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FlightGear Reaches v2.0 85

Posted by timothy
from the on-wings-of-eagles dept.
distantbody writes "The flight sim project FlightGear has reached version 2.0. From the website: 'Highlights of this new version include: Dramatic new 3D clouds, dramatic lighting conditions, improved support for custom scenery, and many many new and detailed aircraft models.' Full list of improvements here. And of course the screenshots. The release coincides with the release of SimGear v2, the 'set of open-source libraries designed to be used as building blocks for quickly assembling 3d simulations, games, and visualization applications' on which FlightGear is based."
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FlightGear Reaches v2.0

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  • Already 503'd (Score:1, Informative)

    by Anonymous Coward on Saturday February 27, 2010 @09:23AM (#31296310)

    Wow. First-ish post and I am already seeing 503 errors from the "Recent Announcement" links.
    Maybe they crashed their own servers prior to this getting submitted in anticipation of /.?

  • slashdotted? (Score:4, Informative)

    by Anonymous Coward on Saturday February 27, 2010 @09:36AM (#31296342)

    Because the main site seems to be struggling, here's the wikipedia page [wikipedia.org].

  • Re:Their web server? (Score:3, Informative)

    by euyis (1521257) <euyis@in[ ]ity-game.com ['fin' in gap]> on Saturday February 27, 2010 @09:57AM (#31296398)
    FlightGear planes don't really burn or break up after a crash...
  • Re:Their web server? (Score:5, Informative)

    by Nuskrad (740518) on Saturday February 27, 2010 @10:13AM (#31296462)
    FlightGear planes don't really burn or break up after a crash

    According to the Wikipedia article, starting fires when planes crash is a new feature of 2.0.0
  • by SplashMyBandit (1543257) on Saturday February 27, 2010 @02:32PM (#31298338)
    We get your point. However I don't know about FSX being 'better' in much other than graphics and community size. FlightGear and X-Plane may not be as pretty as FSX when the latter has all the options turned up but at least they are playable on regular hardware. FSX is a *total dog* on anything less than ultra-expensive hardware and even then you still can't turn everything up to ultra. Plus FSX doesn't work on anything other than Windows, unlike X-Plane or FlightGear. I also personally found the flight model of FSX to feel wrong compared to my own real world flying - it feels 'hackily optimised' for the sake of performance (the usual MS story I guess). X-Plane has a much more realistic feel when you spin or stall-turn. For example the flight path marker on the Acceleration F-18 doesn't work right. I guess plenty of people have not flown in real life and so can't tell how crap FSX really is compared to the suposedly 'inferior' competitors. Finally. Longevity does matter. The Tortoise wins the race, not the Hare. So far MS has been the tortoise, improving SubLogic FlightSim continually even when it was initially inferior to other sims at various stages. Now MS have growth woes and they've dropped the ball on FSX. The golden days of FlightSimulator are over and they're not coming back. I'm afraid you'll have to get used to it - I'd suggest trying X-Plane or FlightGear.
  • Re:not great (Score:2, Informative)

    by CharlieThePilot (1721810) on Saturday February 27, 2010 @03:07PM (#31298672)
    Hold your horses... the new linux version is usually available a few days after the Windows builds.

The flow chart is a most thoroughly oversold piece of program documentation. -- Frederick Brooks, "The Mythical Man Month"

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