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Voting Opens For Mozilla Labs Web Gaming Competition

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  • I made a game for this, but it's not in the gallery :'(
    • by Ben Newman (53813)

      Yeah, I forgot to submit Nethax! (http://www.big-ape.net/nethax/) this year. Maybe next time.

  • I just tried a few. It is worth a look around. Warning: There did seem to be a lot of glitches in the house. Experimental labs and all that...
    • by Anonymous Coward

      Yeah - it's tough to debug networked games. My game (BarFight: http://www.tubagames-barfight.net) supports 40 players (and we have 10 servers for a total of 400) - but the most I ever got to test it with was 8 or 9. Also, we made the fatal mistake of trying to increase the scope of the game at the last minute - that was a really dumb move, and I should know better.

      The worst part is that the competition rules don't allow you to fix bugs during the judging phase (I guess it's obvious why not) - but that makes

  • by Klinky (636952) on Thursday January 13, 2011 @06:02AM (#34859286)

    Hmmm, HTML5 games or HTML-F5 game, what with their servers seemingly hammered...

  • by elh_inny (557966) on Thursday January 13, 2011 @06:45AM (#34859454) Homepage Journal

    You can play games being hosted on Mozilla Labs or author's own server.
    The games usually execute Javascript so run on your local machine, but the servers are still being hammered heavily on bandwidth.

    I guess that's what you get for giving to community - a massive bandwitdth bill :)

    • by Anonymous Coward

      Mozilla gave authors the option of running on Mozilla-provided servers to avoid getting their own sites slashdotted. I chose to take them up on their offer - and they provided me with a fully-hosted "RackSpace" cloud server for my "BarFight" game. They gave me the root password and a choice of what distro I wanted to run...everything!

      So they did offer to "do the right thing". I don't think they can be faulted for that.

  • by Anonymous Coward

    It's important to know that these games have been designed to work with the upcoming Firefox 4 and some use web tech that isn't in stables right now - in particular WebGL.

  • by Anonymous Coward

    More HTML5 games, and videos of them at:
    http://www.html5-games.org/

  • Now that was fast. Also shame these games won't run on most smartphones because of canvas. So much for open web standards (and don't get me wrong, I love them)
  • Why bother being vague with the numbers in a case like this? Just say 124 out of 161, already! So they had around 40 games with penises they wanted to cull. It's not like this was a major culling of the herd.

    Or keep it and say "more than 123 games" to be consistent...

  • doesn't seem to include one of my favourites - "evil cult" :)

    http://code.google.com/p/cult/ [google.com]

  • 100+ million users as of today. wow.

    And, Flash is standard.

  • All the slashdotters have looked at the amateurish submissions and are busy writing their own javascript games to cash in on the free publicity.

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