Will the Apple TV Become a Gaming Platform? 194
An anonymous reader writes "New data strings uncovered in the recently released iOS 4.3 beta 3 suggest that Apple may have grand ambitions for its little hobby known as the Apple TV: the device may soon transform into a gaming platform."
More walled gardens anyone? (Score:4, Insightful)
Do we really need yet another Apple-controlled walled garden? Don't we have enough of those already?
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It's more about bringing their existing walled garden to a different space. That's probably how they expect to succeed where so very many others haven't: they can bring along the existing iOS developer support and public awareness from the iPhone and iPad.
(I recall Sega and Pace teaming up for a Dreamcast-based gaming satellite box to play casual games. It unsurprisingly floundered. That said there was a pretty decent lunar lander game on Sky Digital when it first appeared.)
Re:More walled gardens anyone? (Score:5, Insightful)
Well, on the basis that pretty much any gaming console these days is a walled garden (at best), the answer is a resounding "maybe"?
It wouldn't actually hurt to have another entrant into the games console business (even if this proposal doesn't look too much like a console). Sony and MS's current offerings are actually unbelievably similar - I don't think I've ever known a console generation where there was less to actually separate two competitors. At the same time, Nintendo look increasingly like a successful toy manufacturer, who have feet of clay when it comes to actually making interesting games - and in attracting decent third party developers.
A credible new entrant (sorry, Infinium Labs) could potentially give the industry a shot in the arm. Apple may or may not be the people to do it - there's a hell of a lot I don't like about the company and its principles. However, their recent approach to software pricing indicates that they might at least bring something interesting to the table.
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Maybe this is what got Nintendo so worried yesterday [slashdot.org]
Re:More walled gardens anyone? (Score:5, Interesting)
Sony and MS's current offerings are actually unbelievably similar - I don't think I've ever known a console generation where there was less to actually separate two competitors.
Uh what? They are different in every way it is possible to be different while still offering the same basic features.
Now, preferring PS3 or Xbox 360 is a matter of personal preference, but it's not because the two platforms are identical.
The problem is that history has shown us that there is room in the market for three players. Further, the Mac is not where the games are. Microsoft entering the market made sense; Xbox is short for DirectX Box. Where are the Mac games? Where are the Mac game developers?
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Where are the Mac games? Where are the Mac game developers?
Well, Bungie used to be Mac developers - probably the best Mac games developers.. and Microsoft sucked them up and repurposed Halo as an Xbox game instead of a Mac game (maybe it was originally intended to be for Windows too, can't remember).
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Actually, Halo was originally supposed to be a Mac RTS. Quick google will serve you well.
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Actually, Halo was originally supposed to be a Mac RTS.
PC and Mac. [ign.com]
Quick google will serve you well.
Word.
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Uh, Halo 2 was released for PC (but not Mac), while Halo was PC then a Mac company ported it to Mac.
Halo 2 for PC was properly known in the community as "Halo 2 Vista" because it required ... Windows Vista! (I think it required DirectX 10,
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Am I overrated by a Mac fanboy who thinks I was trashing his beloved Apple, or by a Microsoft Entertainment shill who is tired of my deprecation of Live Gold?
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Before you spout off again maybe you should try Google instead of Bing. (Or Bing two weeks later.)
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It appears you're right, however it was a whole 2 years after the Xbox version.. the iPod craze (iPod was released around the same time as the original Halo) made me stop being so interested in Apple and Macs for a while so I guess I missed it. I tried the Windows version, and it was crap. It was like stepping back to the days of the Unreal and Quake single player..
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oh, and FYI I didn't use Google or Bing, I was going by memory. I was really excited when I first read about Halo in Mac Format, but lost interest after MS took over..
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I still like Marathon 1 over Halo, despite the game limitations (no 360 view). The atmospherics are great! Is what I'm going to introduce daughter to, for FPS games. Still have my Quadra 650 with Marathon installed.
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Which reminds me, I need to go find the Carnage Soccer map.
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Halo was released for Windows a year or two after Xbox. It was never released for Mac despite that being the original intent. I expect they were making MS a little nervous.
I'm sorry what?
The PPC-binary (and later universal binary) of Halo that is running on top of OS X on my box *right now* begs to differ. I actually run the PPC binary via rosetta as it performs better than the universal one for some reason, even with the added overhead of Rosetta my machine is powerful enough that it doesn't affect the gameplay.
I played Halo 2 on Vista under bootcamp, and oh how disappointed I was - it was such a shitty console port with some laughably unforgivable issues like the UI element
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Turns out it was released on Mac - a couple of years after the Xbox version, probably even after the Windows version. I tried the Windows version and thought it was crap. Reminded me of the Unreal single player, which in a post Half-Life world, isn't a good thing.
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Yeah, I rather dislike RTSes and RPGs so I forgot about them :p These days you'd have to say that they're the best Mac games developer, or at least the most profitable.
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I didn't mean in terms of the technology. To the average consumer, provided the technology is "good enough", it doesn't really matter. What I meant was in terms of the user experience.
The PS3 and the Xbox 360 have:
- a very similar games library with fewer exclusive games than in any previous cycle;
- exclusives which often tend to act as mirror images of each other (eg. Halo vs Killzone, Gran Turismo vs Forza);
- controllers with some variations in shape, but exactly the same number and arrangement of buttons
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Hey, the guy said that the Xbox360's case looks better than the PS3. That means there's a totally different gaming experience there.
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The PS3 uses a cell processor, I might be wrong but I dont think it has much in common with a PowerPC chip.
It's still a PPC core, but you certainly aren't going to run the same code as you would on the XBox or Wii CPUs since the architecture is HUGELY different.
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I can see you're a 360 fanboy, I won't hate you for that, but I will say that you've cherry picked a few reasons that they are different.
There's almost nothing to separate the two, they are almost identical as far as releases, with the 360 just nudging the PS3 out for exclusives and first releases.
You've gone ahead and acted like a total tool to "prove" that they are different, but anyone who's been around gaming for any length of time can see the similarities.
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I can see you're a 360 fanboy, I won't hate you for that, but I will say that you've cherry picked a few reasons that they are different.
I'm not so much a Microsoft lover as a Sony hater. I think both companies are evil in the usual corporate sense and even bad for gaming in general compared to prior market leaders.
I'm actually most impressed with the Wii, but only with motionplus. I have a Wii and hardly use it because I am so disappointed with the performance of the Wiimote, but I've played with motionplus a bit at a friend's house and the experience is different like night and day. Meanwhile I feel a bit grumpy at the many inducements to
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Where are the Mac games? Where are the Mac game developers?
Wrong question. What you should be asking is "Where are the iOS games?". Suddenly, the answer is "everywhere".
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How many birds can you fling across the screen?
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And funnily enough, it seems like the most lucrative market. Hell, even EA aren't sitting on their hands with this one.
I'm what most would call a hardcore gamer, but I've got full respect for what iOS has done for gaming. EVERYONE games now because of the insane combination of $0.99 apps on the app store and the market saturation of iOS devices. Having a hissy fit because it's not a hardcore platform is to cut off your nose to spite your face.
In some ways gamers need to grow up and realise there's room enou
Viable..Only as Adjunct, Unfortunately (Score:2)
At the same time, Nintendo look increasingly like a successful toy manufacturer, who have feet of clay when it comes to actually making interesting games - and in attracting decent third party developers.
This will only be a success as a way of tying interactive content with TV shows. Unfortunately, established game makers have managed to accomplish a mathematical paradox: they've made tie-in into a 4 letter word.
Still, I see tremendous potential for folks like Zynga doing tie-ins with big media events. How about "Drinking Game"? People publish sets of rules before an event. (Academy Awards?) Then, you get to watch a set of virtual college students get sloshed playing the game. Viewers will vote up or vo
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If you can find an original apple TV you can crack that thing open and install the full blown Mac OS on it. Haven't done it to mine, but I did do a hardware mod to mine and it was quite simple to do.
I managed to get mine off Craigslist from an upset college student who wanted mommy and daddy to buy him a bluray player and not an apple tv. The kid was so spoiled, and stupid, that he sold it to me for less than the going price of a used 40GB apple TV and when I got home I discovered it was 120GB model. I
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Then I wouldn't have to keep hearing them say, "I'm bored," all winter long.
Wow! I don't think I've ever heard my Dad say he's bored. Ever since basic training I had theorized that parents just naturally learned what soldiers are taught, "I'm Bored" is a direct summons to Murphy to enact his laws.
Damn right. My drill sergeant used to say "if you're bored it's because you're not smart rnough to come up with something to do!". I hated that little brown fucker, but he's right.
Now, on the jubject at hand, I do agree with the above post that the platforms (Sony and Xbox, I don't really count Nintendo) offer very similar experiences. But wouldn't you blame that on the game developers and not the consoles? The developers have to turn a profit and if their games are only available on one system then that so
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Heh. I learned real quick, once someone in basic said they were bored, what fun a drill sgt. could rain down on someone (and everyone else near by) when he heard those words.
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Now, on the jubject at hand, I do agree with the above post that the platforms (Sony and Xbox, I don't really count Nintendo) offer very similar experiences. But wouldn't you blame that on the game developers and not the consoles? The developers have to turn a profit and if their games are only available on one system then that sort of limits the audience, no?
It's not a question of blame. Whatever the prime motivator for the lack of difference between Xbox and PS, the design of the Apple TV means that the same duplication is impossible, so by necessity, the games for it will have to be different from PSxyz games.
HAL.
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There are minor variations from game to game. Bayonetta looked better on the 360 than the PS3. Final Fantasy XIII looked better on the PS3 than the 360. There are some differences around the online services and the gaming experience. The Black Ops problems are almost certainly the result of coding differences between the two versions of that particular game than by anything specific to the hardware.
The essential similarities of the experience presented by the two consoles (I own both) tend to get lost in on
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Do we really need yet another Apple-controlled walled garden? Don't we have enough of those already?
Yes. No.
Would it make a difference? (Score:2)
I was going to say the same at first, but then it occurred to me that it's not like the other consoles and whatnot are exactly open, are they? Control freakery is the norm, call-home DRM and collecting information about your every move too, and let's not forget that Sony just removed an official feature in a firmware patch.
And then we have such historical cases as Nintendo in it's NES days. Good Lord! Not only they determined what you can publish for their console, but also how many units you're allowed to
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YES!
What people don't see is the walled gardens have been there for quite awhile. Trying to blame this on Apple is ridiculous to say the least. At a minimum though, Apple's developer program costs are very light. We know as well that the door for 3rd party tools has been opened, it's only a matter of time before we have a copy of Eclipse or some development environment that is cheap and robust and available on multiple platforms for free. That will lower the entry costs to developing greatly.
Hopefully t
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I bought Limbo here in the UK. Surely that's one of the indie games.
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Then, don't buy it and get over it.
Re:More walled gardens anyone? (Score:5, Interesting)
Do we really need yet another Apple-controlled walled garden? Don't we have enough of those already?
So vote with your wallet. I bought an AppleTV just before Christmas as a "santa gift" for the kids (hey - only $99!). My aim was to introduce Internet-based streaming media as a movie-delivery device in addition to RedBox DVDs (we don't have cable TV), and I was thinking only of NetFlix when I bought it. Before I set it up, I did the research I should have done before I bought it, and saw that although it worked with NetFlix, it didn't work with anything else except for Apple's media store. The day after Christmas, I saw a Sony BDP-S370 Blu-ray plus Internet streaming video player for $99 at the Sony store. It did NetFlix, plus some other services (Hulu Plus, Amazon, Crackle). Oh, yeah - it plays Blu-ray discs, too! It didn't play anything from Apple's media store, but that didn't seem such a big loss to me based on the prices I had seen ($1 for a freaking TV show *episode*?). No brainer. Returned the AppleTV, bought the Sony player. I'm happy.
I think that the streaming video market is so very different from the music distribution market that Apple's "walled garden" play will stumble. Here I am, a long-term Macintosh user (Mac Plus, SE30, PowerMac 7200, PowerMac G4 Digital Audio tower, and Intel-based 24" iMac) with a family of iPods (my wife and I have classics, my two kids have Nanos). I'm happy with iTunes and iPods - we still buy CDs which we then load into iTunes for playback on our SliMP3 player in the living room and our iPods everywhere else - but the movie world is a different beast altogether. I'm not going to rip DVDs/Blu-rays into a home library unless the technology gets a lot better (cheaper, faster, less seemingly illicit), so the whole local playback capability of the AppleTV is moot (as is the DLNA-based local playback of the Sony player - at least to me). What matters in both markets is choice, and while I could use iTunes/iPods and still maintain the power of choice (despite the moans some people make, iTunes/iPod users are *not* locked into the Apple media store), the same is not nearly as true with the AppleTV. Sure, I have some choice - I can choose NetFlix and/or Apple's media store. With any one of a host of other media players (Sony is just one of a plethora of choices now) I can't have the Apple media store, but I can have practically every other distribution option available on the Internet.
I have to leave the question of whether the video game market is more like the music distribution market or the audio/video movie/TV show distribution market up to those of you who play video games... I don't. In fact, it may be yet another paradigm, as my outside-looking-in view of video games is that they are all walled garden's in a way - each company's game console only plays games brought out on that console - yet video game companies often produce multiple versions of each game title, one for each game console - which means there isn't much of a wall. If Apple chooses to play in the games console environment, won't they be essentially like every other games console? A video game company will choose whether or not to port a title to the Apple console, the same way they choose to port to other consoles. At the same time, some number of "Apple-only" games will probably spring up, just as their are titles available on only Sony PlayStation and only Nintendo whatever and only Microsoft XBox.
If the lure of a game that is only available on the AppleTV game console causes you to buy the $99 AppleTV in order to be able to play it, isn't that what a free market economy is all about? Each of us is free to buy or not to buy, no one will force anyone to make that purchase to play that game.
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The iTunes video content is quite expensive, and is the last vestige of DRM in the store too. That said, if you wait to buy "box sets" the per-episode costs come down. I believe it is set up this way to recoup as much as possible from people who are not watch the adverts on cable TV during currently-airing shows, so if you want to keep up with the latest stuff as it comes out, it costs you a fortune to not see ads.
Bundles of older TV shows, or past seasons, are much more akin to DVD costs.
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As everyone said, they're all walled gardens. So what we need is an open gaming platform.
I've previously suggested that open-source friendly-ish AMD and Google team up to develop a hardware spec and game-flavoured O/S (respectively) that any random hardware maker can develop, and any random game/App developer can write for, licence free.
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Do we really need yet another Apple-controlled walled garden? Don't we have enough of those already?
Actually, yes. Consumers love them. This is because they create a system that is easy for them to understand and provides a certain level of trust. Geeks can understand technology far better, and can rely on themselves to keep their systems running well and safe, so sure, *you* don't want another walled garden. Here's a hint: you don't ever have to use it. Just stick with Android or whatever.
But for the other 99+%? Apple's "walled garden" is fantastic.
And it's an absurd complaint to begin with when talking
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Do we really need yet another Apple-controlled walled garden? Don't we have enough of those already?
Open gaming platforms that don't suck? Um, do you think?
Didn't we already see this? (Score:4, Informative)
Apple already tried a gaming platform back in the day. It was called the Pippin.
Is this idea gonna fly?
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Apple already tried a gaming platform back in the day. It was called the Pippin.
I thought it was called the iPhone.
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Yes, but given that AppleTV is an iOS device, there are already a plethora of games and lifestyle apps that can probably run today with little or no modification.
Re:Didn't we already see this? (Score:4, Insightful)
little or no modification.
Little modification? It has completely different input devices.
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So what is the input device for AppleTV with games, because I am sure that it isn't available yet. My iPad controls AppleTV using the Apple Remote app, and that works well. Why can't the same be done for other apps? Imagine this: I launch a game from Apple Remote, and my iPad is now the controller, the AppleTV is the display. As far as the app is concerned, it is receiving the same input as it would expect when running on and iPad. This is the beauty of a well defined API. And Apple certainly has one.
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So instead of being a $99 gaming device, it's really only going to be for those who shelled out for an iPhone/iPad, both of which are more expensive than current consoles already? Good luck with that!
Also, don't a lot of iPad games often require you to coordinate your fingers with what's onscreen? You can't do that when you're looking at a TV. Angry Birds and Plants vs Zombies will not port over well to a system of the kind you suggest. I think they'd be much better getting a simple control pad so that at l
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AppleTV + iPod touch can be had for $200. That's in line with today's consoles.... and guess what, you get a portable game system at that price point that you don't with the current consoles.
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Forgot about the Rouch, but it's still a crappy input system, and it misses the point of what actually makes mobile phone games so different to the other games we've had so far (I admit a couple of mobile games are mildly fun and vaguely addictive, but I've not liked any enough to actually buy one yet). If you want to move to big screen gaming, you're going to need a better device - and preferably one that has a strap and costs well under $100 if you're going to be swinging it around wii-mote style.
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Touch* wtf
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I really grow tired of these "if I had a mouse and keyboard" statements.
And while you're struggling with the controller on Halo, I'm smoking you left and right. You shouldn't get to chose your input device when the game is designed for a specific platform. I'm sorry you can't just point and click your way through a game while the rest of us adapted per game and system. Get better with the controller and get over it.
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Jesus...here we go again.
Mouse and kb is the better combination for FPS. Period. That's why you don't see cross-platform servers where PC and console gamers are allowed to play against each other. Microsoft tested it [gameranx.com] with the best of the best console players against some mediocre PC players...sur-fucking-prise: The PC players dominated the Y-Axis-challeneged consoler players. You simply can't argue against and it if you do you'll look like a moron. I could easily dig up more examples but you have the same i
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Add a Magic Trackpad [apple.com]? Or pair with an i(Phone|Pad|Pod Touch).
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So you'll have games like Scrabble that exist right now - the board is on the iPad, you keep your tiles on your iPhone or iPod Touch and swipe them onto the iPad board to lay them. It seems like a logical extension to bring the AppleTV into this, since it is also an iOS device.
You could control your Angry Bird catapult from your phone's screen and have the results show on your TV, etc etc.
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There's already functionality built into iOS allowing ipads, ipod touches, and iPhones to be used as remotes for an Apple TV, all over a wireless network.
http://www.apple.com/itunes/remote/ [apple.com]
You can't think of any way this type of technology could be easily used to create custom input devices for iOS apps running on an Apple TV? Because I sure can.
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When you say plethora of games, what exactly are you referring to? Honest question, not trying to be snarky. I ask because my experience has generally been that people who say, "Platform X has plenty of games," don't really care that much about games. Sort of like telling someone who drives a Bugatti Veyron that the Toyota Prius has plenty of horsepower. Also, that you refer to "lifestyle apps" implies to me that, when you mention games, you're talking about casual games rather than FPS or the like.
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So there are gonna be fingerprints on the TV now... and I can't wait to see videos of some small lady holding and tilting her 32" TV to play a game.. heh
What I'm saying is the user interface may not translate to the tv...
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saint steve wasn't at apple when the pippin was released and flopped, so it didn't come with a reality distortion field as factory standard.
now, hardcore gamers will probably shun this thing, but casual gamers (mostly mom and grandma) will probably buy it.
basicaly another gaming niche that currently belongs to nintendo that apple will tackle and probably be successfull.
Re:Didn't we already see this? (Score:4, Informative)
Right,
You do know that when facing competition that Apple, historically loses.
The only two companies really making money out of gaming machines at the moment are Nintendo and IBM.
Nintendo have a massive back catalogue of extremely popular games from over 20 years of released consoles and several extremely profitable 1st party IP's (Mario, Zelda). Apple has a bunch of Flash games written by 3rd parties. In this regard, Apple only competes with the Wii virtual console, not with actual Wii or DS games.
IBM, oh yes them. They make the chips for the PS3, Xbox360 and Wii.
Retro Apple (Mac) Games for Apple TV (Score:4, Interesting)
Y'know I'd buy one if Apple resurrected some old Mac games:
The Ancient Art of War
Armor Alley
Balance of Power
The Fools Errand
Cap'n Magneto
Continuum
Core War
Dark Castle
Dungeon of Doom
and
Orlando Poon's Toxic Ravine Clean-Up and Rescue Service
Shoot me, I'm old.
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Just a note on a couple of these:
Fool's Errand has a sequel that's been in the making for awhile, but supposedly is getting close to release: http://www.fools-errand.com/ [fools-errand.com]
and Dark Castle: http://www.superhappyfunfun.com/games/gam_returntodc.html [superhappyfunfun.com]
And I agree, I would LOVE to see Ancient Art of War resurrected.
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You know, you're right. Apple also had a touchscreen device in the Newton. I guess that means the iPhone iPod touch and iPad won't be popular either. . . . .
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Apple already tried a gaming platform back in the day. It was called the Pippin.
Is this idea gonna fly?
Are you kidding? Apple tried a PDA called the Newton, and since it was canceled, the iPhone/iPod touch/iPad are all doomed as well?
The Wii and all the current iOS handhelds have proven that casual gaming is a very lucrative market. It's entirely unfounded to think gaming on an Apple TV is destined to fail. That's not to say it's destined to succeed either. It really comes down to how well Apple executes this. The input device is going to be the deciding factor. Clearly using the current Apple remote won't c
At some point, this would make sense (Score:2)
Given the success of gaming on the iPod Touch, iPhone and iPad, it makes sense that Apple could provide installable application support on the AppleTV, now that it too has joined the iOS platform family.
It is worth pointing out, though, that with the addition of AirPlay, there is no reason why developers can't use the AppleTV as a remote display for a game, whilst the device (iPod Touch, iPhone and iPad) acts as a controller. Similarly, why not use these devices to control applications running on AppleTV? T
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That seems too complicated for things comming from Apple tech, pairing iPhone etc is bound to be troublesome. It's a wonderful idea technically but I'm not sure it would work in real life, I hope they choose another path if they do this.
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Actually, it works really well. Pairing is already supported for the AppleTV with the Apple Remote app, and it works like a dream.
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Have you tried Papa Sangre [papasangre.com]? This game is best played in a dark room with your eyes closed. Whilst the core of the game is audio only, it does provide visual feedback by way of high-contrast indicators. Even with your eyes closed, you can tell that you have done the right thing.
Anyway, I am not suggesting that this is the way forward, but it is entirely possible. And what if you had a dedicated game controller app installed? This could provide a HUD-like information as well as control, and also provide audio
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Not a gamer company (Score:4, Interesting)
Apple is not a gamer company. iOS games are only used casually, and Apple hardware scores badly in the cost vs performance tradeoff. Gamers want to be able to tweak their hardware and Apple is not likely to allow this. So for casual games, Apple won't be able to compete with the Wii on the low end, and won't be willing or able to provide high end gaming gear to the hardcore gaming crowd. So this is like Rolls Royce selling bikes - won't work. Combined with the expected resignation of Apple's Glorious Leader Kim Il Steve, this will only improve odds for people going short on Apple.
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Apple didn't think games would fly on the iPhone. They were wrong.
They are not a gamer company, but they have built a really solid platform, with very low entry requirements for development. Yes, there is an annual subscription fee for the developer program, and this is a requirement for submitting applications, but this cost is relatively small. Everything else you need is free (not counting 3rd-party toolsets and libraries).
Whilst PC gamers can tweak their hardware, what about PS3 and XBox360 gamers? How
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If you read the article you'd see it's likely to use a streaming service like onLive - the device itself only needs enough horsepower to accept player input and display the video stream coming back from the gaming servers. Even openGL is pretty irrelevent.
Re:Not a gamer company (Score:4, Funny)
Apple is not a gamer company.
Neither was MS, before the first Xbox. Neither was Sony, before the first PlayStation.
Gamers want to be able to tweak their hardware and Apple is not likely to allow this.
Wot, and Nintendo, MS and Sony *do* allow this? Ask geohot about his experiences with that.
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Yeah, so many modified and tweaked Xbox 360s and PS3s.....
oh right.
The vast majority of "gamers" right now are using consoles, which are the very definition of a fixed data point in terms of hardware and non-tweaking.
The second really massive growth area in gaming has been in casual games, which have attracted an entirely new set of people into games, and these are wildly successful on small, portable devices. Casual games are huge.
Any future game setup on the AppleTV, and the current gaming market on iOS a
We have seen this before! (Score:2)
Agreed, but your are talking about a tiny slice of the potential market.
Not for the bulk of c
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Let me start with congratulating you on your excellent communication skills. Bravo! I guess calling people retarded and their written words stupid is something you picked up from your manager at the local Wendy's.
Perhaps you have been hiding under a rock (or behind the grill) for the last decade or so, but you are apparently in need of explanation of the term 'casual gamer'. This is a gamer who plays every once in a while, on simple games like Bejeweled or Angry Birds. This is in contrast to the hardcode g
Sneak attack. Heh. (Score:2)
Apple has been launching a lot of "sneak attacks" lately. :P
The iPod was innocent enough, but through it they effectively (and quietly) ate up a chuck of the PDA market via the iPod Touch.
Via the iPhone, they are starting to threaten Sony's and Nintendo's handheld console market.
Gaming on the Apple TV seems to be the latest "salvo".
PS: I suppose most consider the Apple TV as a failure. While I don't own one, it doesn't seem that bad. It's a cheap "media" server that lets you rent videos and watch them on yo
Short answer? No. (Score:2)
Angry Birds HD? Apple ceded the gaming field to Microsoft many moons ago, and hasn't done anything to position itself to compete in that environment since. Besides which, does Apple TV even have enough of a foothold for Apple to use it as a wedge into console gaming? Granted, this is anecdotal, but no one I know has Apple TV, and I have a couple of friends who would buy anything with a lower-case 'i' in the front. In fact, those same people use competing products which aren't handicapped by Apple's antagoni
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> The last few revisions of the iMac hardware have definitely had a focus on gaming performance.
Translation: unless you've bought your hardware recently, you're totally screwed.
I have a couple of Minis like that. It's terribly annoying.
The prospect of AppleTV gaming at this point still leaves more questions than answers.
The plan all along (Score:2)
The current generation AppleTV has Bluetooth for input and 8GB of flash that are inaccessable currently.
What Apple didn't have was a large base of apps that don't require touch screen and many of the other hardware expectations of the current iOS devices.
Introduction of the Mac Appstore fixes that and readies the AppleTV to become a portal for those Apps to be put onto an iOS device. You have to look at it from a very high level looking down at the synergies between the computers and their iOS devices. Th
A multi core ARM transformation of the entire line (Score:2)
Not just games.. (Score:2)
I think there's an emerging market for active low wattage, always-on, local/internet connected home devices. It'll use less power then any PC/console and be easier to setup then a Linux wall plug computer. I can think of a few examples
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I would suspect that the vast majority of AppleTV users already have a portable iOS device (iPod Touch, iPhone and iPad). These could be used as controllers, given that gaming controls have already been proven on these devices.
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Gaming controls have already been proven to suck on those devices.
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We're all consumers at some level, and whilst people consume, others will always create.
One of the things that has really surprised me about gaming on the iPad is the sheer variety of ideas. Whilst the platform hasn't pushed boundaries in terms of graphics, it has done so in other areas, and this has largely been driven by independent developers that are not afraid to try out new ideas. Have you played Papa Sangre [papasangre.com] yet?
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Ah no, but I own a book and if I don't like a page I can tear it out, so I've got freedom.
(This is sarcasm)
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What? The *TV* is all about consuming content, not creating it. The things you plug into a TV just help you consume more/different/better content. Your DVR, cable box, PS3/Xbox360/Wii, XBMC, AppleTV, etc., are all consumption devices, and *NONE* of them are creation devices. Not even your video or still camera are content creation devices while they're plugged into your TV.
If you want to create content, Apple (and others) have plenty of powerful machines for doing just that. Adding gaming to the AppleTV wil
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It's $99, and one of the best XBMC devices out there right now. The old ones can even be upgraded to 1080p by swapping out the wifi card with an HD decoder (you are then limited to ethernet only). Hardly overpriced compared to the other stuff in the market that fills the same niche.
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You can't run XBMC on an Xbox 360, which is what we're talking about here.
I am aware there are other media centre solutions on the software side, but we are talking XBMC hardware here.
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I know that, but that's irrelevant. The discussion is about XBMC and the hardware it runs on.
If I'd wanted a large, noisily-fan-cooled, media centre then perhaps the Xbox 360 would be an option. Especially if I actually had any interest *at all* in console games, which I really don't.
So, I could spend $200 on getting a large, noisy Xbox 360 and only ever using it as a media centre, or I could spend $99 to get a small, fanless media centre that works well with the media centre I have upstairs because it's al
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Apple is much like Microsoft these days in the fact their core business is making enough money that they can justify losses in other sectors.
iTV has been a complete and utter failure compared to other DVR systems. The market is already saturated with cheap DVR devices that can do more than the iTV can and this is obvious to the outside observer. Geeks are getting things like Boxee, normal people are getting Chinese made DVR's at w
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iTV has been a complete and utter failure compared to other DVR systems. The market is already saturated with cheap DVR devices that can do more than the iTV can and this is obvious to the outside observer.
And that is why they're adding stuff to the Apple TV that your average Far Eastern video box can't do.
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It might be "cheapest". However that doesn't necessarily make it the best value.
It's really funny how the same fanboys that used to screech about their computers being BMWs happily embrace this cheap and crappy approach that Apple has taken with it's newer devices.
I would rather run XBMC on hardware that can actually play all the stuff I own and all the stuff I am likely to acquire and won't force me to limit myself or limit myself to what Apple sells (or something that's degraded to the point where it migh
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I have both an AppleTV (current iOS model) and PS3 connected via WiFi to an AirPort Extreme with dual-band (and even two networks (the guest network option) for a while) with absolutely no problem. I'd look into the settings on your base station, or perhaps the hardware itself has a problem. There's a log in the AirPort Utility you can use to troubleshoot.
Lastly, sometimes just changing the settings and saving them, then changing them right back, fixes odd WiFi router problems.