Cyber-criminals Targeting Online Gaming Websites 62
adeelarshad82 writes "According to a June 2010 Nielsen NetView survey on Internet usage, online gaming has overtaken e-mail in terms of the total percentage of time Americans spend online. Only social networking scores higher. On average, online gaming now consumes a staggering 407 million hours of U.S. citizens' time per year. Unfortunately, Nielsen's not the only one that noticed this trend; cybercriminals have taken note as well and are taking advantage of this by infecting games sites—from legitimate forums and tutorial sites to shadier download sites—to attack the unwary. Fortunately though, Avast has published a list of worst gaming sites."
Another security article boils down to one thing.. (Score:4, Insightful)
Gaming Websites?? (Score:3, Insightful)
Those must be the most infested, never before known gaming websites in internet history. I think they must of paid somebody to put those sites in the article.
407e6 (Score:5, Insightful)
On average, online gaming now consumes a staggering 407 million hours of U.S. citizens' time per year.
A whole hour and 18 minutes per person per year? That's nearly 0.0015% of the time! I don't see how the US ever gets anything done at that rate.
Re:Another security article boils down to one thin (Score:3, Insightful)
AV programs tend to be easily bypassed. Instead, use what the parent suggested, but add AdBlock, IP blackholing, sandboxie, BetterPrivacy, and other items. These utilities will do a better job for keeping the Web browser from being a vector of infection than any AV software out there. If you need AV for Windows, grab MSE and call it done. If really paranoid, run your browsing in a VM that rolls back all changes.