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SD Adapter For Dreamcast Released 130

Posted by timothy
from the for-all-you-dreamers dept.
YokimaSun writes "The Dreamcast was the last console by Sega that had innovations that today's consoles have taken on board, i.e. broadband online gaming and innovative gaming controllers (such as the fishing controller). The console still lives on today, thanks to the support of the homebrew community that still churns out games and emulators and also the odd commercial release for the console by independent developers. Today the spark has been ignited by the fascinating release of an SD adapter for the Dreamcast that allows homebrew games to be played without the need to burn to disc. It's time to dust off those Dreamcast consoles and get back into free gaming. The same company have also released a Dreamcast modified with VGA support and a front-loading SD slot and its own BIOS. Awesome to relive some of those Dreamcast classics."
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SD Adapter For Dreamcast Released

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  • Very interesting (Score:4, Interesting)

    by flimflammer (956759) on Thursday October 21, 2010 @11:45PM (#33982586)

    This is very interesting news. I used to write homebrew for the Dreamcast but my poor unit broke down. Poor laser went bad. Never did get another one. If this pans out, I may need to pick up myself another unit. Always did love the Dreamcast.

  • 9-9-99 (Score:2, Interesting)

    by Anonymous Coward on Friday October 22, 2010 @12:15AM (#33982692)

    9-9-99 was an awesome date. I got a Dreamcast for my Birthday. I could browse the web on my Dreamcast faster than on my Pentium 2 PC. And there were plenty of awesome online multiplayer games. VMUs were awesome too. I'm surprised we don't see mini LCD screens on xbox controllers yet.

    I also had a third party VGA adapter. The dreamcast supports a true VGA 480p signal which was awesome for it's time. Almost every game supported it too.

    There was also the Treamcast. Which was a 3rd party dreamcast with a flip up LCD screen, basically the same thing that guy does with the 360 laptop mods.

    The Dreamcast actually had a ton of quality top notch games I still play it once and a while.

    I still play it once and a while.
    http://eliteownage.com/cc2.png

  • by Anonymous Coward on Friday October 22, 2010 @01:22AM (#33982954)

    I know I'll get downmodded for this by someone, but hopefully, calmer heads can even the odds. I actually LIKED the Dreamcast controller, as it was quite comfortable for me to use, and honestly seemed to make sense to me, overall. It was actually better than the stock controller for the original XBox, in my opinion, although Madcats made a smaller XBox controller that was much better by comparison. Gamecube controllers were about equal for my taste, and the God-awful abomination that was the N64 controller was, bar none, absolutely the WORST controller I have ever had the misfortune of having inflicted upon me during my entire gaming history, which, incidentally, goes as far back as Telstar's Pong console, which was, itself, pretty awful. If there was anything that could have been added/ changed on the Dreamcast controller to improve it, I would've suggested a) making the stock controller wireless with rechargeable batteries built in (like the Sixaxis for the PS3), and b) adding two additional shoulder buttons just above the trigger buttons. Maybe skewing the 4-button diagonal array on the right hand side clockwise by about 5 degrees would have been nice, but not really necessary, and moving the analog stick to the right and up ever so slightly would have made it ideal for me.

    As for the VMU? Just seemed like a waste of an LCD screen to me, a simple memory card would have done the job just as well for a whole lot less, and the concept of playing minigames on the VMU just seemed utterly pointless and idiotic to me. Of course, my VMU never did function as anything other than a memory card for me, the other functions seemed non functional, perhaps I had a defective unit?

  • Re:Welcome news (Score:3, Interesting)

    by Khyber (864651) <techkitsune@gmail.com> on Friday October 22, 2010 @03:20AM (#33983376) Homepage Journal

    If the GD-ROM is not working just replace it with a Mode2 CD drive from TSST or Lite-On - 4x speed.

    Assuming you can hack the drive to fit and either work from the top or install a tray slot.

    Seen plenty of DC mods involving everything from vertical-mounted optical drives to serially-linked with a SPARC server.

    The thing could use tons of different hardware unofficially, with or without a hack, depending upon what you did.

    Hell, I once saw a guy drop linux on it via a 'Live CD' and run a server off of the broadband adapter. Sure it was a custom as hell RIY distro, but it worked.

  • by noidentity (188756) on Friday October 22, 2010 @03:36AM (#33983444)

    [...] SD adapter for the Dreamcast that allows homebrew games to be played without the need to burn to disc. It's time to dust off those Dreamcast consoles and get back into free gaming. [...] Awesome to relive some of those Dreamcast classics [slashdot.org].

    Yeah, homebrew classics like Soul Calibur, Shenmue, Jet Grind Radio, Space Channel 5, Crazy Taxi, Virtua Tennis & Tennis 2K2, Skies of Arcadia, Power Stone & Power Stone 2, Sonic Adventure & Sonic Adventure 2, Samba De Amigo, Virtua Fighter 3TB, Ecco the Dolphin: Defender of the Future, Chu Chu Rocket!, Phantasy Star Online, Street Fighter 3:Third Strike and other Fighters, Ikaruga and other Shmups. Oh wait, those are all commercial games. If you had them already, why would you take the time to transfer them to SD, when you could just put the disc in and play immediately?

  • Re:Homebrew Pioneer! (Score:3, Interesting)

    by tepples (727027) <{moc.liamg} {ta} {selppet}> on Friday October 22, 2010 @07:00AM (#33984014) Homepage Journal

    Alternatives such as XNA mean that I don't have to worry about such an archaic system in order to run code on a console!

    XNA is best among modern consoles, but it still isn't perfect: no porting your existing codebase written in standard C++ because XNA is managed-only, no real-time audio synthesis, a ban on NPCs that speak a fantasy language, the system requirements of XNA Game Studio (you can't just use the old Windows PC that you occasionally drag out just for the odd app), and a $495 certificate bill over the expected five-year life of the console just for the right to run programs that you wrote on hardware that you bought. Details [pineight.com]

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