Please create an account to participate in the Slashdot moderation system

 



Forgot your password?
typodupeerror
For the out-of-band Slashdot experience (mostly headlines), follow us on Twitter, or Facebook. ×
Open Source PC Games (Games) Games Linux

Physics Platformer Gish Goes Open Source 58 58

An anonymous reader writes "After announcing plans to go open source due to the success of the Humble Indie Bundle, developer Cryptic Sea has released the source code of 2-D platformer Gish under the GPLv2. There's a mirror on github."
This discussion has been archived. No new comments can be posted.

Physics Platformer Gish Goes Open Source

Comments Filter:
  • Only the engine (Score:5, Informative)

    by Jorl17 (1716772) on Sunday May 30, 2010 @11:25AM (#32397178)
    As noted, only the engine has been open-sourced. All data (levels & gfx) are still available only upon buying. Not that such is bad, but I thought I'd share it with those idiots who didn't RTFA.
  • Re:Only the engine (Score:5, Informative)

    by PatrickThomson (712694) on Sunday May 30, 2010 @11:36AM (#32397270)

    In further pre-empting of people who didn't RTFA, the game is already supported on PC, Mac, and Linux.

  • by acid06 (917409) on Monday May 31, 2010 @07:55AM (#32405890)

    I don't mean to troll or anything like that (considering I think Gish is an awesome game and I've bought the Humble Indie Bundle) but... are there any indie games out there that were actually coded in a well-thought manner?

    I mean, looking at the Gish source code, it's honestly a mess. You seem to ALWAYS find stuff such as magic numbers, hard-coded level information (ala, if (level == 15) do this different behavior). I've looked at the source for other games and they all seemed to share such "features".

    Anyone knows if the non-indie titles also follow this pattern? Maybe it's just an industry thing.

I've never been canoeing before, but I imagine there must be just a few simple heuristics you have to remember... Yes, don't fall out, and don't hit rocks.

Working...