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NES (Games) Games Idle

Calculate DrunkenNES With an 8-bit Breathalyzer 37

Posted by samzenpus
from the blowing-a-new-high-score dept.
HansonMB writes "Electrical engineer Batsly Adams isn't a traffic cop, but if you find yourself at a chiptune show in New York, you should probably pull over anyway to try his new homebrew 8-bit breathalyzer game. Unlike that 8-bit Gatsby game, DrunkenNES is a for-real NES game lovingly constructed with machine code by Batsly, music by chiptune artist Kris Keyser and art by Motherboard photographer Emi Spicer."
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Calculate DrunkenNES With an 8-bit Breathalyzer

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  • Smashed Bros (Score:5, Interesting)

    by guyminuslife (1349809) on Thursday March 03, 2011 @03:53AM (#35366520)

    I like fairness in my drinking games.Self-balancing. My freshman year in college, I decided to play a game called Super Smashed Bros with a friend of mine. I suck at it. He was very good. We played without a handicap. Every time he knocked me out, he had to take a drink. The rules were the same for me, but I didn't get much drinking done.

    About an hour later, I was sitting stone-cold sober on the floor of his apartment, while he tried to get to his feet to use the bathroom. He couldn't do it. We had to help him up, and he staggered wildly to relieve himself. When he got back, he plopped down like a wet rag and continued to kick my ass at that game. I wasn't very good, but I wasn't a complete n00b, either. He must have been seeing double, I'm not sure how he managed to beat both of me.

    We had to cut him off, of course. He probably would have poisoned himself if we'd kept going. He was still winning consistently. He passed out not too long afterward.

    *That* is drunk Nintendo.

  • Re:Resolution? (Score:2, Interesting)

    by Anonymous Coward on Thursday March 03, 2011 @04:11AM (#35366572)

    Because that was one of the super-secret undocumented video modes of the NES that only expert coders knew how to activate?

    (Yes, I'm old enough to know that the NES had pretty boring video hardware (and was 256x240), and hidden/tricky modes were the realm of early personal computers, like the Amiga and the IBM CGA.with NTSC -- it was just a joke, get off your own lawn.)

A language that doesn't affect the way you think about programming is not worth knowing.