Slashdot is powered by your submissions, so send in your scoop

 



Forgot your password?
typodupeerror
×
Android Cellphones Piracy Portables (Games) Games

Android Game Devs Worry Over Ease of Copying 210

The Guardian reports on problems faced by game makers on Android Market. Some independent developers are finding that their games are too easily copied and sold by competitors, and they say Google isn't reacting quickly enough to reports of infringement. Quoting: "One of my customers emailed me three weeks ago, and informed me that another company was selling a version of my app – pirated and uploaded as their own. Of course I contacted Google right away. It took Google two days to take the app down. This publisher was also selling other versions of pirated games. I contacted the original developers of those games but they were still being sold a week later. You'd think [Google] might have a hotline for things like that! I would also note that the publisher selling the pirated games is still trading on the Android Market. They didn't even get their account suspended. ... Why are these accounts still allowed to be trading? It's negligent as far as I'm concerned."
This discussion has been archived. No new comments can be posted.

Android Game Devs Worry Over Ease of Copying

Comments Filter:
  • by Anonymous Coward on Friday March 18, 2011 @01:41AM (#35526542)

    At the end of the day, it's all about whether they're selling more ads or increasing the value of them. Android is just another means to that end, so it shouldn't surprise anyone that Google has trouble policing their market place. It's simply not something they're used to doing. Same goes for Apple and Microsoft.

  • by c.r.o.c.o ( 123083 ) on Friday March 18, 2011 @02:20AM (#35526684)

    If I am doing something wrong, please let me know, but browsing the market is absolutely painful. My biggest problem is the fact that you can go to a top category like "Business" and you are limited to THREE filters, "Top Paid", "Top Free" and "Just In". They are all irrelevant for me, because cost is not really an issue for under $20 apps, and "Just In" can list anything from first release betas to minor updates. Searching for a specific term is even worse because then you can't apply any further filters. As a related issue, when browsing categories or searching specifics, apps seem to be listed at random.

    I would like to be able to sort apps by rating, developer, price, date uploaded, number downloads, and a whole bunch of other criteria. You know, stuff that I take for granted while searching through Google. You would think that the leading search company would be capable of implementing more than a rudimentary market application...

    There are three explanations.

    First, I could be incompetent. This is very likely, since I got my first Android phone less than a week ago. However while I'm not a developer, I am not exactly computer illiterate. I was able to unlock and root my HTC Desire, and I already tried 4 different ROMS (currently running Cyanogenmod 7 nightly 22) and a few dozen apps. My last phone was a Nokia N900, and its repository system automatically contained only free, and mostly GPL apps searchable on a variety of criteria. The Market was a very negative culture shock for me. If however I am incompetent, I welcome any suggestions how to better search for apps THROUGH THE MARKETPLACE (I'll come back to this in a second).

    Second, Google engineers are inept and can't implement better searching in their own market app. I seriously doubt it, given the extensive features of any other Google app. FFS, think of the analysis Google Goggles, Voice Search or even Maps have to perform, while Market can't even sort apps properly? If the phones themselves are too slow, offload the computing to the Google servers just like Goggles and Voice Search.

    Third, it's in Google's interest to force users to browse hunderds of apps, try out a lot of garbage before finding what they are looking for. This also ties in with TFA. Maybe Google wants the bragging rights to say they have hundreds of thousands of apps. Maybe they don't care, but the OP is not the first developer to complain about copied apps. One ADW theme designer stopped releasing the template for his themes because people were copying them and reselling them throu the Market. This is a very serious issue for Google, because Balmer was right. DEVELOPERS, DEVELOPERS, DEVELOPERS! If they start bailing out, your platform dies out, which incidentally is what happened to my Nokia N900.

    The ONLY reliable way to find Android apps is to either search through Google's site that we all use, or go to specific Android development forums like XDA and search past threads.

  • Re:i wonder (Score:4, Interesting)

    by hyartep ( 1694754 ) on Friday March 18, 2011 @03:17AM (#35526896)

    i'm not sure how it's with android, but i know several symbian apps, that were available from developer website (usually beta) and later they moved to the ovi store.
    this way, you could have false app in the market first.

    otoh: if there is confusion, who is the publisher, it's easy for google to sell the app, keep the money and transfer them later to the right one.

  • by jareth-0205 ( 525594 ) on Friday March 18, 2011 @05:21AM (#35527410) Homepage

    http://developer.android.com/guide/publishing/licensing.html [android.com]

    I'm not entirely sure because I've not seen the need to use it personally yet, but wouldn't the Android Market Licensing service stop this? Been around for a while this API...

  • by 1u3hr ( 530656 ) on Friday March 18, 2011 @05:38AM (#35527484)
    Googl may say "Don't be evil", but they are very tolerant of it.

    For YEARS now they have allowed spammers free reign to crap all over Usenet using their Googlegroups interface. They do nothing to block or remove spam, when clearly they have the technology, as they use in filtering GMail, to do so.

    I don't know if they have a policy of making Usenet into a shitpile to make their own hosted groups more attractive. Or if they just don't care at all.

  • by symbolset ( 646467 ) * on Friday March 18, 2011 @05:59AM (#35527574) Journal

    Take your lessons from the leader in the field. You don't need it pirated, you need to give it away - sort of. You also need to work the buyer a little.

    The lite version of Angry Birds with 15 levels is a cute introduction to the game that rewards the downloader for the trial by providing a few hours of entertainment. Sound is used throughout to influence the player. The play control is simple, which hides some complexity that lets the player think he's smart for figuring out the puzzle. Progress is incremental - you have to defeat a level before you go on, which rewards the user with frustration - this is good to a point, but they have to be well onto the hook before you pull them forward with frustration so the first few levels have to be fairly easy - but not pathetically so. Lessons: Hook 'em with a freebie that starts easy and gets harder fast, but doesn't turn impossible. The global competitiveness thing with top scores is trite. It's overdone. Avoid it.

    The game is a moral play and the player is cast as the good guy destroying the evil pigs that steal the eggs. Even my 2 year old grandson gets this. Every world starts with a cartoon video that tells a story, each level starts with an intro that builds suspense. Do pigs really steal eggs? No. But that's the premise built by the opening animation that we consent to when we play the game. Idling is nefarious pig grunting to encourage play, and play includes enthusiastic bird charging sounds. It starts easy, with one star for each level, but is very difficult at three stars each level. Each time you beat a level you get an audio reward (birds crowing and a little instrumental piece) - and a trumpet for a new high score for the level. And when you don't beat it, a punishment - pigs laughing and grunting. You can get in and out very quickly and without too much loss (you can try a level in 30 seconds or so). Quicker is better. For the cheaters there are YouTube walkthroughs. It has no ads. This is the beta they used to get people into the game and its main screen includes a link to the market where you can buy the full version now that there is one. Lessons: Tell a story. Work the user emotionally with audio, give a lot of entertainment in the beta and it'll go viral and get you lots of beta testers and the feedback you need to perfect your game. It wouldn't kill you to post the first few YouTube walkthroughs for the cheaters yourself under a nym. Cheaters think they're clever for resourcing YouTube, and they're only hurting themselves. Reward them even for just running the app, with a happy greeting. Cast the player as the good guy in a moral play.

    It's a great intro to the ad-supported full version. In fact, it's such a good intro that they've now a non-beta "seasons" freebie game that has more levels that is ad supported, that gets updated every major holiday with even more levels. Lessons: free spinoffs amplify the viral nature of the freebie and can be a good little earner all by itself. Save this for after the game itself is profitable.

    For the full version that's ad-supported there are far more levels of course, and more all the time. Naturally there would be, or your customers would stop viewing ads when they completed the game. The full, no-ad version isn't supported on my phone yet (Android) and I suspect that's because they're making so much money on the ads. Lessons: if the ad-based game goes viral you can hire some cheap level designers to generate more content as time goes on - and you should to keep the money rolling in. And that pays for improving the value of the for-pay game as well.

    The for-pay game includes an additional cheat: the Mighty Eagle, that you have to buy in-game to use. I don't get this option on Android yet I don't think, not that I'm the cheating kind. In-game purchases are the sort of thing you probably shouldn't think about right off. But the for-pay game is ridiculously cheap: 99c on iOS. That makes it so cheap that people don't even think about buying it, and d

  • Re:i wonder (Score:5, Interesting)

    by thegarbz ( 1787294 ) on Friday March 18, 2011 @06:36AM (#35527750)

    What does that have to do with anything? If Google conducts an investigation ...

    Your reply to the parent is misguided. He is addressing the single complaint of the takedown taking 2 days. You're talking about the complaint of failure to ban from the market place.

    You are both right, and both quite relevant. Yes google should have banned the user in their response. And no 2 days is perfectly reasonable if the 2 days is the result of a thorough investigation and not just idle pointless delays on google's part. If you speed up the process by rubberstamping the takedowns you'll end up getting innocents caught in the receiving end of a malicious complaint.

Software production is assumed to be a line function, but it is run like a staff function. -- Paul Licker

Working...