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Games Science Technology

How Gaming Can Save the World 85

An anonymous reader writes "Game designer and all-around interesting person Jane McGonigal just published a book arguing that playing games will help solve the urgent problems of the real world. To mark the publication, Discover Magazine has a Q&A with McGonigal on several topics, such as: exactly how much gaming is too much? 'There was a really significant study that tracked 1,100 soldiers for a year, and looked at how they were spending their free time with things they considered coping mechanisms—using Facebook, listening to music, reading, working out, or playing video games. They correlated this with incidences of post traumatic stress disorder (PTSD), depression, suicide attempts, and domestic violence. The found that by a very wide margin, the most psychologically protected individuals—who had the lowest rates of any of these negative experiences—were people who were playing video games 3 to 4 hours a day. ... That was fascinating—it was more beneficial than anything but working out 7 hours a day.' She also talks about how relationships forged in games can change the world, and which world problems exactly is she trying to solve via games. (Hint: think big.)"
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How Gaming Can Save the World

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  • by HaeMaker ( 221642 ) on Thursday January 27, 2011 @03:42AM (#35017398) Homepage

    Here we go again! Did game playing really prevent PTSD or are people who play games less susceptible to PTSD?

  • Re:Time to.. (Score:5, Insightful)

    by Dexter Herbivore ( 1322345 ) on Thursday January 27, 2011 @03:49AM (#35017416) Journal

    Interestingly, PTSD is highly correlated with "having actual experiences in the real world". Gaming more than 3 hours a day is, by and large, negatively correlated with "having experiences in the real world", and as such, must be negatively correlated with PTSD.

    You obviously missed the part where TFS stated "tracked 1,100 soldiers for a year". These test subjects were outside and although not explicitly stated were presumably in a combat zone when these tests occured.

  • by Moraelin ( 679338 ) on Thursday January 27, 2011 @11:19AM (#35020098) Journal

    I'm not sure you understand the army. Actually judging by half the answers in the thread, lots of people seem to think it's like in their games.

    Some 3-4 hours a day are a lot when you spend 8 hour at your day job, 2 hours commuting so you can live in the right fashionable suburb, and have to balance everything from dealing with the kids to getting the roof fixed in the rest of the time. That's when 3-4 hours a day to spend on gaming starts to be more time than you actually have.

    When you're on some military base at the end of nowhere, and you live right there too, all those factors just don't apply. It's not like those guys spend 16 hours a day shooting at the enemy or standing in guard towers, because even all out war doesn't actually work that way. And also because nobody can resist such a program in the long term. Working 16 hour days is fine for a couple of weeks tops, then you start getting tired and making mistakes.

    Even when you pulled guard duty, actually it doesn't mean camping at that post all day, but pretty much time slicing if I'm allowed a computer metaphor. You spend your time slice at your post, then have the next two time slices free. Even between sleeping, eating, polishing your boots and whatnot, there's one hell of a lot of time free.

    And you're not supposed to check the kids' homework and get the dishwasher fixed and whatnot in that time either.

    Playing 3-4 hours a day isn't going to cut down on your time actually doing your duties.

    Also not the least because, well, your commanding officer isn't like the kind of permissive mommy who's totally not bothered if you skipped tidying your room to play games and expects the politicians to police her kids. Those guys _are_ those policing you there and seeing to it that you obey your orders to the letter.

All the simple programs have been written.

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