Sony Patents Game Demos With Feature Erosion 200
Posted
by
timothy
from the annoyance-codified dept.
from the annoyance-codified dept.
MojoKid writes "When a game developer releases a demo, it's typically intended to entice players into first trying and then purchasing the full version. This is the stuff of Game Design 101 for most of us, but a crack team of cutting-edge gaming researchers at Sony have applied for a patent based on a novel concept: game demos that become progressively less fun the more you play. Sony refers to this as 'feature erosion.' The idea behind this dubious concept is that gamers will become hooked on a game while it's still in demo, then squawk unhappily as features and abilities they've unlocked begin to disappear. In order to prevent this, the player ponies up for the full version. A demo or program that provides limited functionality or play time is one thing; a game that's purposefully designed to take your progress away, in an admitted attempt to get you to buy once you've been hooked, is something altogether different."
Lucky Sony patented it (Score:5, Insightful)
Re:What's the problem? (Score:2, Insightful)
Lots of demo software is designed to stop working entirely after the demo period expires. The concept of doing this gradually over time seems, if anything, more humane. I suggest we roll over and go back to sleep -- or at least save our angst for worthy matters.
Let's try this with a car analogy. Do you want a car that works fine for several days then suddenly won't start, or one that will lose features over time? Which one is more humane?
Re:Lucky Sony patented it (Score:3, Insightful)
Of course, it will also become a sport to see who can finish the demo completely in the allotted time.
Re:What's the problem? (Score:4, Insightful)
Re:What's the problem? (Score:5, Insightful)
If someone gave me the car for free...
No one is "giving" you anything, they are allowing you to test drive it, that is all. So, for the car analogy, you go to the Ford dealership to test drive a car. After the first mile, it won't go over 30. After 3 miles, it won't go over 20. After 5 miles, it will only idle, forcing you to pull over. Then a salesman drives up in his demo model and offers you a ride back if you promise to buy the car. Yea, thats a good idea. Does that make you want to buy it? I didn't think so.
Re:What's the problem? (Score:3, Insightful)
Why does this have to work on a demo? This could be a good model for subscription based games (if you don't keep paying money in your MMORPG, you lose a level per day and a magic item per week).
Re:What's the problem? (Score:5, Insightful)
Try: You go to a Ford dealer and test a car. It goes like it should. You say "Eh, let me sleep on it" and come back the next day. Then you test drive it again, but this time the salesman thinks you're just trying to drive the car around town, so he gives you a shorter test drive, perhaps not on the interstate (thus limiting you to 35-45mph). You say "eh, I'll sleep on it" and come back 2 days later. This time he limits you to going around the block.
I don't know about you, but I play demos once, maybe twice. This is to prevent people playing demos repeatedly and not buying the game. See Zero Punctuation and mirror's edge (?). He says something to the effect of "Just play the demo repeatedly and you'll have the game." It's to stop stuff like that.
Besides, couldn't you just reinstall the demo? Delete the demo and delete your game save and redownload it (sorry for people with sucky internet connections). Thus your demo will be renewed. If you're willing to go through that hassle, fine keep playing the demo without buying the full game. I think a lot of consumers will be buying the game.
For Gamestop and other kiosks I suspect Sony will give them special demos that don't degrade if Sony ends up implementing this (regardless of whether or not they get the patent).
Re:What's the problem? (Score:3, Insightful)
No one is "giving" you anything, they are allowing you to test drive it, that is all. So, for the car analogy, you go to the Ford dealership to test drive a car. After the first mile, it won't go over 30. After 3 miles, it won't go over 20. After 5 miles, it will only idle, forcing you to pull over.
And Silly Car Analogy of the Year goes to....
One alternative, the time-limited trial, lets you drive with full features until the drop-dead date -- at which point the engine stops, the steering locks, the doors latch, the radio goes out, and you're riding a dead lump of steel down the highway at full speed. A red light on the dash comes on, informing you that you should contact the Ford dealership immediately if you want to continue your driving experience.
Another alternative, the feature-limited (or sample-level) trial, lets you test drive the vehicle for as long as you want, as long as you never go more than a hundred yards from the dealership and don't exceed 10 miles per hour. If you try to go beyond the 100-yard barrier, the car automatically turns around, and the in-dash display plays a Ford advertisement.
It turns out that when you express any free trial as a car analogy, it always sounds stupid and annoying.
Microsoft has prior art. (Score:2, Insightful)
If you play the demo version of Windows 7, after some time period it starts locking up periodically, and you must buy a full version to restore the full game functionality.
Re:What's the problem? (Score:3, Insightful)
Oh, please, we're talking about a fucking video game. Not about someone starving to death or losing their dignity in some way.