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Java Programming Games

IEEE Introduces Mario Level-Generation Competition 114

Posted by timothy
from the so-they-hate-employment dept.
bgweber writes "Last year, the IEEE conference on Computational Intelligence and Games hosted a competition to determine who could write the best AI for playing Mario levels (YouTube video). This year, the conference has expanded the competition to include a track on level generation as well, where the goal is to generate new levels online procedurally. Submitting an entry is as easy as implementing a Java interface that performs procedural content generation. The implications of this competition are techniques for greatly increasing the replayability of games, since each gameplay session could present new levels to the player."
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IEEE Introduces Mario Level-Generation Competition

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  • Re:Done (Score:1, Funny)

    by Anonymous Coward on Saturday April 24, 2010 @08:18PM (#31970470)

    Diablo II (and possibly the original Diablo) does this as well in single player.

    For giggles we can even say that Tetris has player generated levels (and difficulty).

  • by michaelbuddy (751237) on Saturday April 24, 2010 @08:44PM (#31970602) Homepage
    As a non-programmer, this statement is a little intimidating:

    "Submitting an entry is as easy as implementing a Java interface that performs procedural content generation."

    WTF am I supposed to do with this? I only clicked to this post because I like mario.
  • Re:Gay (Score:1, Funny)

    by Anonymous Coward on Saturday April 24, 2010 @09:25PM (#31970794)

    Tthat would be C#.

    They're always talking about how FABULOUS C# is.

  • Re:Done (Score:4, Funny)

    by game kid (805301) on Saturday April 24, 2010 @10:09PM (#31970956) Homepage

    Diablo II (and possibly the original Diablo) does this as well in single player.

    Quoth the 'pedia [wikipedia.org],

    Diablo is highly re-playable due to its randomly generated level layouts, monsters, and items. In addition, in single-player mode there are only three core quests as the rest of them are drawn from several pools, making it impossible to complete every quest in one playthrough of the game. Either way, only the last two quests are compulsory. Given this arrangement, no two playthroughs of the game are ever exactly alike.

    So it's possibly not "possibly". The quoted section is unsourced, though, so it possibly is "possibly". I'll possibly never know unless I play the game or study modal logic.

  • by b4k3d b34nz (900066) on Sunday April 25, 2010 @02:52AM (#31972092)

    That's ok, nobody feels smart implementing a Java interface

    Mod +5, Troll

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