Duke Nukem Forever Back In Development 356
An anonymous reader writes "'Always bet on Duke.' It seems he was right about himself, at least. The longest, most storied in-development game in history seems like it's finally going to be released by Gearbox Software sometime within the next year. 'According to Pitchford, Gearbox began finishing Duke Nukem Forever in late 2009. "Clearly the game hadn't been finished at 3D Realms but a lot of content had been created," he says. "The approach and investment and process at 3D Realms didn't quite make it, and it cracked at the end. With Gearbox Software we brought all those pieces together. It's the game it was meant to be." The game is currently expected to ship in 2010 although given its history Pitchford is understandably reluctant to be more specific.'"
HAHAHA! (Score:3, Insightful)
The Duke Nukem cycle continues. Just wait until "2011" slips into "2013" and so forth...
Too Late (Score:4, Insightful)
Generic console FPS game with some punchy one liners. Snooore!
It's not april 1st (Score:2, Insightful)
Gearbox? Hell yes! (Score:5, Insightful)
After being thoroughly satisfied with Borderlands (and I still play it regularly, can't wait for the expansion this month!) I think Gearbox is the best developer to finish up DNF. BL has lots of similar humor and is probably in my list of top 5 favorite games of at least the last 5 years.
Having said that.. I'm still going to wait until it's been out for a few days or weeks before buying, to see if it's worth it. I don't doubt Gearbox's talent but I do think DNF has enough negative "vibe" around it that there is a chance it won't live up to how fun the original was. And that's really the ultimate metric in my opinion...is the game fun? Nothing else really matters.
Re:Too Late (Score:1, Insightful)
Yep. PC users going to get the short end of the stick from Gearbox again. I predict PC version will release at least a week behind console versions for "optimization" which is Gearbox code for "just sort of haphazardly slap all that crap PC gamers whine about like text chat and video settings and keyboard and mouse support into the game so we can claim it was developed for PC even though everyone knows that's bullshit."
Like Iridium (Score:5, Insightful)
It cost 6 billion to put a network of satellites in orbit for a satphone network that cost $4 a minute--absolutely unsustainable business model. Picked up for $25 million after bankruptcy, it's now a thriving business since the huge sunk costs were discharged to the investors.
No surprise at all that a company would take 3D Realms assets, slap them all together and box them up. The launch campaign writes itself: "HOLY SHIT IT'S FINALLY HERE!"
makes sense (Score:4, Insightful)
Re:What is this game? maybe I am too young? (Score:5, Insightful)
I just died a little inside...
Re:What is this game? maybe I am too young? (Score:3, Insightful)
Is Starcraft II a joke to you? What about Diablo III?
Re:What is this game? maybe I am too young? (Score:4, Insightful)
Yes, DNF is part of the Duke Nukem series, and Duke Nukem 3D was released 14 years ago. There's also the 2002 Manhattan Project but it's not really the same genre. If the game is good, being a sequel to an old game won't hurt it. Fallout 3 looks to be a good example. Released in 2008 to much acclaim from critics and players but it was a sequel, the first two Fallouts came out in 1997 and 1998. So technologically, it's a huge jump and I bet Fallout 3 had plenty of younger players who never played the first two parts. Which didn't hurt the perception of Fallout 3 any.
Likewise, DNF would not be hurt directly by being a sequel in the Duke Nukem series. It will do just fine if it's ever released and is a good game. Although if it really is released within the next year, I wouldn't expect the game to be much good - the development history seems too screwed up to produce a good end result.
Re:What is this game? maybe I am too young? (Score:3, Insightful)
Likewise, DNF would not be hurt directly by being a sequel in the Duke Nukem series. It will do just fine if it's ever released and is a good game. Although if it really is released within the next year, I wouldn't expect the game to be much good - the development history seems too screwed up to produce a good end result.
Disagree. They could probably make a pretty decent game using whatever assets the game already has, engine and textures, models etc, but spend the remaining time left doing voices story and level design. Throw in a pretty good multiplayer mode and you have a solid game. I know it may not be feasible if the assets are too "last-gen", but I assume they at least wont follow what I keep hearing was the cause of the long dev time to begin with: the over-arching ridiculous desire to be as bleeding edge as possible. If I recall, the teaser trailer that came out within the last year or so didn't look so bad (can't remember if it had gameplay or only cgi), certainly not bad enough to require new tech.