Valve Confirms Mac Versions of Steam, Valve Games 541
An anonymous reader writes with this excerpt from Gamasutra:
"Valve will release a version of its Steam digital distribution service for Mac next month, along with Mac-native versions of its own games, the company confirmed today after days of hints — and owners of Valve games will have access to both platform versions. The Source engine, which Valve uses to develop all its internal titles and also licenses to third-party developers, will incorporate OpenGL in addition to DirectX, to allow Mac support for all Source developers. ... 'We are treating the Mac as a tier-1 platform, so all of our future games will release simultaneously on Windows, Mac, and the Xbox 360,' said Cook. 'Updates for the Mac will be available simultaneously with the Windows updates.'"
Presumably this involves some porting work (Score:3, Funny)
Re:Native clients I hope. (Score:5, Funny)
My PC-owning buddies hated me nailing them in Q3A, on my Mac, especially if I said "ok guys, I'll use the one button mouse, just to be fair".
This is a triumph. (Score:2, Funny)
Re:NICE! (Score:5, Funny)
First, Microsoft fucked up the PC as a gaming platform. The lack of interest, investment, the Games for Windows fuck-up,
What is the "Games for Windows" fuck-up?
I think it's a great program, and games with the "Games For Windows" are (so far) universally higher-quality than those without. Quality control is one of those things the consoles have had going for them for ages, this program helps lift Windows games to the same level.
Re:The first thing to come to my mind... (Score:3, Funny)
Hell, they don't even have a secondary-fire button!
Sure we do, we just have to drop to DOS and edit config.sys to load rghtclck.tsr and off we go!
Re:Mac.... (Score:3, Funny)
Go easy on him, man. It's the 90s! Anything goes!