F.E.A.R. 3 Announced For This Fall 53
Warner Bros. has announced that the third game in the F.E.A.R. saga is in production and planned for release this fall. Unlike the first two games, F.E.A.R. 3 will not be developed by Monolith Productions, but by Day 1 Studios, who ported the original F.E.A.R. to the Xbox 360 and PS3. The new game is being developed for those two consoles and for Windows.
"Day One is the studio behind MechAssault, MechAssault 2, and Fracture, so they've got all the mech and shooter experience one could hope for, but what about horror? Publisher Warner Bros. Interactive has that covered as well, with famed horror director John Carpenter (Halloween, The Thing) and 30 Days of Night writer Steve Niles acting as consultants to enhance the game's scary bits. Alma returns for the third game, but her sons, Point Man and Paxton Fettel, are the stars, both featuring unique powers to help create what the developer is calling divergent co-op, where the characters' powers affect each player's game, and not just their own."
Not even close (Score:3, Insightful)
The MechAssault games are pretty bad as mech games. I could hope for much, much more when it comes to such things.
Oh great. (Score:5, Insightful)
Everyone prepare for another console game with a dodgy PC port.
I hope you like terrible graphics, auto-aim, and "combos".
what about No One lives Forever 3? (Score:2, Insightful)
Re:De ja vu (Score:4, Insightful)
I'd agree. I didn't really enjoy FEAR2 at all.
The original was a pretty novel game. It took what should have been a fairly straightforward run and gun shooter and made it genuinely scary in places. The engine was good by the standards of the time, the gunplay felt solid, the enemy AI was extremely robust and there was a convincing atmosphere of lurking horror. It wasn't perfect; it could have done with a wider variety of enemies, and the plot got a bit incoherent towards the end, but on balance I very much enjoyed it.
FEAR 2 didn't create the same impression. It felt technically primative by the standards of its competitors when it came out, the AI felt as though it had taken a step backwards (something I also felt happened between the original Half-Life and its sequel, to be honest), the weapons felt weedy and unsatisfying and the game was relying on the same tricks as its predecessor for its shocks and scares, with the result that it was markedly less effective. The plot was an absolute disaster; it was far from gripping to begin with, and it had one of the worst endings I've ever encountered in a game. It just felt like the writers had written themselves into a corner and couldn't think of any way out, so they just stopped and ended the game there.
To be honest, I don't think the franchise is one I need to see continued. Sure, the original was fun, but I'm happy to let it (and its stupidly capitalised and punctuated title) fade away.
Re:De ja vu (Score:3, Insightful)