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First Person Shooters (Games) Games

Duke Nukem 3D On Unreal Engine 3 118

Posted by Soulskill
from the all-out-of-bubblegum dept.
Julefrokost writes "While we're waiting patiently on Forever, there's some real news in the Duke Nukem realm. Ars Technica has a story about a fan-made Duke 3D project on Unreal Engine 3. There's an awesome demo video up on YouTube. Created by hardcore fan Frederick 'fresch' Schreiber, we can hopefully expect to see an upgraded Duke 3D in the near future." The article also notes, "Gearbox ultimately decided to support the project, and gave Schreiber a personal, non-commercial license to Duke Nukem 3D. He can't sell the work or profit from it directly, but he can use the characters and design of the game without fear of being shut down."
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Duke Nukem 3D On Unreal Engine 3

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  • Re:I will believe it (Score:2, Interesting)

    by Desler (1608317) on Monday October 18, 2010 @02:45PM (#33936202)
    Exactly since is the same person who promised to remake another video game using a newer engine and that was never released either.
  • Re:Awesome. (Score:3, Interesting)

    by Hylandr (813770) on Monday October 18, 2010 @03:05PM (#33936612) Homepage
    So we have a list going for people *not* to buy from, how about a list in the other direction? Where should I buy my next game from?

    - Dan.
  • Re:Cool (Score:3, Interesting)

    by pandrijeczko (588093) on Monday October 18, 2010 @03:26PM (#33936956)

    I don't think that you can make that level of comparison.

    The Quakes have traditionally only ever been "reasonable" single-player FPS games but bloody fantastic multi-player games - Duke 3D stood on it's own as a great single-player FPS game but was only okay as multi-player.

    I think the award for best "all-rounder" (great single- AND multi-player) FPS games of the time has to go to Shadow Warrior & Blood. Both of them were also on the Build engine but had enough "wacky" weapons (like the "sticky bombs" in Shadow Warrior and the "flaming aerosol" in Blood) to make them both a real hoot for network play.

  • Re:Cool (Score:3, Interesting)

    by lattyware (934246) <gareth@lattyware.co.uk> on Monday October 18, 2010 @03:51PM (#33937454) Homepage Journal
    Gearbox did Half Life: Blue Shift and Half Life: Opposing Force games, and also did the port of the original Halo to the PC. They are a pretty good Dev. They generally used to do other people's stuff, but are branching out a bit now. I'd call them the HTC of games companies.
  • by Anonymous Coward on Monday October 18, 2010 @03:54PM (#33937500)
    They should "hire" the individual or persons behind the Duke Nukem 3d Total Conversion called, "DukeWorld". It was one of the best Total Conversions, mapping out with sound and vision parts of Disneyland. You could ride some of the rides (Star Tours, Pirates ride, Haunted Mansion with stretching room, more!) complete with the sounds from the theme park. If you have Duke3d, try DukeWorld TC, you may download it here:

    http://dukeworld.duke4.net/classic%20dukeworld/tc/disney/ [duke4.net]

    and read the ReadMe File [duke4.net] before you download it. I would love to see this TC remade, it's worth buying Duke3D just to play this TC. Yes, it even has People Mover!

    Someone please post this to the Gearbox site forums so they can have a look at it.
  • Re:I will believe it (Score:3, Interesting)

    by somersault (912633) on Monday October 18, 2010 @04:02PM (#33937626) Homepage Journal

    Yeah, so far all I see is.. a roof. Wow. When I was moderately interested in mapping 10 years ago I could have "remade" Duke 3D as well using the Half-Life engine, in 10 minutes.

  • Re:Awesome. (Score:1, Interesting)

    by Anonymous Coward on Monday October 18, 2010 @04:28PM (#33938110)

    The funny thing is that someone tried this before (as a quake 3 mod, back when that was top of the line) and 3DRealms shut them down when they were a few levels into it.

    George Broussard even went on a rant about how all gamers where thieving irresponsible brats who need to learn to keep their mits off his IP. It's nice to see that Gearbox are a little cooler. (Especially since the DNF release might actually let them profit from owning the rights to Duke Nukem 3D). They're betting on goodwill instead of IP ownership, that's pretty rare. Let's hope it pays off.

When the weight of the paperwork equals the weight of the plane, the plane will fly. -- Donald Douglas

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