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The Media Games

Analyzing Game Journalism 98

SSDNINJA writes "Joseph Jackmovich of gamrFeed analyzes 161 articles from Kotaku, Joystiq, and Destructoid to discover how well they report gaming news. He looks to find out if the stereotypes of game journalism being poorly sourced and sexist are anecdotal or based in fact."
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Analyzing Game Journalism

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  • by pizzach ( 1011925 ) <`pizzach' `at' `gmail.com'> on Friday December 03, 2010 @06:32AM (#34429064) Homepage

    "Dated design" is one of my most hated 2 words nowadays. I flip the bird to anyone who uses them. It basically means you are too old to deal with software that varies too much. All modern software must universally be the same.

    Some of the things that will force this phrase to pop up are:

    • Being forced to lose in the game.
    • Lack of horrifically long cut scenes
    • A FPS not having regenerating health
    • Not being forced through horrific long animations for spells and summons in RPGs.
    • Lack of voice acting.
    • 'unplayable' rough graphics. (snob much?)
    • Tank controls

    I want to destroy you people who are turning gaming into a monoculture. Auto healing in GoldenEye was one of the most rediculous features I have ever seen and takes a lot of the excitement out of it. Resident Evil used to actually be unique and not a matrix wanna be. (Seriously. The characters turn from something believably normal to super heros.) I want to be able to read my RPGs like a book sometimes. I sometimes actually like non-standard control schemes.

    You can take your generic interactive movies and shove it. Especially you game reviewers who push this all like crazy. I like a bit more variety in what I get.

They are relatively good but absolutely terrible. -- Alan Kay, commenting on Apollos

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