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Why Are There No Popular Ultima Online-Like MMOs? 480

Posted by Soulskill
from the risk-is-not-our-business dept.
eldavojohn writes "I have a slightly older friend who played through the glory days of Ultima Online. Yes, their servers are still up and running, but he often waxes nostalgic about certain gameplay functions of UO that he misses. I must say that these aspects make me smile and wonder what it would be like to play in such a world — things like housing, thieving and looting that you don't see in the most popular massively multiplayer online games like World of Warcraft. So, I've followed him through a few games, including Darkfall and now Mortal Online. And these (seemingly European developed) games are constantly fading into obscurity and never catching hold. We constantly move from one to the next. Does anyone know of a popular three-dimensional game that has UO-like rules and gameplay? Perhaps one that UO players gravitated to after leaving UO? If you think that the very things that have been removed (housing and thieving would be two good topics) caused WoW to become the most popular MMO, why is that? Do UO rules not translate well to a true 3D environment? Are people incapable of planning for corpse looting? Are players really that inept that developers don't want to leave us in control of risk analysis? I'm familiar with the Bartle Test but if anyone could point me to more resources as to why Killer-oriented games have faded out of popularity, I'd be interested."
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Why Are There No Popular Ultima Online-Like MMOs?

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  • by Tom (822) on Monday February 22, 2010 @08:35AM (#31228132) Homepage Journal

    I don't think we disagree very much.

    If getting back what was lost were interesting and challenging, not many people would mind all that much. In fact, quite a few books and movies are, if you reduce the story to the bare minimum, about just that. But very, very, very few books and movies go "harvest tree. harvest tree. harvest tree (20 more pages). bring wood to storage. repair axe. return to forest. harvest tree. harvest tree. harvest tree (20 more pages..)".

Real Users never know what they want, but they always know when your program doesn't deliver it.

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