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Valve Announces Portal 2 189

Posted by Soulskill
from the this-was-a-triumph dept.
eldavojohn writes "Enough rumors, Portal 2 is due out for 2010. Valve also let users know through an announcement on Steam. Game Informer seems to be the de facto provider of Portal 2 information so far. Prepare yourselves for more aperture science! Notice anything funny about the underlined letters in Steam's announcement?"
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Valve Announces Portal 2

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  • Underlined letters? (Score:3, Informative)

    by Golddess (1361003) on Friday March 05, 2010 @04:52PM (#31376068)
    drattmannh0nee?
    • by Improv (2467) <pgunn@dachte.org> on Friday March 05, 2010 @05:30PM (#31376434) Homepage Journal

      Oh sweet they're announcing a new sequel to Koyaanisqatsi too, done by valve? Wild.

      • by fuzzix (700457)

        Oh sweet they're announcing a new sequel to Koyaanisqatsi too, done by valve? Wild.

        Well, word is Aperture don't make their laboratory ware from Pyrex but from Philip Glass.

    • Re: (Score:3, Funny)

      by Jesus_666 (702802)
      drattmannh0nee...
      dr attmann h0nee...
      Dr. Attmann honey...

      Okay, who is doctor Attmann and who at Valve is in love with him or her? Using Google, I found various people with a last name of Attmann and a doctor's degree, most of them at German universities. I think this is a clue that Portal 2 will be playing at a German university.

      Man, I'm good at this ARG stuff.
  • Androids (Score:5, Interesting)

    by Pharmboy (216950) on Friday March 05, 2010 @04:52PM (#31376072) Journal

    I am so wanting there to be more sections for "androids". I always thought the idea of "android hell is a real place" was such a mind screw and gave you so much understanding of how messed up this company was, that it needed a whole game through the eyes of the androids.

  • by Sowelu (713889) on Friday March 05, 2010 @04:53PM (#31376078)
    ...along with the rest of the ARG. They've already been quite solved, over there. http://portalwiki.net/ [portalwiki.net]
    • We've got a phone number extension and the underlined letters - which means there might be more yet to come.

    • Can you provide deep links to the drattman/h0ney stuff? I would really appreciate it. The wiki is badly indexed.

      • drattmann/h0nee (Score:4, Informative)

        by Anonymous Coward on Friday March 05, 2010 @05:23PM (#31376378)
        Can't find it in the wiki, but here's the story--

        We were logging into the wiki as backup/backup. There was a progress bar displayed on login, that increased slowly over a couple of days (in addition to spitting out images).

        Once the progress bar filled up, the Portal 2 announcement on Steam went live, complete with underlined images. At that time, backup/backup started spitting out a BASIC program, and logging in with drattmann/h0nee spit out some data files. If you plugged the data files into the BASIC program, you got these images, which seem to imply that at least this phase of the ARG is over: http://portalwiki.net/index.php/Aperture_Image_Format [portalwiki.net]
    • Summary version (Score:4, Informative)

      by FooAtWFU (699187) on Friday March 05, 2010 @06:40PM (#31377032) Homepage

      The "Adjust radio frequency" update added a bunch of radios all over the place which, if dragged to the correct location (or if you extract the resource bundles), will produce some sounds which translate to an old ham-radio-style slow-scan TV signal which have a bunch of pictures which give you some sort of hashed version of the phone number of the BBS where you login with 'backup/backup' and watch a progress bar saying "backup restoring, ETA: next Thursday (except on weekends)" or other silly stuff, and get ASCII art pictures of scenes which involve robots.

      I'm sure I'm missing something. Like the secret new game ending. Which is on Youtube somewhere.

  • Thank you Valve; a nice follow up to the game of the decade.
    • Thank you Valve; a nice follow up to the game of the decade.

      So you mean "Portal 2" is just a working title, and the real name is "Halflife 3?" Awesome!
  • Mac support? (Score:5, Interesting)

    by MBCook (132727) <foobarsoft@foobarsoft.com> on Friday March 05, 2010 @04:58PM (#31376140) Homepage

    At this point, I'm far more interested in Vavle's Mac [macrumors.com] development that they seem to be doing. I'd love to know if I can finally ditch my Windows partition. I'd love to see Steam and the Source Engine on OS X.

    Given their solid Direct3D stance, I'm a little worried... but a gamer can dream, right?

    Still, Portal 2. Going to have to play that.

    • by PopeRatzo (965947) *

      If Valve were to spend the money to develop for OSX, they'd never recoup it in profits because there's not a big enough installed base.

      It's a lot more likely that Valve will make Portal or HL3 available on XBox than on Macs.

      • Re: (Score:3, Interesting)

        by euxneks (516538)

        If Valve were to spend the money to develop for OSX, they'd never recoup it in profits because there's not a big enough installed base.

        It's a lot more likely that Valve will make Portal or HL3 available on XBox than on Macs.

        Not at all, in fact, if they make a cross platform rendering engine then they can sell that to other interested developers (who are interested in the continually growing userbase of the Mac) and make a profit from that as well.

      • It's a much smaller jump to the iPhone/iPad from Mac than from PC.
      • Re: (Score:3, Insightful)

        by MrHanky (141717)

        If Valve were to port the Orange Box or Portal 2 to Mac, they would have the installed base of practically every Mac sold since (let's see ... ) October 2008 capable of playing the game, with the Geforce 9400M being poor by modern standards but good enough for Source. That's a lot of computers that are otherwise starved for decent games. I can think of worse business decisions.

        • Re: (Score:3, Interesting)

          by TJamieson (218336)

          Didn't they already do a fair portion of the work with the PS3 port? It *had* to be OpenGL, necessitating redoing the engine (or just updating their old OpenGL renderer). However, I heard it was not very good on the PS3. Given the time that passed, I'd bet they used the PS3 engine as a jump-off point and have been optimizing heavily, around OpenGL 2.1 and 3.0 I'd bet. No coincidence 10.6.3 is supposed to have OpenGL 3.0 support.

      • Re: (Score:3, Informative)

        by sopssa (1498795) *

        Half-Lifes and Portal are already available on 360 and PS3 too.

      • by Jeremi (14640)

        If Valve were to spend the money to develop for OSX, they'd never recoup it in profits because there's not a big enough installed base.

        That depends on how difficult the code is to port to MacOS/X. If Valve is using a cross-platform game engine anyway, then porting to MacOS/X might be just a matter of recompiling the code and testing/tweaking it a bit. I know I'd be very likely to by Portal 2 if it came out for Mac, and I'm very unlikely to buy it if it doesn't (since I have nothing else I could run it on,

      • Re: (Score:3, Informative)

        by node 3 (115640)

        If Valve were to spend the money to develop for OSX, they'd never recoup it in profits because there's not a big enough installed base.

        Did it ever occur to you, as you wrote this, to wonder how what you wrote could be true while there are plenty of successful Mac OS X games? Do you think Blizzard and ID (for example) run their Mac divisions at a loss?

        They don't even have to develop the whole game, as the game itself already exists. All they have to do is port the engine over (or even just wrap it in Cider, although that would not be ideal). Porting an engine over takes a bit of effort, to be sure, but far less effort than it took to create

    • Re:Mac support? (Score:5, Informative)

      by tlhIngan (30335) <.slashdot. .at. .worf.net.> on Friday March 05, 2010 @05:20PM (#31376346)

      At this point, I'm far more interested in Vavle's Mac development that they seem to be doing. I'd love to know if I can finally ditch my Windows partition. I'd love to see Steam and the Source Engine on OS X.

      Given their solid Direct3D stance, I'm a little worried... but a gamer can dream, right?

      Still, Portal 2. Going to have to play that.

      And yet, Crossover (which has an announcement a few articles down) has worked with Steam and Source Engine quite well. Half-Life, Half-Life 2 worked fine way back when I tried it (and bought it) on OS X. It was before OS X 10.5 when I tried it and it worked. I'd be shocked if it wasn't working anymore. Portal wasn't around when I tried it, but I'd guess it works.

      Sure it's not native, but it worked well enough to be quite usable.

      Officially Supported - http://www.codeweavers.com/compatibility/browse/name/?app_id=3424 [codeweavers.com]

      • Mac.

        Its far cheaper to buy it all for PC than buy the whole shebang for Mac still.

        and here is to hoping CIV5 has a Mac client at release

      • by Sark666 (756464)

        I haven't tried portal in crossover & wine since it first came out, but even though hl2 worked fine, portal had issues when actually looking through your portal sometimes, depending on the surface it was on. I checked a couple of times, and the bug was long standing, maybe it's finally fixed.

    • Re: (Score:2, Informative)

      Quite possibly...
      Wired article [wired.com]
      A few interesting links in there.

    • by h4rr4r (612664)

      Crossover supports these games on mac. I use it to play all the HL2 games on Linux. I am just a happy customer.

    • by Sark666 (756464)

      I was skeptical about them ever d3d porting as well, but were these images released the other day a gag?

      http://www.shacknews.com/onearticle.x/62617 [shacknews.com]

      Then I thought, if they have converted to opengl, could a linux port ever come down the pipeline?

      A gamer can dream, right?

  • by natehoy (1608657)

    The underlined letters unscramble to "NA0A HATE NET DRM", which would be phonetically pronounced as "Now I hate net DRM".

    One possibility, anyway.

  • by LoRdTAW (99712) on Friday March 05, 2010 @05:03PM (#31376182)

    So Valve, what ever happened to Half Life 2 Episode 3? Portal was fun and all but did not leave you with a cliffhanger ending like HL2 Episode 2. I am still patiently waiting.

    Will we see another orange box like release with Portal 2 and HL2 Episode 3 bundled together?

    • by sopssa (1498795) * <sopssa@email.com> on Friday March 05, 2010 @05:10PM (#31376246) Journal

      There were some cliffhangers though, like the reference to that ship and other stuff. Also;

      After she has destroyed the final piece, a portal malfunction tears the room apart and transports everything to the surface. Chell is then seen lying outside the facility's gates amid the remains of GLaDOS. In the PC version, Chell is then dragged away from the facility by an unseen figure speaking in a robotic voice, thanking her for assuming the "party escort submission position" (a reference to GLaDOS requesting that she assume this position after escaping).[25] This retcon was added to the PC version in an update on March 3, 2010.

      It seems Valve added another cliffhanger in very recent update.

      • by LoRdTAW (99712)

        I always wondered if they were going to try and tie Portal to Half Life. After all in Episode 2 Aperture Labs was mentioned and GLaDOS tells Chell that the world has changed since she last saw it. Maybe they are doing something very interesting story wise.

        • by genner (694963) on Friday March 05, 2010 @06:58PM (#31377162)

          I always wondered if they were going to try and tie Portal to Half Life. After all in Episode 2 Aperture Labs was mentioned and GLaDOS tells Chell that the world has changed since she last saw it. Maybe they are doing something very interesting story wise.

          Portal is already tied to Half Life.
          Aperture Labs is Black Mesas competitor.
          The story takes place paralell to Half Life 1.

          • by LoRdTAW (99712)

            I know about the tie ins. But I really want to know if Gordon freeman will ever wield the portal gun or if Chell will have to fight her way through a combine invasion.

    • by interkin3tic (1469267) on Friday March 05, 2010 @05:47PM (#31376624)

      So Valve, what ever happened to Half Life 2 Episode 3? Portal was fun and all but did not leave you with a cliffhanger ending like HL2 Episode 2. I am still patiently waiting.

      1. Yes it did! Especially now that they updated the ending to portal! [youtube.com]

      2. The ending to HL2 episode 2 wasn't much of a cliffhanger if you ask me.

      3. Half life1: 1998. Half life 2: 2004 (6 years later) Episode 1: 2006 (2 years later) Episode 2: 2007 (1 year later). It's now 2010, 3 years later. We've got another 3 years before we can really say "This is an unusually long for Valve." Granted, I wouldn't expect them to reinvent the wheel like they did from HL1 to HL2. So I don't think you're being patient. Neither am I though, I want them to hurry the hell up.

      • by jandrese (485)
        To be fair, HL2 Ep1, 2, and 3 were supposed to be a single game broken up into three parts and released as they were completed. Episode 3 is taking a very long time to come out.
      • IMO if you are going to count episodes then you should also count expansion packs

        half life: late 1998
        opposing force: late 1999 (1 year)
        blue shift: mid 2001 (1.5 years)
        decay: late 2001 (0.5 years)
        hl2: late 2004 (3 years)
        ep1: mid 2006 (1.5 years)
        ep2: late 2007 (1.5 years)

        • Opposing Force, Blue Shift, and Decay are all by Gearbox, not Valve. Hence why the OP didn't count them.

    • by brkello (642429)
      I can't even remember what happened at the end of Episode 2 any more. :(
    • by genner (694963)

      So Valve, what ever happened to Half Life 2 Episode 3? Portal was fun and all but did not leave you with a cliffhanger ending like HL2 Episode 2.

      Yes it did. I mean was the cake really a lie? We just don't know.

  • by pcgabe (712924) on Friday March 05, 2010 @05:05PM (#31376202) Homepage Journal

    While you're waiting for Portal 2, play the FV mappack [wecreatestuff.com] if you haven't already. It introduces some new game mechanics, and would itself have been an OK sequel (or prequel), except it's a totally free mod instead.

    • That Map pack was also purchased by Valve and shipped to the XboxLive Arcade - for you 360 owners, though you have to dish out a couple of dollars

    • Go here [portalprelude.com]. It's very hard!

  • by Anonymous Coward

    I'm sure I'll probably get modded troll, but I really never got this game. I thought it was fun to port around the first couple of times but I honestly found it to get repetitive and boring to keep doing the same thing over and over. I breezed through the game fairly quickly and never felt like there was anything particularly innovative or amazing about the game--I spent my youth playing many hours of Nintendo games that had the same thing, except only in two dimensions. It felt more like a polished half

    • by Mascot (120795) on Friday March 05, 2010 @05:16PM (#31376302)

      Did you play with sound enabled?

      • by Spad (470073) <slashdot@noSpam.spad.co.uk> on Friday March 05, 2010 @05:36PM (#31376492) Homepage

        Bingo. The gameplay wasn't anything amazing, it was just a clever take on the usual puzzle mechanics, but the context, the plot thread that ran throughout and the dark humour that went with it made it a great game.

        • I disagree. I thought the plot was terrible (escaping from a facility simply isn't all that interesting), and while there was a lot of great dark humor, it really was the gameplay that made Portal great. If it was the same game with different mechanics, it would have sucked.
      • Did you play with sound enabled?

        Actually that's a good question because the first day Portal came out there was a bug where the voice giving you instructions wasn't audible (for a few people). That happened to me, I played the first few levels and I never heard the voice, then the next day Valve patched the game and the game worked for me.

        It was a subtle bug because all the other sounds were there, I never realized the best part of the game is missing. Luckily I hadn't gotten too far into the game.

    • It felt more like a polished half-life 2 mod rather than an actual game.

      There's a reason it was bundled with The Orange Box and only cost $20 separately...

    • Re: (Score:2, Funny)

      by geekoid (135745)

      Man post as AC to imply he is so smart portal was a breeze.

      News at 11

  • Neat (Score:5, Funny)

    by DeadDecoy (877617) on Friday March 05, 2010 @05:24PM (#31376388)
    I don't know what I'm more surprised at, the clever way in which Valve announced Portal 2, or how quickly their obscure puzzle was crowd sourced and solved. Heck, I only noticed the achievement a view days ago, and now we have unencrypted images from sound bytes in the game. I wonder what would happen if Valve left a little teaser challenge: cure cancer and we'll give you episode 3.
  • by cadeon (977561) on Friday March 05, 2010 @05:31PM (#31376450)

    I'm making a note here: HUGE SUCCESS

  • drattmannh0nee? I must be tragically unhip; I don't get it.

    • by FSWKU (551325)
      Think of it as a login/pass combination. drattmann/h0nee for what appears to be "Dr. Ratt Mann". The character name given to whoever drew all the markings on the walls ("the cake is a lie", the ode to the companion cube, directions for escape, etc) was "Rat Man", who was thought to be either another test subject, or an Aperture Science employee who went mad.
      • by JSBiff (87824)

        I think the problem is that, unless you look to sources outside the original Portal, you never encounter that character's name. You logically know someone left all those scribbles for you, but you never really know who. (It might be that if you play through the game with the developer commentary, they might discuss that character; I tried, but since I had just played through the game, even though it's fairly short, I found it too boring to play through a second time trying to pay attention to the commentary

        • by FSWKU (551325)
          Yes, that is a problem, but I also feel it's part of what makes Portal so great. Sure, there's interesting puzzles, dark humor, and top notch design. But it's all the additional stuff you can find OUTSIDE of the main game if you take the time to look that makes it so appealing. I love how you can play the game and enjoy it on its own, but if you wish, there's also a whole other dimension to it that makes the story straddle the line betwen FPS and ARG.
  • by rahvin112 (446269) on Friday March 05, 2010 @05:49PM (#31376642)

    If you listen to the developer comment on Portal you will find out why Portal is more important to Valve than Half Like is at this point. Portal is probably the most popular "FPS" genre game for Women ever released. IIRC the lead developer at Valve was even a woman. Gabe makes the comment in the developer commentary with Portal that it opened their eyes to the potential to selling games to that other 50% of the population. Portal was a huge hit with the girls and from a business perspective Portal then became more important than Half Life.

    • by Velex (120469)

      it opened their eyes to the potential to selling games to that other 50% of the population

      Let's hope they don't lose the original 50% by leaving us hanging in Half-Life.

  • and less companies like EA, Activision, Microsoft, Ubisoft, etc.
  • by failedlogic (627314) on Friday March 05, 2010 @08:31PM (#31377698)

    I love playing FPSes. Portal is a really cool game but I only played for about 15 minutes. I felt like throwing up afterward. I never bothered finishing the game. I watched the ending on Youtube. Qute. Only which I could have played it.

    I understand that Valve tends to adjust the line of sight of the player slightly (like in Half-Life series) and for some people it makes them really dizzy and nauseous. There's a hack to readjust the line of sight. I have tried that as well and no luck.

    In fact, while I enjoy Valve's games - I have played up to HL2, all their games, and really only Valve is the problem, make me really nauseous. I have not had any problem or significant problem with any other FPS or any other type of video game - COD, Modern Warfare, Solider Fortune, Delta Force, Operation Flashpoint have ALL been fine.

    • by sunami (751539)

      I had this problem at one point during HL2, where you're taking the hovercraft along the water/waste/whatever. I had to put it down for a week, finish that section, and then it was fine. When I replayed HL2 a year or so later, I felt a bit sick at that same part, but I got through it faster so there was no stop. No idea why that part exactly.

    • by Barny (103770)

      A friend of mine is the opposite, a lot of other games, particularly the ID series, make him horribly sick, even just watching someone play, yet he can play any source based games without a problem.

      The FoV could be a culprit, could also be how the engine handles some colours or even how a particular texture artist draws (my friend is colour blind to red and a few other colours).

    • I was pleasantly surprised that I didn't get sick playing Portal as I've always gotten sick playing FPSes before.
  • Time to make some more Steam friends to share the cake with.

With all the fancy scientists in the world, why can't they just once build a nuclear balm?

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