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Programming Games

How I Saved the Gaming Industry 252

Posted by CmdrTaco
from the lazy-is-an-attribute dept.
Jamie found a nifty blog entry where indie game designer Jeff Vogel writes about game engine and art re-use. He is criticized for not rewriting his core engine for a decade. It's an amusing little rant with thoughts that actually might apply to anyone working in engineering.
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How I Saved the Gaming Industry

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