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Security Wii Games

Attacking Game Consoles On Corporate Networks 79

A pair of security researchers speaking at DefCon demonstrated how video game consoles, which are becoming increasingly common break room or team-building toys, can open vulnerabilities in corporate networks. "[They] found that many companies install Nintendo Wii devices in their work places, even though they don’t let you walk into the company with smartphones or laptops. (Factories and other sensitive work locations don’t allow any devices with cameras). By poisoning the Wii, they could spread a virus over the corporate network. People have a false sense of security about the safety of these game devices, but they can log into computer networks like most other computer devices now. In the demos, the researchers showed they could take compromised code and inject it into the main game file that runs on either a DS or a game console. They could take over the network and pretty much spread malware across it and thereby compromise an entire corporation. The researchers said they can do this with just about any embedded device, from iPhones to internet TVs."
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Attacking Game Consoles On Corporate Networks

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  • by Dayofswords ( 1548243 ) on Tuesday August 03, 2010 @06:56AM (#33121324)

    Not to mention that the Wii doesn't have any good online games. So why connect anyways?

  • by odies ( 1869886 ) on Tuesday August 03, 2010 @07:23AM (#33121428)

    How about games with obscene DRM that requires you to have an internet connection to an auth server before you're allowed to play?

    You have an example of such Wii game? Besides, if it has such an obscene DRM you cannot even run it on a hacked console nor modify the game data. This whole story assumes you're running a hacked Wii so that you can run a pirated version of the game that the hackers had modified.

  • by arth1 ( 260657 ) on Tuesday August 03, 2010 @08:03AM (#33121620) Homepage Journal

    And how, exactly, are the "must connect to the server" games, particularly the team games, to be played without either an internet connection (which, in a competent IT setup, would be VLAN'd directly to the internet) or a pirate server?

    And how, exactly, are "must connect to the server" games needed?

    Your argument makes about as much sense as complaining about the lack of dildos and handcuffs in the rest room, because how else can one play orgy games?

  • by Lumpy ( 12016 ) on Tuesday August 03, 2010 @08:45AM (#33121956) Homepage

    It's also moot. It is far easier to get inside the building and install a trojan machine. Hell a sheevaplug is $99.00 and with the right stickers can be made to blend in behind any copier or printer silently sitting there collecting data and mapping things out and reporting home.

    Hell the dual ethernet one in line with the right printer and it will be fed tons of great documents on the companies secrets that it can email home. sitting there ignored because it has a big HP printing sticker on it and reports as if its the printer... Even a super security guru would miss that one in all their security sweeps.

  • Re:Wii at work? (Score:2, Informative)

    by omni123 ( 1622083 ) on Tuesday August 03, 2010 @09:16AM (#33122314) Homepage

    This is definitely not a hypothetical scenario (from the do-consoles-exist-in-the-workplace-standpoint, but certainly a non-issue if your network admin has a clue). My previous three employers have all had game consoles in meetings room, sometimes one per floor. The most recent is a large Australian bank which has beer in the fridge, consoles in the kitchen and pool/ping pong tables in the meeting rooms; used mainly by software developers and economists.

    It's a new age.

  • by Anonymous Coward on Tuesday August 03, 2010 @11:36AM (#33124352)

    This has been covered over and over again since at least the mid 90's. The times are changing and the consoles are different but it is the same concept.
    http://www.geek.com/articles/games/black-hat-dreamcast-is-choice-console-for-information-warfare-2002082/ [geek.com]

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