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First Person Shooters (Games) Open Source Games

Alien Swarm Can Be Played As a Terrifying FPS 157

AndrewGOO9 writes "With a few simple commands from the developer console, Alien Swarm can go from being played as an isometric top-down shooter to a first-person perspective. Surprisingly easy, it does make the game, which was released for free via Steam earlier this week, a lot more terrifying. But, anyone who is at home playing games like Modern Warfare or Halo should have no problem slaughtering their way through wave after wave of creatures. In fact, it poses the potential to make the game easier for people who would've otherwise struggled with the overhead view."
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Alien Swarm Can Be Played As a Terrifying FPS

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  • An alien game that'd be good. I've been playing AS since it was released and am loving it.

  • by superid ( 46543 ) on Thursday July 22, 2010 @11:02PM (#32999334) Homepage

    My son is playing AS right now with a few of his friends. I yelled over "hey did you know that AS can be...." "yeah yeah, played as a FPS.. it sucks"

    • by morari ( 1080535 ) on Thursday July 22, 2010 @11:53PM (#32999576) Journal

      And it does suck. The aliens spawn too far out to react to your increased visibility, the hacking screens don't seem to respond, and the graphics are low-poly and blurry when viewed up close. The game is very atmospheric with the overhead view. The controls do take a few minutes to become comfortable with, but they work well enough. There's no need to turn the game into something it's not. There are already enough FPS on the market, leave Alien Swarm alone. :P

      • and if you try to perform these commands in game, the listen server has to have sv_cheats set to 1 or it won't take the commands.

        So everyone that has been saying "This isn't supposed to be played like this" can shut up now because you can't unless the server op enables cheats.
      • As a note on alien FPSes, Natural Selection 2 enters playable alpha in 5 days. I'm itching with excitement!

  • by Xaximus ( 1361711 ) on Thursday July 22, 2010 @11:05PM (#32999346)
    All of which were 100 times more terrifying than what I saw in the video.
    • by Nadaka ( 224565 ) on Thursday July 22, 2010 @11:36PM (#32999512)

      This story has shown me a terrifying game.

      But not the one it indicated.

      http://thumb-culture.com/2010/07/22/xbla-review-limbo/

      What the hell?

    • Spend some cyber modules on the psionic 'Enhanced Motion Sensitivity' ability.

      I bought it a while back while trying to track down the last of the damned red eggs in the Von Braun nacelle. It's amazing how quickly a radar screen turns one of the most atmospheric games of the late 90s into a rather pedestrian shooter.

  • Front page news? (Score:5, Informative)

    by MintOreo ( 1849326 ) on Thursday July 22, 2010 @11:08PM (#32999362)
    An inordinate amount of attention for simple game.

    In other headline news, Starcraft 2 can be played as anything, thanks to a gnarly editor.
    • 2 stories?? Of which this is one? "Inordinate"? Really? I think perhaps you need a new dictionary...

      /. has spent far more time discussing Starcraft 2 [slashdot.org](6) over the past year than they have Alien Swarm [slashdot.org](2). Numbers in brackets are the actual number of stories I counted, this year. Going back further, there's another 8 SC2 stories and only 3 more Alien Swarm stories, and those are discussing the original mod, not the current Source port.
    • Re: (Score:2, Informative)

      An inordinate amount of attention for simple game. In other headline news, Starcraft 2 can be played as anything, thanks to a gnarly editor.

      One big reason for all the attention is that Valve has released the full source and SDK alongside it. Mods haven't started rolling in yet, but there are sure to be quite a few.

      I'm sure SC2's editor is great, though.

  • Easier? (Score:4, Interesting)

    by wisnoskij ( 1206448 ) on Thursday July 22, 2010 @11:15PM (#32999402) Homepage

    I doubt it, Aliens are constantly coming from all directions including from behind and catch up in seconds or even fractions of seconds, particularly in the harder difficulties.
    also constantly maintaining the optimum strategic positions relative to your teammates is a necessarily in Insane mode, and it only takes running in front of your team mate while they file a few times to kill you.

    That being said it would be easier to shoot in the z dimension, in the rare instances that it is necessary.
    and their is nothing really nothing i have not mentioned about the game that makes FP view harder then top down.
    So it would be more then possible, at least at easier difficulties, but I think that insane mode would be near impossible if not totally impossible.
    But then some people could just be very stilled at FP squad based tactics and make it work perfectly fine, but then their are a lot more pope playing FPSes then top down shooters.

    • I think the writer meant that the process to switch to first person is easy, not the actual gameplay.
      • Re: (Score:3, Insightful)

        by wisnoskij ( 1206448 )

        "In fact, it poses the potential to make the game easier for people who would've otherwise struggled with the overhead view."

        I do not think their is any other way to read this quote...

    • by binkzz ( 779594 )

      That being said it would be easier to shoot in the z dimension,

      Although it is of course relative, you probably mean the y dimension. You always shoot in the z dimension, unless you put someone else directly in front of your gun. Try it at home, you'll see!

    • and it only takes running in front of your team mate while they file a few times to kill you

      I know file folder papercuts hurt but DAMN. That gives me the chills just thinking about it!

  • Next up... (Score:5, Funny)

    by russotto ( 537200 ) on Thursday July 22, 2010 @11:16PM (#32999406) Journal
    ...Space Invaders as a first person shooter. The original alien swarm.
  • I just watched the video. It looks almost as terrifying as Doom.
  • Why not script it? (Score:5, Informative)

    by atomic-penguin ( 100835 ) <wolfe21@@@marshall...edu> on Friday July 23, 2010 @12:12AM (#32999670) Homepage Journal

    Why not script it? I guess you just have to do everything yourself.

    // povtoggle.cfg
    alias "povtoggle" "normalcam"
    alias "normalcam" "asw_hide_marine 0; asw_controls 1; thirdperson; alias povtoggle fpscam"
    alias "fpscam" "asw_hide_marine 1; firstperson; asw_controls 0; alias povtoggle normalcam"
    bind "p" "povtoggle"
    normalcam
     
    // autoexec.cfg
    exec fovtoggle.cfg

    Just bind p for a handy point-of-view toggle.

  • be played at terrifying frames per second?
  • Left 4 Dead still isn't available as a Mac title...and now this. Which is completely bizarre, because Alien Swarm was originally available for the Mac; it's based on UT2004...available for, oh, you know, 6 years?

    • Re: (Score:2, Informative)

      It is a rewrite and based on the Source engine, which has nothing to do with UT2004.
    • Re: (Score:3, Insightful)

      by Anonymous Coward

      Left 4 Dead still isn't available as a Mac title...and now this. Which is completely bizarre, because Alien Swarm was originally available for the Mac; it's based on UT2004...available for, oh, you know, 6 years?

      Buy a real computer and you can play games. Buy the $400 more expensive hipster "computer" and you can do what Jobs thinks you should be doing.

    • Comment removed based on user account deletion
  • I actually prefer top down. If it was first person it would be Left For Dead with aliens.
  • by samael ( 12612 ) * <Andrew@Ducker.org.uk> on Friday July 23, 2010 @03:39AM (#33000428) Homepage

    FPS games tend to spawn most things in front of you.

    Top-down games spawn all around you, because you can see behind you just as well as you can see in front of you.

    Looking in only one direction at a time would be crippling.

    • Re: (Score:3, Interesting)

      by delinear ( 991444 )
      I haven't played the game but from the video it looks like there's a radar that might help to offset this a little, especially if you have a good group for co-op who can cover each other effectively.
  • But since it switches to 800x600 without actually resizing the graphics to such, I can't play it. Nice going Valve.

E = MC ** 2 +- 3db

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