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Games

Adding an Olfactory Dimension To Games 108

cylonlover writes "California-based company Scent Sciences is looking to bring an olfactory dimension to computer games with its ScentScape personal digital scent delivery system. The ScentScape Gaming Suite system consists of a unit that plugs into a PC or gaming console via USB and generates smells using scent cartridges. As well as aiming for the development of ScentScape-capable games from games developers, the system also allows gamers to add scents to existing games and share these with other ScentScape system users."
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Adding an Olfactory Dimension To Games

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  • by RsG ( 809189 ) on Tuesday January 18, 2011 @02:10AM (#34913072)

    But seriously folks, this is an awful, awful idea. If given a choice between sinking my money into this or into the Phantom console, I'd have to think a bit before making up my mind.

    Want to make a game with an olfactory element? Go for it. Make the character someone/something with an enhanced sense of smell and display whatever their nose picks up as a visual overlay, or with an in game radar map. This has been done at least twice that I'm aware of, and works just fine, conceptually. Make it a core gameplay element and you could do something original even.

    It also doesn't require either the player to use their very real nose to experience anything unpleasant, and doesn't require an expensive, useless, gimmicky peripheral.

  • OMG - AGAIN ?!?! (Score:4, Insightful)

    by meerling ( 1487879 ) on Tuesday January 18, 2011 @04:07AM (#34913564)
    This has been tried several times, starting decades ago.

    Even though the smell systems 'can' be very effective, they have always had the same flaw. They may have others, but there is always the same big one plaguing them. They don't have a way to clear out the air without annoying the subjects. In other words, in a very short time, they just stink!

    Imagine if music players didn't end the previous musical note, the cacophony would quickly become unbearable. It's the same thing with these smell-o-vision gadgets. Sure there's a way around it, but who wants to wear a mask the whole time, or be in a freaking wind tunnel? Nobody, that's why they fail.

    Come on designers! Freaking google the stupid ideas and realize why they failed so you can either fix the problems or not be stupid enough to repeat the same basic design F-Ups of the past!

"God is a comedian playing to an audience too afraid to laugh." - Voltaire

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