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Open Source Games

Aquaria Goes Open Source 58

Posted by Soulskill
from the come-on-in-the-water's-fine dept.
A post on the Wolfire blog yesterday announced that the source code for Aquaria has now been released. Aquaria, an action-adventure, underwater sidescroller from Bit Blot, was part of the Humble Indie Bundle, which was so successful that the developers of four games pledged to release them as open source. This marks the final release, following Lugaru, Gish, and Penumbra: Overture. The source code is available from a Mercurial repository.
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Aquaria Goes Open Source

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  • by Pojut (1027544) on Friday June 04, 2010 @05:13PM (#32464512) Homepage

    Very reminiscent of Ecco the Dolphin. I found it a bit weird that the environments were so awesome looking while the main character looked like it was drawn by a ten year old, but other than that it was a great game. Be sure to check it out.

  • by sammyF70 (1154563) on Friday June 04, 2010 @05:20PM (#32464572) Homepage Journal
    Doing "the body" right now, which I assume to be the last stage of the game, and I must concur : the game, despite being 2D and handdrawn (not a fault in itself, but people might get turned off when they see it initially), is very very good and addictive.
  • by Hatta (162192) on Friday June 04, 2010 @07:04PM (#32465612) Journal

    If open sourcing the engine (and the level editor) is not a story, how are the people interested in making games with it going to find out about the new tools available?

  • by _Sprocket_ (42527) on Friday June 04, 2010 @08:22PM (#32466084)

    (I guess it wouldn't work for multiplayer due to the rampant cheating that would ensue ...)

    Quakeworld was an object lesson in this. Very shortly after the Quake source went GPL, you saw speed hacks. There were those in the Quake (specifically Team Fortress) community who believed that this was Carmack's poison pill to finally kill off the game. However, newer server code soon followed that detected speed hacks (among other things). And, for the most part, a game that had already survived numerous cheats before it was Open Source, continued to survive afterwards.

    It should be noted that one of Carmack's discussions around that time was the problem of balancing out latency without trusting the client too much (said trust being the issue that lead to speed hacks).

  • request (Score:1, Interesting)

    by Anonymous Coward on Friday June 04, 2010 @08:55PM (#32466272)

    so can someone make a version of the game that loads up all the files from a single zip file instead of 4788 tiny files! id software does it, but they just rename the zip to pak.

It's a poor workman who blames his tools.

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