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Wii Games

Game Devs Migrating Toward iPhone, Away From Wii 143

Posted by Soulskill
from the paper-toss-2-the-revenge dept.
A new report by Game Developer Research reveals that the number of developers working on games for the iPhone continues to rise, roughly doubling in number from last year. At the same time, the amount of work done on games for Nintendo's Wii dropped significantly: "Just over 70 percent of developers said they were developing at least one game for PC or Mac (including browser and social games), rising slightly from last year; 41 percent reported working on console games. Within that latter group, Xbox 360 was the most popular system with 69 percent of console developers targeting it, followed by 61 percent for PlayStation 3. While those console figures stayed within a few percent of last year's results, the change in Wii adoption was much more significant: reported developer support for the system dropped from 42 percent to 30 percent of console developers, supporting numerous publishers' claims of a recent softening of the Wii market."
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Game Devs Migrating Toward iPhone, Away From Wii

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  • by Stumbles (602007) on Saturday February 06, 2010 @03:45PM (#31047400)
    Nice way to cover your bet: "I am willing to bet they actually increased, stayed the same or slightly decreased.", and still say nothing at all.
  • by bar-agent (698856) on Saturday February 06, 2010 @05:47PM (#31048140)

    A good game should leave you tired and sore all over not just your ass.

    Uh, what? I hesitate to ask which game you were playing. The Wii controller does NOT go there!

  • by dtjohnson (102237) on Saturday February 06, 2010 @06:51PM (#31048556)

    ...was its very weak multiplayer capability. The Xbox 360 player puts on the headphone/mic headset and is instantly talking to his circle of friends over the internet while navigating through a virtual world with them. The Wii does not allow the two-way voice communication with other players. If the Wii players want to gather in the same room and play they will find that there are very few Wii games with split-screen multiplayer capability. Taken together, this means the Wii is by and large, a solitary experience unless the players take turns watching each other play.

    When the Wii first came out, it offered very innovative motion sensitive wireless game controllers and built-in Wi-Fi in a very compact, well-designed piece of hardware for a bargain price of $249. For whatever reason, though the game capabilities and selection just never came close to the xBox 360 platform and now the writing is showing up on the wall. The Wii had so much potential (and maybe still does) but it has just never been able to harvest that potential into a killer game experience.

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