Crazy Taxi Arrives For PSN, XBLA Version Coming Soon 56
Today a remake of the Dreamcast classic Crazy Taxi launched on the PlayStation Network, with the Xbox Live Arcade release coming November 24th. The graphics have been updated to 720p, but licensing issues for the soundtrack and some in-game locations resulted in noticeable changes. Quoting the Opposable Thumbs blog:
"The Offspring, along with Bad Religion, provided the game's soundtrack in the original release. These songs, along with the sound of that announcer, went a long way toward creating the game's mood. In the new version, they have been replaced by completely forgettable pop-punk tracks, and it's a downgrade. ... That's not the only thing that's missing. The game originally featured licensed locations. Customers would need to be dropped off at the Pizza Hut, for instance. These companies didn't spring for the advertising in the game's rerelease, but the buildings weren't updated to look like anything else; the result is a game that looks like its filled with closed-down fast food restaurants. ... this is an interesting look at what went on to become a cult classic. Still, this is no replacement for my original copy."
Oh how terrible (Score:1, Insightful)
They replaced The Offspring with generic pop-punk? Oh, the humanity!
I think the removal of Pizza Hut is a good thing - either commentary on how games shouldn't be overcommercialised, or else they're just suggesting that in the post-2008 world, lots of businesses have gone under. Don't you like realism?
Do you know of any places where sailors hang out? (Score:2, Insightful)
Go ahead, stay on my lawn... (Score:5, Insightful)
...and watch me through the window as I play Crazy Taxi and Jet Set (Grind) Radio on my Dreamcast. After that, I'm going to bring it down a little with some Shenmue.
Sigh, even if I'm modded down to oblivion, I've got to say it: the Dreamcast was probably the best console ever created, in terms of graphics quality (Soul Calibur just like it played in the arcade!), awesome games (see above, plus Marvel vs Capcom), and experimental "what were you smoking when you came up with that???" games (Pen Pen Trilcelon, Seaman, Space Chanel 5). It was the console that really breached the chasm between the old school Nintendo-era sprite games and the $50 million mega sequels of today. It was the last console where big publishers could take a risk insofar as they were going to have to actually put it on a disc and sell it in the stores, as opposed to just downloading it to the console today. Plus not only did it have the modem/nic attachment, it also had those mini games that doubled as memory carts. I remember playing Tetris on one waiting for the train.
From the description above, it sounds like going home to discover main street's all boarded up and tumble weeds roll down the sidewalk. Sigh...you can't go home again, even with video games.
Oh, wait, yes you can....I'll just fire up my Dreamcast!
Re:Go ahead, stay on my lawn... (Score:5, Insightful)
The result of all these factors? Of course the PS2 destroyed it. The system performance and developer loyalty were what mattered. The Dreamcast had all the makings of a great system, and it seemed like Sega did everything right in its design, but the timing just killed it. With the death of the Dreamcast and the emergence of new and expensive next-generation consoles, the magic seemed like it was gone, so I left gaming behind. I have fond memories of the old PSX days, though, when quality Japanese RPG's were being released left and right, and each action game wasn't a grizzled spacing marine walking down drab hallways.
Wii (Score:3, Insightful)
The original Crazy Taxi was also ported to Gamecube, so if you can find a copy, it's playable on the Wii as well.
Re:Go ahead, stay on my lawn... (Score:2, Insightful)
Re:Wii (Score:4, Insightful)
Call me late to the game, I once bought Crazy Taxi in the gamecube version and could not find out why the game was so popular. It just was a drive from a to be as fast as possible without any variations. It might have been the time, I played it three years ago, but I still cannot understand the fuzz about it.
Re:Go ahead, stay on my lawn... (Score:1, Insightful)