Braid Creator on 'Evil' Social Games 84
PCGamer recently spoke with Jonathan Blow, creator of the popular indie platformer Braid, about his views on the rise of social games over last few years. He thinks many games in that category aren't actually very social, and when asked if he thought such games are evil, he replied, "Yes. Absolutely." Quoting:
"[With certain social games] it’s about the game exploiting your friends list that you already made, so it’s not really about meeting people. And it’s not really about doing things with them because you’re never playing at the same time. It’s about using your friends as resources to progress in the game, which is the opposite of actual sociality or friendship. Maybe not exactly, but it’s not the same thing, right? They’re really just called social games because they run on social networks."
Couldn't agree more (Score:4, Interesting)
I've de-friended a few, less close, contacts because of messages from games etc (before FB sorted it out). Had to tell closer friends that I'd have to de-link them if they didn't get more selective about messages they send out (most of whom were ignorant of what they were doing). Yesterday I removed a friend because I got a notification that he answered a question about me on some Facebook application. I didn't join this app, and a friend who is willing to give details about me out to a third party so casually isn't someone I am willing to share a link with on this type of system.
All of the above isn't Facebook's fault, or even the game makers. It is the users who allow all this, who send all the invites, who accept or tolerate those invites etc. Sadly, as most users aren't going to change, we are reliant on FB etc to implement changes to protect us.
Finally, before this turns into another thread of endless "I don't use Lamebook" etc posts. No one gives a shit. No one. Bothering to post to say you don't use the tools makes people assume you're a social pariah. The people who don't use facebook, and aren't, don't need to shout about the decision whenever there is an opportunity.