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Piracy Games Your Rights Online

Ubisoft's Draconian DRM Patched? 233

Posted by Soulskill
from the improved-to-terrible dept.
An anonymous reader writes "It appears that Ubisoft's controversial DRM scheme launched last year that required players to have a permanent connection to the Internet has been patched to no longer stop the game when connectivity drops, though an Internet connection is still required when starting the game."
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Ubisoft's Draconian DRM Patched?

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  • by Killer Eye (3711) on Saturday January 01, 2011 @12:25PM (#34730824)

    Reminds me of a UserFriendly.org comic from a few years ago...went something like this:

    "Someone is force-feeding you 5 bricks while kneeing you in the crotch. Suddenly, they decide to feed you only FOUR bricks. Do you THANK them?!?"

  • Re:Ubisofts DRM (Score:4, Interesting)

    by 0123456 (636235) on Saturday January 01, 2011 @12:30PM (#34730856)

    Personally, I only make an exception for steam when it's a ridiculous price, or I'm only interested in the data files.

    Personally I don't remember the last time I paid more than $9.99 for any game, be it from Steam, Gog or retail. The market is so competitive these days there's really no need to pay more than that.

  • by nedlohs (1335013) on Saturday January 01, 2011 @12:40PM (#34730922)

    That's funny, they conclude with

    "Well as a publisher I’d have to ask myself why bother releasing a game for the PC at all? Why don’t I just give it away for free?"

    After stating a minute earlier that the PC version made nine and a half million euros in sales. Given it's on an xbox already, the art and level design is all done, etc, etc. Yes why not not take 9 million euros that's on the table, that'd be rational.

  • Re:Morons (Score:4, Interesting)

    by IamTheRealMike (537420) <mike@plan99.net> on Saturday January 01, 2011 @12:50PM (#34730996) Homepage
    If the increase in sales to people who would have pirated the game is greater than the number of people who give up because it's too hard to use then they will indeed make them some money. Given the 90%+ piracy rates these sorts of games see, they'd need to lose a hell of a lot of users to bad DRM if it's actually effective at stopping piracy. That said, last I saw this DRM was already broken by somebody building a server emulator. It seems there wasn't any kind of crypto on the challenge/response protocol, which is a rather bizarre mistake to make.
  • Re:Ubisofts DRM (Score:4, Interesting)

    by Scarletdown (886459) on Saturday January 01, 2011 @04:52PM (#34732766) Journal

    I miss two things about disc-and-box games: Being able to resell them, and the box. I do prefer my first-sale doctrines un-eroded, and I'm sitting in front of a bookshelf of old MicroProse games.

    I liked a suggestion I saw recently on how to reclaim your first sale rights on Steam games. Simply create a new Steam account each time you buy a game from them (yay for unlimited GMail addresses). Then if you get tired of a game and want to resell it, sell the account it is tied to. Steam ToS says that you can't do that? Well, too bad for Steam. If corporations go to convoluted lengths to take away rights, then the customers can return the favor and go to whatever lengths are needed to reclaim those rights.

Economists state their GNP growth projections to the nearest tenth of a percentage point to prove they have a sense of humor. -- Edgar R. Fiedler

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