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Nintendo Warns 3D Games Can Ruin Children's Eyes 229

Posted by samzenpus
from the don't-sit-so-close dept.
Hugh Pickens writes "Fox News reports that Nintendo has posted a cautionary note on its Japanese website that 'vision of children under the age of six has been said [to be in the] developmental stage,' adding that 3D content 'delivers 3D images with different left and right images, [which] has a potential impact on the growth of children's eyes.' The notice went to say that Nintendo recommends that all viewers take regular breaks while watching 3D video or playing stereoscopic 3D games (google translation). Dr. Michael Ehrenhaus, an ophthalmologist with New York Cornea Consultants, thinks Nintendo and Sony may be getting ahead of themselves with these disclaimers. 'It's hard to say that it'll ruin development,' says Ehrenhaus."
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Nintendo Warns 3D Games Can Ruin Children's Eyes

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  • by DigiShaman (671371) on Wednesday December 29, 2010 @09:59PM (#34706274) Homepage

    I have a Virtual Boy practically mint in the box. I orginally got mine back in 1996 new. I've only used it for a few weeks from the moment it was purchase, but since then I've kept it in the box with all the original packing material.

    As of a few months ago, I turned it on only to notice the left view had a display problem. Turns out this is quite normal for *all* Virtual Boys as the area where the strip of LEDs and ribbon cable meet break down. Something about the material and how it ages. Anyways, be careful buying one on e-bay. I seem to recall that some of them have this problem. If not, eventually it will. If you're real good with a soldering iron however, they can be fixed.

  • by Kjella (173770) on Wednesday December 29, 2010 @10:45PM (#34706586) Homepage

    In a cinema, the distance to the screen is far enough that this generally isn't a big deal: the rays coming from one point on the screen, by the time they hit your pupil, have diverged along such a narrow angle that they might as well be parallel (as if from an infinitely distant source.) But when you're in a living room with a screen in front of you,

    Can't it be true in reverse as well? You appear to see an object coming very close to you, but the focal depth still says it's far away. At least in gimmicks where things would jump out at you from the screen there should be a fairly obvious difference to what the eye would see in reality.

(1) Never draw what you can copy. (2) Never copy what you can trace. (3) Never trace what you can cut out and paste down.

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