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Games Linux

Cedega Being Replaced By GameTree Linux 124

Posted by Soulskill
from the what's-in-a-name dept.
An anonymous reader writes "TransGaming Cedega, the software forked from Wine that allows running Windows games under Linux, is being discontinued and replaced by GameTree Linux. This new software is also free. From the new website: 'TransGaming is pleased to announce the continued development of Cedega Technology under the GameTree Developer Program. This repositioning of the technology that powered the Cedega Gaming Service will allow the entire Linux community to gain free access going forward. Cedega is a cross-platform enablement technology that allows for Windows-native games to be executed on both the Linux desktop and embedded Linux platforms.'"
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Cedega Being Replaced By GameTree Linux

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  • frosty piss (Score:2, Interesting)

    by Anonymous Coward on Friday January 07, 2011 @11:38PM (#34801190)
    So is this a namechange or is any real change of stuff going on here?
  • Re:frosty piss (Score:5, Interesting)

    by cbhacking (979169) <<moc.oohay> <ta> ... isiurc_tuo_neeb>> on Saturday January 08, 2011 @12:19AM (#34801434) Homepage Journal

    I wonder if they're going to attempt to incorporate Wine code (assuming that licensing is made compatible)? The most recent versions of Wine are honestly just *better* at playing Windows games than Cedega is! Cedega had some advantages - convenience and commercial backing (CodeWeavers, the backing for Wine, usually seemed more interested in business apps). However, if you were willing to use Wine, you could actually game a lot better on it than on Cedega.

    I'm reminded of EVE Online. They released a Linux version of their client, which was just a Windows version wrapped in Cedega. It was an immense download, and while it worked, the advanced graphics options were disabled - Cedega didn't support them. Most of us just continued using Wine, which aside from a few glitches and a more complicated setup was better in almost every way. CCP (makers of EVE) eventually discontinued the Linux client, saying that the game ran so well on Wine that there was no reason to pay Cedega for their version (the client was free to players; presumeably CCP was eating the cost of the Cedega license). At the time of discontinuation, Cedega still didn't support the advanced graphics options, but Wine did - and the glitches were all but gone.

  • Re:frosty piss (Score:4, Interesting)

    by jonwil (467024) on Saturday January 08, 2011 @12:56AM (#34801662)

    I dont know if its changed but one thing Cedega was better at was support for copy protection used on games (the binary builds of Cedega include stuff licenced from the makers of those copy protection technologies)

    IIRC Wine developers were reluctant to try to support these technologies because of concerns over the DMCA and lawsuits from DRM manufacturers.

  • Re:frosty piss (Score:4, Interesting)

    by walshy007 (906710) on Saturday January 08, 2011 @04:56AM (#34802488)

    So answer honestly Linux guys, how much money have you spent on the software that is currently installed on your PC?

    Full ticket price? NWN set me back $80, quake 3 set me back $50, quake 4 set me back $60. Baldurs gate 2 set me back $80, mostly older titles I know.

    Humble indie bundle I donated $25 to.

    Thing is, if the game company tells me (ala ID software) that they will eventually open source the game engine code but not the art so you will still pay for it, I'm a hell of a lot more likely to pay for their stuff.

    Closed source has far too many drawbacks to be worthwhile to me on most occasions, if the game engine is open it means so long as the game is semi popular it will always work on my platform of choice.

    Money is not the issue, the issue is people (or at least me) don't want to fork out $60 for a game where you are screwed when the engine breaks because of lack of updates. Or in a couple years when the multiplayer servers get killed and you can't play online.

    I've dropped about a grand on wii games simply because I'm guaranteed they will continue to work so long as they have a wii. Only way to ensure it will continue to work on the pc is to have the engine source open and have people actually interested in using it.

    Added bonus is you get free labour for the port, and code improvements over time which the company did not have to pay a cent for.

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