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Cloud Gaming Service OnLive Set For Launch 115

Posted by Soulskill
from the money-mouth-etc dept.
Steve Perlman's long-anticipated cloud gaming service, OnLive, officially launches today, finally ready to be put to the test by skeptical and hopeful gamers around the US. After granting some early sign-ups a free year to try out the service, OnLive also announced the list of 23 games that will available from the start, including Mass Effect 2, UT 3, Assassin's Creed 2, Dragon Age: Origins, Batman: Arkham Asylum, and F.E.A.R. 2. Perlman spoke at length with Gamasutra about the beta, latency, and potential partnerships with other broadband providers. Future OnLive competitor Gaikai recently announced it's targeting 2011 for its own launch.
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Cloud Gaming Service OnLive Set For Launch

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  • Re:it's magic! (Score:4, Interesting)

    by rockNme2349 (1414329) on Wednesday June 16, 2010 @11:43PM (#32598804)

    Well for one, they plan on transferring 2D video data probably at around 24 FPS. They are trying to get as low latencies as possible by having several servers around the country and are only selling to people near those servers.

    Their target is not hardcore PC gamers. Also this system will never work with twitch gaming, like unreal tournament. However for less latency critical games, and for more casual gamers who aren't looking for a large hardware commitment, this fills a niche. I'm personally not interested in their service, but I'm interested to see how it turns out.

  • by Joe The Dragon (967727) on Thursday June 17, 2010 @12:00AM (#32598902)

    You do not own games you pay full price for! and you have to keep paying on live to use them!

    So you are better off useing your own system and buying the games that can be used with out having to pay a fee JUST TO PLAY! also no INPUT LAG AND NO NEED FOR a 5MEG plus full time data stream.

  • Re:it's magic! (Score:3, Interesting)

    by Qantravon (1466953) on Thursday June 17, 2010 @12:05AM (#32598930)
    It's true that hardcore gamers are going to have systems capable of running these games well, locally. By which logic, their target audience shouldn't be hardcore gamers, but the more casual gamers looking for slightly prettier graphics than their box can handle.

    However, look at that list of games. Those aren't games targeted at the casual audience. Those are the very games that are going to be picked up almost exclusively by the same gamers who already have capable systems. MMORPGs, maybe some find-and-click games, that's what they should be offering, not lightning-paced FPS'es, 60+ hour RPG's, and combo/timing intensive action games.

    This is why I think OnLive is going to flop. Their game selection is targeting the wrong audience.

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