BioWare's Star Wars MMO To Have Space Combat 122
An anonymous reader writes "Big news for Star Wars fans looking forward to BioWare's upcoming Star Wars: The Old Republic MMORPG — space combat has been confirmed for the game. Players will be able to fly around the galaxy in their own personal starships, avoiding asteroid belts, landing in dangerous territory and battling other vessels. The initial news makes it sound like a cross between Mass Effect's galaxy map and a traditional space fighting game, where players will have to find 'hotspots' on the galaxy map in order to enter a particular zone."
Re:Flashbacks to X-Wing ... (Score:5, Informative)
Re:Flashbacks to X-Wing ... (Score:3, Informative)
I was a big fan of Star Control (mostly just melee mode, not so much campaign mode), but never got a chance to play Star Control 2.
Bless Toys for Bob and the folks behind Ur-Quan Masters for my being able to play that game so many years later. It's so god damn sweet.
Re:Flashbacks to X-Wing ... (Score:5, Informative)
Have you tried Microsoft Allegiance (now open source!)?
http://www.freeallegiance.org/ [freeallegiance.org]
Re:Co-op Capital Ships (Score:5, Informative)
Or is this against some lets-fight-retarded-in-space treaty?
No, it's the Audiences Find Space Flight Confusing So Lets Act Like It's The Same As Atmospheric Flight -- BUT IN SPAAACE treaty.
The AFSPFCSLALITSAAF--BUTINSPAAACE treaty is responsible for some of the craziest representations of space combat in movies, and by extension video games. Star Trek is not a signatory, but did feel pressured to conform to some of the standards, like ships all keep essentially the same vertical orientation, and turn in slow arcs like naval ships. In recent years upstarts like Battlestar Galactica, termed "rogue fictions" by members of the AFSPFCSLALITSAAF--BUTINSPAAACE Alliance, have completely abandoned these the societal conventions the treaty is based up, in that they have ships that operate based on Newtonian physics in a vacuum, and also don't have laser blasters at all. But they aren't so crazy that they don't have sound in space. That's only for the real extremists like Kubrik or Wedon.
Hm weird where that went. Oh well.
Re:Yeah, but... (Score:1, Informative)
Your run could be shorter or longer, by distance traveled. The infamous Han Solo quote is somewhat correct when one considers that the Kessel Run was around a cluster of black holes - necessitating greater velocities to take a shorter path, yet still escaping the ship's relative event horizon.
Re:Co-op Capital Ships (Score:3, Informative)
Babylon 5 had newtonian physics before Battlestar: Retcon even twinkled. It also had no sound in space; you only heard shots fired and when stuff connected. Or psychic screams from passing shadow vessels, but when you invent powers you get to determine how they behave.
How quickly we forget.