New Super Mario Bros. Wii Tops 10 Million Sales 164
According to a report from Japanese publication Nikkei Net, Nintendo's New Super Mario Bros. Wii has now sold 10 million copies worldwide. The game needed only 45 days to pass the already impressive sales numbers of Super Mario Galaxy. Quoting Gamasutra:
"NSMB Wii has sold 3 million units in Japan, where it launched on December 3; 3 million copies in Europe, where it launched November 20, and 4.5 million units in North America, where it launched November 15. Super Mario Galaxy has sold 4.1 million units in North America since 2007. The game's design hearkens back to the two-dimensional, side-scrolling style of earlier Mario titles ... The numbers would seem to suggest that these traits successfully generated more mass appeal for NSMB Wii than for the three-dimensional and far less familiar Super Mario Galaxy, which sent the plumber navigating more innovative spherical space environments."
I have to give props to Nintendo for (Score:5, Insightful)
Not overly milking the core Mario franchise like Sega did with a certain hedgehog. In four or so years Sega puked out 7 similar Sonic games while Nintendo now have 8 since 1985 (Mario 1,2,3, World, Land, Land 2, New SMB and new SMB Wii)
There has been a few misses (like Mario is missing) but overall Mario is a quality stamp and I think that's the reason why Mario Wii can see this well now.
Re:One of the few games I bought (Score:3, Insightful)
The Appeal of Mass Market Gaming (Score:1, Insightful)
All the focus on 3d was for the wrong reason (Score:3, Insightful)
Re:One of the few games I bought (Score:5, Insightful)
For example, I managed to pull off jumping off one player onto another player who themselves had jumped off another player to let me reach a high altitude secret without a helicopter helmet dealie.
Re:The Appeal of Mass Market Gaming (Score:2, Insightful)
Funny (Score:2, Insightful)
This came out the day after I 100% completed NSMBW, It was worth the money, totally.
Definition of game (Score:3, Insightful)
Your concept of "game" is foreign to me. A game is a contest with rules. You play by discovering/learning/developing the ability to win the contest within the rules. An activity that lets you progress without challenge or accomplishment isn't a game.
I am playing through New Super Mario Bros myself and while I appreciate the ease with which I can advance without ever losing, it does detract from the sense of accomplishment.
On the other hand, I do respect your definition of fun. As an amateur game designer (Starcraft maps, mostly) I've learned that players bring a wide variety of goals to each game. Some want to win by the intended rules. Some want to win by breaking rules. Some want to spend time socializing. Some want to give other players grief.
So I accept that NSMB is not a hardcore game. But I'd be sad if all games were as easy and forgiving as NSMB.