Mirror's Edge Sequel On Hold 109
An anonymous reader tips news that Electronic Arts has rejected DICE's pitch for Mirror's Edge 2, halting development on the sequel to 2008's Parkour-inspired first-person action game.
"'Patrick [Soderlund - EA driving and shooting game boss] acknowledges that Mirror's Edge didn't match up to their expectations regarding sales, and that has stopped the sequel that has been in development,' declared the report, published originally in December. EA was shown a prototype, but declined with askance. The project has been stopped — involved parties at DICE are working on something else now. Patrick himself seems to have Mirror's Edge near his heart, but they are not in the business of charity.' Presumably the extra development is going into Battlefield 3 — EA's well publicized attempt at wrestling shooter supremacy from the Call of Duty series."
Shame (Score:5, Informative)
Re:This is why corporations are bad (Score:2, Informative)
For the parent, ME2 : Mass Effect 2
For the parent's parent ME2 : Mirror's Edge 2
Re:Bullshit (Score:5, Informative)
*facepalm*
First of all, go and look up the definitions of Parkour or Freerunning.
There have only been a couple of games based on this, and the other was just a Tony Hawks style 3rd person trick-fest
Mirror's Edge was pretty much based on pure Parkour, first person view, with plenty of running, jumping, climbing and generally figuring out how to get your way through the level (kind of like Portal, but without the Portals). You could do melee attacks/disarms and use weapons too, but the game was designed such that if you were a good player you wouldn't need to do much fighting.
I was looking forward to this sequel a lot. The first game was indeed a bit short, and now that I do Parkour myself some of the movement options in Mirror's Edge feel a bit restrictive.
At least there's still Brink [brinkthegame.com] to look forward too, but it's very much a shooter, with a bit of Parkour tagged on.
Re:Bullshit (Score:5, Informative)