How Death Rally Got Ported 89
An anonymous reader writes "Last year, I got the opportunity to port Remedy Entertainment's Death Rally to modern platforms off its original MS-DOS sources. I wrote an article about the porting process for Game Developer magazine, and now I've posted the text of the article for general consumption. 'The source software platform was DOS, Watcom C, and some Dos4GW-style DOS extender. The extender basically meant you could use more than 640k of memory, and would not need any weird code for data larger than 64k. The game displayed in VESA 640x480 and MCGA 320x200 graphics modes, all with 8-bit palettes; there was no true color anywhere. There were also some per-frame palette change tricks that emulators have trouble with. The source code was mostly pure C with a couple dozen inline assembly functions. There were a few missing subsystems, specifically audio and networking, which would have to be replaced completely anyway, as well as one file for which the source code was lost and only a compiled object was available.'"
Re:How I Got the First Post (Score:4, Interesting)
Cool where is the Linux version? (Score:2, Interesting)
Or the MacOSX version. Doesn't seem that hard to port a DOS game to those other platforms at the same time, given that an old DOS game isn't going to use a bunch of Windows APIs that are tough to port.
Future Crew documentary from ASM 2010! (Score:5, Interesting)
I submitted this to /. [slashdot.org] a few days ago, but I guess no one cares:
"The Demoscene Documentary [demoscenedoc.com], with an embedded video that seems to show English closed captions/subtitles overlay correctly, and Pouet [pouet.net] mention a seventeen minutes and 10 seconds Finnish YouTube video [youtube.com] (turn on its "Transcript" option to read the English texts to go with the video) showing a "documentary episode about the world famous Finnish demogroup, Future Crew [wikipedia.org]. First presented at Assembly [assembly.org] 2010..."
Re:This game was created by members of Future Crew (Score:4, Interesting)
Members of Future Crew turned into Remedy Entertainment later on. The Demoscene [scene.org] is awesome.
A number of people who work in the industry today came from the demoscene. [bitfellas.org]
Mikko "Memon" Mononen, founder of Demoscene group Moppi Productions [inside.org] and developer of the legendary Demopaja Demotool, is a programmer at Crytek, located in Frankfurt, Germany. He expanded the company-owned CryEngine with spectacular effects.
Graphics artist Xenusion of the group Plastic [nazwa.pl], an exceptionally gifted graphician, participated in demos such as 195/95 and Final Audition. He's been working on the fascinating world of Crysis as a concept artist.