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Input Devices Nintendo Games

Modded Nintendo Lets You Play Mario With Your Eyes 112

Posted by CmdrTaco
from the ever-more-lazy dept.
hasanabbas1987 writes "A group of engineers going by Waterloo Labs in Austin, Texas created a way of controlling an original NES by simply moving your eyes. By using electrodes placed around the eyes to track the movement of a players eyeballs, they were able to jury rig a Nintendo to accept eye movement as controller input." Quite the production on the video (attached below) too.

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Modded Nintendo Lets You Play Mario With Your Eyes

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  • by DarkKnightRadick (268025) <> on Wednesday August 04, 2010 @08:18AM (#33136794) Homepage Journal

    While I have no problems with making games accessible to those with handicaps, video games are a visual thing (as hinted at in the descriptive word "video"). How would you make a video game for a person who cannot process visual cues or input?

  • Re:Video games (Score:3, Interesting)

    by erroneus (253617) on Wednesday August 04, 2010 @08:43AM (#33137046) Homepage

    I am surprised it is taking this long for people to realize a simple reality of computer use. Repetitive use, regardless of the for it takes, causes fatigue and even injury over time. They thought they were helping when they created the mouse. Well, they did, but it only saved time over using the cursor keys on the keyboard. People still get repetitive fatigue and injuries when a mouse is used. People started using voice recognition systems and surprise, surprise, their voices became strained! Fatigue, pain and injury associated with video game controllers is something most of us know about. Changing the controller to something that uses the eyes and even face muscles will unquestionably result in fatigue and possible injury as well.

    As we continue to research the use of direct brain interfaces, we will find that this too will result in a form of fatigue and possible injury. There is a basic nature of the animal body that is continually overlooked. Repetitive use makes it tired and continuous fatigue results in injury. There needs to be a better way.

  • Waterloo Labs (Score:3, Interesting)

    by pinkushun (1467193) on Wednesday August 04, 2010 @09:22AM (#33137534) Journal

    These guys are sharp and innovative. They're the same guys who used accelerometers on a wooden panel wall, and projected a FPS onto the wall, allowing you to play with real guns, air rifles, and even shovels. []

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