Slashdot is powered by your submissions, so send in your scoop

 



Forgot your password?
typodupeerror
Role Playing (Games) Classic Games (Games) Games

The Gamebook Writers Who Nearly Invented the MMO 72 72

mr_sifter writes "In the 1980s, gamebooks were all the rage, and most geeks have read through a Fighting Fantasy novel or two. You might even have heard of Fabled Lands, arguably the most ambitious gamebooks ever — it was planned as a series of 12 books, each representing a different area of the world, and players could roam freely from book to book. It was completely non-linear, and unless you died, there was no way to finish. In 1996, the authors, Dave Morris and Jamie Thompson, hooked up with game developer Eidos and started work on what would have been a ground-breaking computer game version of their books — an MMO, in other words. Unfortunately, development hell awaited. This article tells the story of the game that could have been WoW before Warcraft."
This discussion has been archived. No new comments can be posted.

The Gamebook Writers Who Nearly Invented the MMO

Comments Filter:

The most difficult thing in the world is to know how to do a thing and to watch someone else doing it wrong, without commenting. -- T.H. White

Working...