Gran Turismo 5 To Be Released November 24th 110
UgLyPuNk writes "After many, many delays, Gran Turismo 5 has finally gotten a solid release date: November 24th. ('Tis the season for vaporware titles to emerge into the real world, it seems.)"
Eurogamer posted a preview of the game back in August, saying, "It's been a whirlwind of features and car chatter, beneath which the game still looks fantastic. It may have been in development for the whole of this console generation, but the technical arms race has slowed down and GT5 still looks as good as any other racing game we've seen, and it is, to say the least, comprehensive." Joystiq has a video of the course maker and a collection of screenshots.
Re:I'll pass (Score:3, Interesting)
Too bad the cars don't break. That is the one thing GT really needs. Bouncing a car off a guard rail should have a higher cost.
How does it handle crashing? (Score:5, Interesting)
* A griefer who wants to crash rather than race ruins the game
* You discover you can lap more quickly by driving into the hairpin at the end of a straightaway at full speed and crashing into the wall, saving time on deceleration
* You discover you can't crash the AI drivers. So you get the inside line and ride them around sharp corners.
Once you find a ridiculous tactic is highly effective, the game is spoiled. But for whatever reason, it's not fun to drive a game so slowly/safely you can go for an hour without crashing, so handling crashes realistically is problematic too.
Re:How does it handle crashing? (Score:4, Interesting)
Great question. To my mind there should only be too modes. Highly realistic. You crash, do it again.
The other one, highly ridiculous. Like your the hero in some over the top racing movie. The middle ground is blah.
Re:I'll pass (Score:4, Interesting)
Gran Turismo: the so-called "real driving simulator" that does model damage worse than the wildly unrealistic Daytona USA did back in 1993.
Sorry Sony (Score:4, Interesting)
Re:I'll pass (Score:2, Interesting)
My experience with the Gran Turismo series has been that it's a racing simulator, that is if you're going around hitting other cars or walls, you've already lost. Spending time and effort creating a damage simulation for a game where the point is NOT to hit anything else seems a bit pointless. Look at any car race (outside of demolition derbies) what happens when a car hit anything with more force then the slightest of bumps? The Race comes to a stop and very often paramedics are called.