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HP Input Devices Microsoft PC Games (Games) XBox (Games) Games

PC Gamers Too Good For Consoles Gamers? 324

thsoundman sends in a blog post from Rahul Sood, CTO of HP's gaming business, who claims there was once a project in development at Microsoft to let Xbox users compete against PC users playing the same game. According to Sood, the project was killed because the console players kept getting destroyed by their PC counterparts. He wrote, "Those of us who have been in the gaming business for over a decade know the real deal. You simply don't get the same level of detail or control as you do with a PC over a console. It's a real shame that Microsoft killed this — because had they kept it alive it might have actually increased the desire of game developers and gamers alike to continue developing and playing rich experiences on the PC, which would trickle down to the console as it has in the past."
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PC Gamers Too Good For Consoles Gamers?

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  • by osu-neko ( 2604 ) on Friday July 23, 2010 @05:57PM (#33008394)

    You know a joystick costs somewhere between one half and one fifth of the cost of the game?

    I'm reeling over trying to process the idea of someone interested enough in flying to buy Flight Simulator but not interested enough to buy a joystick. That seems to be a logical contradiction...

  • by SquarePixel ( 1851068 ) on Friday July 23, 2010 @05:58PM (#33008414)

    You obviously cant get official keyboards or mouse for 360 because it would give you too much advantage. You can use such for web browsing and everything else, but not to actually control the game. You can also get some unofficial products, but since the games aren't designed to be played with keyboards and mouses, they are quite much useless.

  • Re:Not a surprise (Score:1, Informative)

    by Anonymous Coward on Friday July 23, 2010 @06:17PM (#33008648)

    I agree entirely. I was going to write essentially the same response, so I am glad I am not the only one who feels this way. I used to play a lot of online FPS back in the day from Quake/2/3, RtCW, Unreal/UT, Half-life/2, etc... and when I transitioned to playing more xbox360 I always felt like the controls were not nearly as responsive, precise, and quick as a mouse and keyboard. I thought it was just lack of experience and practice with the 360's gamepad, and to some extent I am better with it, but I still feel that way.

  • by zero0ne ( 1309517 ) on Friday July 23, 2010 @06:20PM (#33008678) Journal

    You want to test this out easily?

    Go buy a XIM3 when they come out.

    Xim360.com [xim360.com]

    Make sure to check their forums out for the official Xim 3 dev blog.

    I know this is on my Christmas list, and I can't wait tearing it up with a keyboard and mouse on all the 360's FPS games.

  • Re:Not a surprise (Score:5, Informative)

    by Anonymous Coward on Friday July 23, 2010 @06:20PM (#33008684)

    Its not a surprise because its been done. Twice.

    Quake 3 Arena on the Dreamcast allowed cross PC-Dreamcast competition. Even though the Dreamcast version allowed for keyboard+mouse control, PC gamers absolutely dominated the scene.

    Shadowrun on the 360 allowed for cross PC-Xbox 360 competition as well. Supposedly PC gamers also destroyed 360 users (although the game was plagued with lag, control and balance issues)

  • by jack2000 ( 1178961 ) on Friday July 23, 2010 @06:25PM (#33008750)
    There's the big one MUGEN, I'm sure if you dig some into it you can find others.
  • Re:Curious (Score:3, Informative)

    by kiddygrinder ( 605598 ) on Friday July 23, 2010 @07:20PM (#33009364)
    none, microsoft have expressly forbid mouse support in xbox games

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