Forgot your password?
typodupeerror
Games Science

Video Games Lead To Quick Thinking Skills 174

Posted by CmdrTaco
from the and-no-add-whatsoev dept.
shmG writes "Parents who dismiss video games as mindless entertainment with no intrinsic value for their children may not have a leg to stand on anymore thanks to science. Cognitive scientists from the University of Rochester have proven action based video games train people to make quick, accurate decisions. These skills acquired from video games, which help players develop a heightened sensitivity to their surroundings, can be used in real world applications. This includes multitasking, driving, reading small print, keeping track of friends in a crowd, and navigating around town."
This discussion has been archived. No new comments can be posted.

Video Games Lead To Quick Thinking Skills

Comments Filter:
  • Re:Hum. (Score:5, Informative)

    by MBCook (132727) <foobarsoft@foobarsoft.com> on Tuesday September 14, 2010 @05:32PM (#33580664) Homepage

    The main thing to note (based on what I read of this study) is that it doesn't make you better at making decisions, it makes you faster (without loss of quality).

    Basically, video games have the same effect as a job that forces you to make lots of decisions really fast. It just exercises the "make decisions" part of the brain, where as reading or watching TV or painting a wall probably doesn't.

    Actually, I would expect this to almost be used as proof against violent games. After all, violent games make people violent (an accepted truth by those making these kinds of claims), and video games make you faster at making decisions (this study)... so ergo video games make people violently snap and kill people faster than normal people.

  • Re:Hum. (Score:4, Informative)

    by Rary (566291) * on Tuesday September 14, 2010 @05:57PM (#33580976)

    The study shows that, immediately following an action gaming session, gamers were quicker to respond. However, it does not indicate whether this actually lasts. They could just be on an adrenaline rush (or something similar), which could wane eventually. It doesn't seem to indicate that they have actually been "trained" to make decisions more quickly.

    It may be the case, but it isn't clear, at least not from the article.

Real Users never know what they want, but they always know when your program doesn't deliver it.

Working...