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MechWarrior 4 Free Release Now Available 151

Mr. Sketch writes with news that the free release of MechWarrior 4 has finally arrived. We've discussed the game in the past when it was announced, and later when its release was held up by Microsoft. Quoting the announcement: "One of the greatest features of MekPak3.1 and of MechWarrior 4: Mercenaries in general, is the ability to customize. MechWarrior always has been about the Mechlab, especially multiplayer. The Mechlab truly distinguishes MW4 from a long list of shooters that have come out in the past 10 years. The ability to create literally thousands of configurations allows the game to continue in popularity over its lengthy life span. Since the Free Release not only comes with the original mechs and weapons of Mercenaries, but also with the Clan and IS Mech Packs and all the Mektek mechs and weapons, here is what you are getting ... for free."
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MechWarrior 4 Free Release Now Available

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  • Torrent Link (Score:5, Informative)

    by Krizdo4 ( 938901 ) on Monday May 03, 2010 @07:03PM (#32078898) Homepage

    First download their mtx client.
    Then this site: http://www.pedaltothemetal.com/index.php/news_story/mechwarrior4_free_released.html [pedaltothemetal.com]
    was nice enough to repost the torrent file which downloads the mtx that you can use the offline mode of the client to install.

    The link is labeled: Downloadmechwarrior4mercenaries.all.to.51.03.01.0017.mtx.torrent

    1073 Seeders / 2154 Peers
    tracker runs on mektek.net

    Note: The client runs crazy slow after install. First thing I do is click Offline Mode.

  • MTX client sucks. (Score:5, Informative)

    by voodoowizard ( 1557839 ) on Monday May 03, 2010 @07:24PM (#32079222)
    For those of you that hate the MTX client. Download the torrents and rename the extension from .mtx to .zip No need to "install", the zip opens up to a functional game. Just unzip to where you want it and then apply the patches manually(kind of like oblivion/fallout3 mods). Here are the torrents if you wish to skip the MTX client hell. (via reddit) Main file: http://www.pwned.com/dz/mechwarrior4mercenaries.all.to.51.03.01.0017.mtx.torrent [pwned.com] Patches: http://www.pwned.com/dz/mechwarrior4mercenaries.51.03.01.0018.to.51.03.01.0020.mtx.torrent [pwned.com] http://www.pwned.com/dz/mechwarrior4mercenaries.51.03.01.0017.to.51.03.01.0018.mtx.torrent [pwned.com] I have not tried this yet but there is a mod for the game Crysis that pretty much turns it into a MW game. http://www.mechlivinglegends.net/ [mechlivinglegends.net] Probably still a bit buggy but I am sure it looks a lot better.
  • MTX + Privacy Issues (Score:5, Informative)

    by mmaniaci ( 1200061 ) on Monday May 03, 2010 @07:32PM (#32079302)
    If you are a tinfoiler with a specialization in network privacy, you might want to research the distributors of MW4, MekTek [mektekdev.com], before you jump in and play. Part of their business is "Geospacial Research Technology," which means this game will probably be doing some phoning home with information about you. I personally don't mind this and think a free game is well worth some targeted advertising (especially when it is in plain view [mektekdev.com]). Hhuzzah for companies that can evolve their business practice!
  • by gknoy ( 899301 ) <gknoy@@@anasazisystems...com> on Monday May 03, 2010 @07:45PM (#32079456)

    I didn't play a lot of multiplayer, but as far as Single Player goes, we must have played a different game. I remember MW4 and MW4:Black Knight as Nearly Perfect renditions of my fantasies of piloting giant robots, and MW4:Mercenaries as only a little worse than the previous MWx:Mercenaries was. (I didn't like that there were fewer non-plot missions to play.) The ONLY thing I disliked about MW4 was that the missions expected (and nearly "forced") you to upgrade 'mechs. Mercenaries was less in this direction, but I really enjoyed the dynamics of the Uziel, when it wasn't outclassed by assault 'mechs. Later on, I tried to stay in my Thor as long as possible, even though on the end missions it was almost certainly more effective to be using something like a Daishi loaded up with heat sinks and large lasers.

    I loved the slot restrictions, as they forced each chassis to have a "flavor" -- otherwise, I'd do like I did in MW2, MW2:GhostBear, and MW3 and just load up on dual (triple?) PPCs and heat sinks up to my ears. I liked that a Thor vs a Madcat vs an Uziel vs a Catapult was more than merely a difference in tonnage or jump jets, but made an actual tactical difference.

  • Re:BAD SLASHDOT! (Score:5, Informative)

    by Mr. Sketch ( 111112 ) <<moc.liamg> <ta> <hcteks.retsim>> on Monday May 03, 2010 @07:55PM (#32079598)

    Yeah, I submitted this Friday, but it's only now making it to the front page.

    There's a new version of MTX (1.0.3.5) that doesn't require the web servers to be up:
    http://mtxgear.mektek.net/mtx/beta/SetupMTX1.0.3.5.exe [mektek.net]

    Disclaimer: I'm not affiliated with MekTek in any way. I've just been following the free release since I love the Mechwarrior series, namely MW2: Mercs.

  • Re:MTX client sucks. (Score:3, Informative)

    by game kid ( 805301 ) on Monday May 03, 2010 @08:14PM (#32079770) Homepage

    I have to agree on the "sucks". .net apps can be slow (to load the requisite libs and such) but mtx takes a long time to start up and get active, and there are GUI hangs that happen more than half the time, neither with actual processor jump. Both suggest failed connects (or some other background messes) that aren't getting multithreaded right.

    Good luck to MekTek, but I'll be trying this method [slashdot.org] for now.

  • by Mycroft_VIII ( 572950 ) on Monday May 03, 2010 @08:53PM (#32080118) Journal
    Actually Jump jets are restricted to torso and leg slots.
    Also machine guns are tiny compared to a Mech and mostly anti-personal
    in use so putting them on the legs (when the 'ankle' is shoulder to head high
    on a human) makes some sense.

    Mycroft
  • by Moryath ( 553296 ) on Monday May 03, 2010 @09:25PM (#32080392)

    Also, the slot restrictions were "canon" - they came out of the Solaris VII and Mechwarrior ("roleplaying game") sourcebooks, the same way that the weapon recharge times (otherwise you could fire a gauss rifle every round, period, same as a small laser) did. It was never intended for the tabletop game that a chassis would simply be "here's your tonnage, go nuts"; specific mechs were always supposed to have a flavor and that is important to the game.

  • Re:Torrent Link (Score:4, Informative)

    by Mashiki ( 184564 ) <mashiki&gmail,com> on Monday May 03, 2010 @11:46PM (#32081308) Homepage

    Grab the torrent, get a client that supports DHT and peer finding. You'll find 8-10x the number of people, or goto ISOhunt, or goto usenet(a.b.games, and alt.b.games.old) it's been posted there as well.

  • by djdevon3 ( 947872 ) on Tuesday May 04, 2010 @12:20AM (#32081524)
    OK so why install this MTX program if it's just a P2P torrent app that works god awfully slow. I'd rather just have a torrent link and download with my own client. This is some SERIOUS BS. This is exactly what torrent programs are for, WTF over?
  • by djdevon3 ( 947872 ) on Tuesday May 04, 2010 @12:39AM (#32081642)
    Torrents:
    http://www.mektek.net/mw4free/torrents/fil...017.mtx.torrent [mektek.net]
    http://www.mektek.net/mw4free/torrents/fil...018.mtx.torrent [mektek.net]
    http://www.mektek.net/mw4free/torrents/fil...20.mtx.torrrent [mektek.net]

    Here are the official files from mektek. You can skip the bullshit MTX program to download them. Get the torrents using your fav p2p program (bitcomet, utorrent, etc..) Then launch MTX and choose Open File (*.mtx)

    "Core" file fix link: http://mtxgear.mektek.net/mtx/fixes/mw4/0020/core.zip [mektek.net]

    Missing .dll files? Try these: http://www.mektek.net/forums/index.php?act...st&id=57250 [mektek.net]
    Put them in your Mercs root directory.

    In order to play you will have to setup Port Forwarding rules if you have a router.
    For TCP both inbound and outbound: 47624
    For TCP and UDP both inbound and outbound: 2300-2400
    Try both UPnP Enabled and UPnP Disabled on your router.
  • Re:BAD SLASHDOT! (Score:4, Informative)

    by Rockoon ( 1252108 ) on Tuesday May 04, 2010 @12:55AM (#32081730)
    After having installed this MTX 1.0.3.5, and never having any other MTX thing installed, ever...

    The claim that it doesnt require a web server to function is bullshit. Just running it for the first time causes a blocking http request prior to its window having any controls/buttons rendered to it .. since this blocking request isnt responded to in a timely fashion (many minutes!) the blank window goes (Not Responding) because MTX is also apparently single-threaded such that it can never service its message queue. When that request finally gets serviced, well its not done.. it now renders skeletons of the controls it intends to eventually display and then goes on to another blocking request.

    It took half an hour to navigate to the area where I can initiate the download of MW4, and its been saying "Contacting MekTek tracker. Please wait 2-3 minutes" for an hour now. It is again in a blocking call, the process and its window is completely hung but using 0% CPU.

    The programmer who wrote this MTX thing is a complete moron in terms of writing things that are supposed to do what this MTX thing is supposed to do. There pretty much are no words to describe the level of crap this is, so I instead had to actually describe my observations of its spectacular failure.
  • by djdevon3 ( 947872 ) on Tuesday May 04, 2010 @01:11AM (#32081820)
    Once you've downloaded the 017 mtx file (other two are patches):
    Move the mtx files here: C:\Program Files\mektek.net\MTX\temp\games

    Then open up the MTX program and do the Open File command.
    That will FINALLY install the game.

    In my opinion this whole freebie deal has too many steps to go through. The MTX program is a hunk of shit to begin with. Avoid using it as much as possible by downloading the torrents separately.
  • Re:enolagay (Score:1, Informative)

    by Anonymous Coward on Tuesday May 04, 2010 @01:54AM (#32082020)

    Evidently, some over-eager moderator doesn't know much history [wikipedia.org].

    Parent should be (slightly) Funny, not Troll.

    CAPTCHA: "preempt".

  • by Jesus_666 ( 702802 ) on Tuesday May 04, 2010 @04:17AM (#32082480)
    The somewhat dubious use of spending two crits, one of which is explosive, on as many points of damage nonwithstanding.

    Not that that matters in MW4; there, machine guns are actually quite powerful if used in masses. Apart from having ammo problems, a Daishi/Dire Wolf with nothing but machine guns works surprisingly well against pretty much anything.
  • by tnnn ( 1035022 ) <tnnn.tnnn@pl> on Tuesday May 04, 2010 @04:58AM (#32082608)
    Solaris VII rules were supposed to be used during "arena" games, not normal multi mech engagements. Mechwarrior series was based on the CBT (Classical BattleTech) board game which allows customizing as well as building new mechs from scratch. While it may lead to creation of some... well... monsters, it's fun and adds to gameplay. Besides, if you simply want to customize a bit, nothing holds you back - you don't have to build a multi PPC behemoth and you can stick to "canon flavors". So what is the point of taking this possibility away (if I recall correctly devs were explaining this as "it's weird to see lasers shooting from LRM racks")?

    Ah, and as for small laser firing as often as gauss - keep in mind that in CBT board game 1 turn = 10 seconds. Don't try to imagine 1 turn of small laser fire as a single shot (as a matter of fact, multiple war games use "1 turn of shooting != 1 shot" principle) - it simply means that during one turn small laser will do that much damage and produce some heat, regardless of how many times it really did shoot. The same applies to ammo - 1 ammo round means that a weapon can fire during 1 turn - be it one gauss shell or designers-know-how-many machine gun rounds.
    Now that I think about it, I wonder if the fast firing weapons in MW aren't more powerful than in a board game - they fire more often and probably deal the "1 turn damage" during a single shot...
  • Re:MTX client sucks. (Score:4, Informative)

    by s13g3 ( 110658 ) on Tuesday May 04, 2010 @07:33AM (#32083200) Journal
    MW:LL (Mechwarrior: Living Legends) isn't all THAT buggy, for a beta. It's still in constant development since the beta release in Dec. 2009 with a very committed and talented dev. team and updates are released fairly regularly. The game is highly playable even as it stands, and will do nothing but get exponentially better as time goes by.
  • by Jehosephat2k ( 562701 ) on Tuesday May 04, 2010 @10:09AM (#32084500)
    We are going with a flat installer. The MTX thing was a total disaster. We should have this ready for downlaod via bittorrent in a few days. This will be a complete install up to version 21 (which has numerous issues fixed). Hopefully this will get everyone the game installed, and playing. Will also give us some breathing room to get this MTX thing redesigned to do what it needs to do. We never expect this many people.
  • by Jehosephat2k ( 562701 ) on Tuesday May 04, 2010 @10:11AM (#32084534)
    Nonsense.
  • by Jehosephat2k ( 562701 ) on Tuesday May 04, 2010 @12:24PM (#32086800)
    Yes. 1) Full installer. InstallShield, installs the entire game to version 21 (which is being validated by betas tonight and tomorrow). No patching. Done. We'll deal with future updates once the smoke clears. 1.8GB utorrent or whatever you like. No MTX involved. 2) Incremental patches for people that already installed. Once again a simple patching. I think he will make a program to do the patching to get everyone up to version 21 and then we can all take a breather and figure out how to proceed. 3) Sorry about this. We didn't expect this many people (we thought may a few thousand people tops, not the numbers we are getting). 4) Probably will put the fire under the asses of the powers that be to make an MW5. Obviously there is an interest :) 5) Sorry for any inconveniece. We do this on our own time and dime.

"When the going gets tough, the tough get empirical." -- Jon Carroll

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