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Games

Gearbox Boss Bemoans Superfluous Multiplayer Modes 136

Posted by Soulskill
from the i-don't-need-to-play-minesweeper-with-my-friends dept.
Speaking with Edge magazine, Gearbox Software president Randy Pitchford lamented the tendency of game publishers to force multiplayer modes into games that don't need them. Quoting: "Pitchford points to the likes of Dead Space 2 as evidence that decisions are often motivated by the desire to tick boxes on a feature list, rather than for the good of the game itself. 'Let’s forget about what the actual promise of a game is and whether it’s suited to a narrative or competitive experience,' he tells us. 'Take that off the table for a minute and just think about the concept-free feature list: campaign, co-op, how many players? How many guns? How long is the campaign? 'When you boil it down to that, you take the ability to make good decisions out of the picture. And the reason they do it is because they notice that the biggest blockbusters offer a little bit for every kind of consumer. You have people that want co-op and competitive, and players who want to immerse themselves in deep fiction. But the concept has to speak to that automatically; it can’t be forced. That’s the problem.'"
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Gearbox Boss Bemoans Superfluous Multiplayer Modes

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  • Co-op? (Score:5, Interesting)

    by Gaygirlie (1657131) <gaygirlieNO@SPAMhotmail.com> on Wednesday April 06, 2011 @01:50AM (#35730100) Homepage

    How many games these days really do offer co-op gaming? I mean, so far I haven't seen a SINGLE game in years that offers the ability for you to play through the story mode with a friend/spouse/etc. No, they're all just rehashes of CTF or deathmatch, and those are stuffed in every single god damn game, regardless of whether it makes sense or not. But why, oh, why no co-op, ever?

    Some of us aren't interested in competitive gaming against random *sshats, instead some of us wish to be able to share the story campaing with a close person. There's plenty of games that actually would offer huge amounts of fun if there was co-op included. A great, deep and insightful story is all the more worth it if you can share the tale with someone, but you don't always even need that; I remember back in the days when Unreal 1 was still new. The story was nothing too fancy or epic, it was mostly just a straight-forward FPS game. But when you set the difficulty level up a notch and joined in a co-op game it felt like a totally new experience compared to single-player. I think we eventually played it through something like 5 or 6 times, simply because it was fun every time.

    Or am I just the odd one in the bunch again for wishing for good ol' co-op mode in games?

I am not now, nor have I ever been, a member of the demigodic party. -- Dennis Ritchie

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