Microsoft Clears MechWarrior4 Free Launch 131
Vamman writes "If you've been following the drama surrounding the free release of MechWarrior4, then you're probably aware that the initial announcement, made last summer, was a bit premature. Now, nearly a year since that announcement was made, MekTek Studios has announced that Microsoft Legal has given clearance for the free release of Mechwarrior4. This move by Microsoft Games couldn't come at a better time for the community, as the owners of MechWarrior are attempting a reboot of the franchise."
Re:Can't be... (Score:2, Informative)
Re:Too bad... (Score:3, Informative)
That's the source code for mechcommander 2 not mechcommander, still very neat but if it was the first game I imagine it would already be ported to linux.
Re:Well... (Score:3, Informative)
You can use MechVM to set up MW2 and find out:
http://www.mechvm.org/ [mechvm.org]
More info and discussions:
http://www.mech2.org/forum/viewforum.php?f=24&sid=e01242e30227541e3a1fa45f9fc5d72a [mech2.org]
Re:Possible Future of Marketing Franchises? (Score:3, Informative)
Comment removed (Score:5, Informative)
Re:Possible Future of Marketing Franchises? (Score:4, Informative)
Yup, Gog is awesome & they just re-released Master of Orion 1 & 2 earlier this week.
Re:Microsoft !=evil? (Score:3, Informative)
Re:All of you ..... (Score:4, Informative)
yes because Bushwhackers with absolutely no armor loaded down with nothing but medium pulse lasers should be able to cripple Atlases and other Assault Mechs with ease.
Speaking as someone who's been at the top of the attrition and team attrition rankings at the ends of months and not just at the beginnings, once you get good with lasers, this is totally reasonable. That's why energy weapons are so very desirable, and why Battletech probably ought to have had even higher heat penalties, or lower damage, for all energy weapons save possibly PPCs, which are at least slightly challenging when you consider the long recycle time. I guess that's another option that could have been explored.
The way to defend against 'mechs like that is to have a good assortment of long-range heavy weapons. My favorite tank is the dieshit with the 6 ER LL; if you fire them one at a time, and you are good, and the lag is low, then you can watch to see when the opponent's torso has swung in your direction, and you can ding them on the arm on the side that they're turning towards, which causes them to be facing way past you. With 6 of them your recycle rate is such that you can do this more or less continuously. Another option is to stack 5 LRM15s onto something that can actually mount that many missiles; if you are a good enough gunner you can stay to long ranges and keep their cockpit full of fire nonstop to where they can barely see you.
I really loved playing Mechwarrior, as compared to playing Battletech with miniatures (I think I still have some minis here somewhere) because it's about skill, not rolling dice. You're as successful as you are good. There's a real sense of achievement when you climb to the top of a stat ladder of thousands or even tens of thousands. Even if it was on the points-for-damage and not the kill board, I don't think I ever topped destruction but I acquitted myself well enough there. And CtF was also great fun in Mech IV, the Shadow Cat is your friend. Put one AC10 or a couple AC5s on it, make it go fast, max the armor, give it jump. I am so eager for this release I can almost feel the joystick. Er, wait...