CmdrTaco from the no-its-all-your-fault dept.
adeelarshad82 writes "According to a June 2010 Nielsen NetView survey on Internet usage, online gaming has overtaken e-mail in terms of the total percentage of time Americans spend online. Only social networking scores higher. On average, online gaming now consumes a staggering 407 million hours of U.S. citizens' time per year. Unfortunately, Nielsen's not the only one that noticed this trend; cybercriminals have taken note as well and are taking advantage of this by infecting games sites—from legitimate forums and tutorial sites to shadier download sites—to attack the unwary. Fortunately though, Avast has published a list of worst gaming sites."
If a 6600 used paper tape instead of core memory, it would use up tape
at about 30 miles/second.
-- Grishman, Assembly Language Programming