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The Almighty Buck Games

Micro-Transactions Coming To Team Fortress 2 Via Steam Wallet 161

Posted by Soulskill
from the how-many-hats-can-you-get-for-a-dollar dept.
whoop writes "Valve has announced that Team Fortress 2 will be getting a new Mann Co. Store to buy trinkets with real money through a service called Steam Wallet. TF2 is the first game to use this new Steam Wallet, but the money can be spent on anything in Steam, including full games. This would open them up to featuring gift cards, micro-transaction games, and more." PC Gamer has an interview with Valve's Robin Walker about why they're doing this. Walker says everything they're selling will still be obtainable by playing the game, other than a few cosmetic items.
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Micro-Transactions Coming To Team Fortress 2 Via Steam Wallet

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  • by RyanFenton (230700) on Friday October 01, 2010 @04:38AM (#33756616)

    Steam is proud to announce a patch for GNU and Microsoft Visual Studio compiler sets, which enables the new 'ifmo' command in most programming environments.

    The 'ifmo' statement is a traditional if statement, with one extra parameter, for the amount of money you want to be paid to make a given state true.

    The 'ifmo' statement coordinates with the Steam framework in most OS environments to manage a list of opportunities the user has to pay for events to happen.

    'ifmo' should be compatible with most common languages, from FORTRAN, to Visual Basic, to C/C++, to common scripting languages like Python.

    'you get mo with ifmo!'

    Ryan Fenton

  • by NoSleepDemon (1521253) on Friday October 01, 2010 @08:33AM (#33757488)
    ... that in TF2, setting fire to the rich obnoxious bastard and tea bagging his smoldering corpse won't earn you 3rd degree burns to your testicles and a life time in jail.
  • by John Pfeiffer (454131) on Friday October 01, 2010 @05:27PM (#33765274) Homepage

    Want to know WHY I'm not bothered by this? Because the achievement-whoring douchebags will probably just buy the items they want and get back to ACTUALLY PLAYING instead of burdening their teams with their ineffective half-assed play while they try and grind new HATS. And anything that lets Valve make more money off of the kind of people I detest is good for Valve, me, and the gaming ecosystem in-general.

    I have some faith that Valve won't misuse this idea. Honestly, letting people buy the items if they want to benefits everyone. I don't really think they're going to do something like, say, start charging for molotovs in Left4Dead. Maybe they should charge for ragequitting. Let people buy $0.50 'get out of game free' cards, as it were, to keep them from getting a negative reputation for quitting in the middle of games! ;P

APL hackers do it in the quad.

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