Forgot your password?
typodupeerror
Puzzle Games (Games) United Kingdom Games Science

Tetris May Reduce PTSD, But Pub Quiz Makes It Worse 65

Posted by Soulskill
from the yeah-that-makes-sense dept.
Last year we discussed news that researchers from Oxford University discovered playing Tetris after watching a disturbing film reduced the amount of intrusive flashbacks experienced by test subjects. The researchers then wondered if that was true for other games, so they began a new study, the results of which were just published in the journal PLoS ONE. Reader SpuriousLogic points out that while they repeated their earlier finding about Tetris, they also found that subjects who played trivia game Pub Quiz instead reported more flashbacks. "Research tells us that there is a period of up to six hours after the trauma in which it is possible to interfere with the way that these traumatic memories are formed in the mind. During this time-frame, certain tasks can compete with the same brain channels that are needed to form the memory. This is because there are limits to our abilities in each channel: for example, it is difficult to hold a conversation while doing math problems. The Oxford team reasoned that recognizing the shapes and moving the colored building blocks around in Tetris competes with the images of trauma in the perceptual information channel. Consequently, the images of trauma (the flashbacks) are reduced. The team believe that this is not a simple case of distracting the mind with a computer game, as answering general knowledge questions in the Pub Quiz game increased flashbacks. The researchers believe that this verbal based game competes with remembering the contextual meaning of the trauma, so the visual memories in the perceptual channel are reinforced and the flashbacks are increased."
This discussion has been archived. No new comments can be posted.

Tetris May Reduce PTSD, But Pub Quiz Makes It Worse

Comments Filter:
  • by Anonymous Coward on Friday November 12, 2010 @06:14PM (#34211498)

    I gather that the next question to ask is what aspects of tetris and popquiz produce the effects they do?

    Jesus, did you not read even the fucking summary? You know, all those word things underneath the headline?

    Here, since you missed them, then answer the exact question you asked:

    recognizing the shapes and moving the colored building blocks around in Tetris competes with the images of trauma in the perceptual information channel. Consequently, the images of trauma (the flashbacks) are reduced. The team believe that this is not a simple case of distracting the mind with a computer game, as answering general knowledge questions in the Pub Quiz game increased flashbacks. The researchers believe that this verbal based game competes with remembering the contextual meaning of the trauma, so the visual memories in the perceptual channel are reinforced and the flashbacks are increased."

  • by KDR_11k (778916) on Saturday November 13, 2010 @02:23AM (#34213916)

    It's not because of the topic but because of the thought process involved, Tetris does not involve the memory at all while pop quiz does so heavily. Tetris occupies the brain with tasks that don't involve the memory so it has fewer resources dedicated to burning the traumatic images into your memory.

Aren't you glad you're not getting all the government you pay for now?

Working...