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Penumbra: Overture Goes Open Source 74

As promised when the Humble Indie Bundle hit $1 million in donations the other day, indie developer Frictional Games has released Penumbra: Overture's source code. "The code for Penumbra: Overture is a continuation of the one used for the tech demo + some addition for the not so long lived Robo Hatch project. It also contains some code from Unbirth, giving it quite some history." The release also includes the HPL1 engine. "This is engine that has powered all of the Penumbra games and it even includes the stuff used to create the 2D platformer Energetic. The engine code was started in December 2004 and was actively developed until early 2008." The repositories are available at github.
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Penumbra: Overture Goes Open Source

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  • Re:Useless summary (Score:3, Informative)

    by Narpak ( 961733 ) on Saturday May 15, 2010 @01:30PM (#32220750)
    Penumbra Official Site [penumbragame.com]
    Penumbra Wiki [wikipedia.org] Quote from wikipedia:

    The game's main focus is on exploration and classic adventure game object interaction: examining and collecting objects and using them to solve puzzles.

  • by Sir_Lewk ( 967686 ) <sirlewkNO@SPAMgmail.com> on Saturday May 15, 2010 @01:48PM (#32220862)

    Nice job selectively quoting to be misleading. Here is the entirety of that quote:

    "It is also important to note that Penumbra: Oveture source will not run Black Plague or Requiem. AI for the infected, GUI elements, etc are all missing, but all needed to implement them is present in the engine code (in case anybody is up for the challenge)."

    In other words, this is the entirety of the source code for Penumbra: Oveture. AI, GUI, etc are all present. What it isn't is the sourcecode for the next two games in the series, Black Plague and Requiem.

    *Note that the art resources have not been open sourced. You should still purchase the game if you want to play it, but now you can build your own binary. This is basically what iD has done in the past with their old Quake engines.

  • by LingNoi ( 1066278 ) on Saturday May 15, 2010 @03:05PM (#32221364)

    I didn't selectively quote. It states three facts.

    It won't run on their later games and the AI for infected plus GUI elements are missing.

    You're failing to see the full stop at the end of the sentence.

    Either way I checked the source code..

    GameEnemy_Worm.h
    GameEnemy_Spider.h
    GameEnemy_Dog.h

    No AI for the human infected.

    Thinking about it the author could mean that Human AI and GUI elements that are attached to mesh objects aren't included because they were specific to the later games, but then I can't really remember the features of all three games.

    Nice job selectively quoting to be misleading.

    Yes, of course, I did it all on purpose. What a fucking asshole..

  • by Anonymous Coward on Saturday May 15, 2010 @03:43PM (#32221568)

    Penumbra:Overture had no human infected. It only had dogs, spiders and worms. Humans come in during Black Plague.

  • by Anonymous Coward on Saturday May 15, 2010 @04:17PM (#32221780)

    Note: you only have to pay 1 cent for a bundleof games including Overture.

  • by Sir_Lewk ( 967686 ) <sirlewkNO@SPAMgmail.com> on Saturday May 15, 2010 @05:31PM (#32222210)

    From the article, as a paragraph all to itself:

    It is also important to note that Penumbra: Oveture source will not run Black Plague or Requiem. AI for the infected, GUI elements, etc are all missing, but all needed to implement them is present in the engine code (in case anybody is up for the challenge).

    These two sentences comprise the entire paragraph. Thus, logically, hey are related. If you were not previously familar with the games, then you should understand that there are 3 separate games, Overture is only one of them, and it is the only one of them for which sourcecode is claimed to have been released. As explained by other posters, Oveture never had AI for infected humans in the first place.

    Don't make me have to jump into a deeper explanation of the meaning of these sentences, I am not your 2nd grade english teacher.

  • by mrmeval ( 662166 ) <jcmeval@NoSPAM.yahoo.com> on Sunday May 16, 2010 @12:08AM (#32224618) Journal

    iD set the standard for this and it's worked very well for us all. They released the code base for doom minus the lousy proprietary sound system and I can now play doom or freedoom with several engines. They're release the quake series of engines as open source and there are several very good games made with them.

  • Re:Summary (Score:3, Informative)

    by DurendalMac ( 736637 ) on Sunday May 16, 2010 @01:53AM (#32225172)
    It's an FPS, but not quite traditional. You get a little hand cursor that can be used to pick up an manipulate objects. The genre is horror, and Penumbra delivers. Freaky game. Worth the money.

Love may laugh at locksmiths, but he has a profound respect for money bags. -- Sidney Paternoster, "The Folly of the Wise"

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