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Toys Games

Building the LEGO MMO 116

Posted by Soulskill
from the brick-by-brick dept.
Gamasutra has a lengthy interview with NetDevil's Ryan Seabury, creative director for LEGO Universe, which is due to launch next month. He talks about some of the difficulties in graphically optimizing a game with so many discrete, interactive objects, and mentions that they'll be keeping an eye out for inappropriate contructs to avoid problems similar to those that cropped up with Spore. "One thing we can say is when you build models you have your own property, and you can share that if you want to. If you share something publicly, it will be monitored by a human before it's seen by other people." Seabury also explains their desire to keep the game simple, using players' creativity as a driving force, as well as NetDevil's decision to stay away from a micro-transaction business model.
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Building the LEGO MMO

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  • by dangitman (862676) on Tuesday September 28, 2010 @05:29AM (#33720624)

    I got the feeling playing it that the developers just aren't competent. Sure, it was a Beta, but it was horrifically bad.

    As I noted up-thread, the "child friendly" measures are so out of control that they offend the intelligence of even the most stupid people. It's almost an insult to humanity and the wonderful vehicle of verbal communication we have evolved. It's absolutely an insult to the spirit of Lego. I wonder if the upper levels of management have any idea how this game is dragging the good name of Lego through the sewer. It is absolutely antithetical to what Lego represents to many of us: creativity, fun, ingenuity and quality.

    You can actually type improperly-spelled gibberish into the chat system, and it will allow this through, before it allows a properly spelled polite sentence. And it gets crazier. You can't even give this feedback and register your objection on the game's forums, because they have a ridiculous character limit, and anything meaningful that is said will be censored. Absolutely horrific.

  • by Anonymous Coward on Tuesday September 28, 2010 @07:18AM (#33720942)

    I was also in the beta. Trust me, you'll get bored of the shallow, crappy gameplay long before you even notice the censorship.

  • by Keerok (870468) on Tuesday September 28, 2010 @08:33AM (#33721200)
    My 12 year old plays it, a lot. I can't get into it (it seems horribly broken sometimes), but they have managed to keep it fairly clean, the chat hasn't yet gotten out of hand, some of the creations are quite nice, and my son can now type about 60-70 wpm. Its crazy the number of Games kids have created, and the apparent ease that a kid can pick up the tools and get creating. Its even getting my son interested in Lua scripting, which is quite neat.

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