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First Person Shooters (Games) Open Source Games

Alien Swarm Can Be Played As a Terrifying FPS 157

AndrewGOO9 writes "With a few simple commands from the developer console, Alien Swarm can go from being played as an isometric top-down shooter to a first-person perspective. Surprisingly easy, it does make the game, which was released for free via Steam earlier this week, a lot more terrifying. But, anyone who is at home playing games like Modern Warfare or Halo should have no problem slaughtering their way through wave after wave of creatures. In fact, it poses the potential to make the game easier for people who would've otherwise struggled with the overhead view."
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Alien Swarm Can Be Played As a Terrifying FPS

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  • Easier? (Score:4, Interesting)

    by wisnoskij ( 1206448 ) on Thursday July 22, 2010 @11:15PM (#32999402) Homepage

    I doubt it, Aliens are constantly coming from all directions including from behind and catch up in seconds or even fractions of seconds, particularly in the harder difficulties.
    also constantly maintaining the optimum strategic positions relative to your teammates is a necessarily in Insane mode, and it only takes running in front of your team mate while they file a few times to kill you.

    That being said it would be easier to shoot in the z dimension, in the rare instances that it is necessary.
    and their is nothing really nothing i have not mentioned about the game that makes FP view harder then top down.
    So it would be more then possible, at least at easier difficulties, but I think that insane mode would be near impossible if not totally impossible.
    But then some people could just be very stilled at FP squad based tactics and make it work perfectly fine, but then their are a lot more pope playing FPSes then top down shooters.

  • by SuperBanana ( 662181 ) on Friday July 23, 2010 @12:29AM (#32999738)

    Left 4 Dead still isn't available as a Mac title...and now this. Which is completely bizarre, because Alien Swarm was originally available for the Mac; it's based on UT2004...available for, oh, you know, 6 years?

  • by delinear ( 991444 ) on Friday July 23, 2010 @04:46AM (#33000692)
    I haven't played the game but from the video it looks like there's a radar that might help to offset this a little, especially if you have a good group for co-op who can cover each other effectively.

E = MC ** 2 +- 3db

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