Failed Controller-Free Gaming Devices of the Past 135
adeelarshad82 writes "While Microsoft does get points for innovation, Kinect for Xbox 360 isn't the first attempt to make gaming a hands-free affair. Decades before Microsoft would release its depth-sensing camera system, other companies tried to take the gamepad out of the gaming equation. PlayStation, Dreamcast, NES and Sega have all been there. These attempts varied in usefulness, ranging from somewhat functional to laughable and pointless, and from the forgettable to the downright infamous."
It's that time again, eh? (Score:5, Informative)
Unfortunately, that game was not Punch-Out (with or without Mike Tyson). Punch-Out was a massive pile of failure to end all massive piles of failure with regards to the power glove. For some reason some idiot programmer thought that a good way to set up the power glove for punch-out was to move your hand forward for a punch, and then backwards for a power punch. Which of course meant your only power punch was gone pretty well immediately and then you were hosed for the rest of the round.
No, the game that worked well with the power glove (while not being power glove specific) was Top Gun. That game had very sensible controls; move your hand, move the plane. First two fingers are your weapons. You didn't need anything more than that. Unfortunately few people ever used that great combination.
I suppose it is probably a good thing that some of the MS engineers who worked on Kinect are actually too young to have ever tried to play punch-out with a power glove. Because if they had, they might have started out with the idea that motion control without a controller could never work properly.
Re:The real question: (Score:2, Informative)
IIRC, the Kinect's depth camera doesn't have enough resolution to distinguish between fingers. Having a better camera would have made the unit too expensive.
Re:It's that time again, eh? (Score:2, Informative)
Re:Jaguar controller (Score:1, Informative)
On thing people don't realize, is that the keypad was supposed to be simple to use because you'd place an overlay with icons over it. You wouldn't press button 1, you'd press an icon of a pistol, etc. Not losing the overlay is a different matter all together.
I really wish the Jaguar did better...
Re:An Impressive Try (Score:4, Informative)
The U-Force worked (Score:2, Informative)
Re:An Impressive Try (Score:3, Informative)
It's the lag that kills the experience though. Once the novelty wears off, any sort of gaming becomes a drag when there is lag. The used to be a Japanese arcade game like Time Crisis but different in that you had to physically duck to dodge incoming bullets. I played that game once or twice but the lag on it killed the whole experience.
Think about the Wii. Most of the original Wii sports game made use of the precise timing for controller movements to control the on-screen action. Wii tennis for example is all about the timing of your swing. Latency is the single biggest "hidden" (ie. no visual or auditory) factor that determines gaming experience and any sort of lag will definitely kill it.