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DRM Piracy Games Your Rights Online

DRM Drives Gamers To Piracy, Says Good Old Games 642

Posted by Soulskill
from the internal-dissent dept.
arcticstoat writes "Independent retro games retailer Good Old Games has spoken out about digital rights management, saying that it can actually drive gamers to piracy, rather than acting as a deterrent. In an interview, a spokesperson for Good Old Games said that the effectiveness of DRM as a piracy-deterrent was 'None, or close to none.' 'What I will say isn't popular in the gaming industry,' says Kukawski, 'but in my opinion DRM drives people to pirate games rather than prevent them from doing that. Would you rather spend $50 on a game that requires installing malware on your system, or to stay online all the time and crashes every time the connection goes down, or would you rather download a cracked version without all that hassle?'"
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DRM Drives Gamers To Piracy, Says Good Old Games

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  • Yup (Score:5, Insightful)

    by Kell Bengal (711123) on Monday April 11, 2011 @10:21PM (#35788662)
    I certainly agree. I accidentally bought a game with DRM and online activation that I couldn't return (brick and morter retailer while on holiday). I'm allergic to installing that crap on my system, so I figured out how to bypass it with a modified exe. Why go to all that effort? Because I should control my system, and nobody else. I won't go so far as to pirate it, but I can understand why some people would.
    • by Osgeld (1900440)

      I agree also, after my wife gave me GTA4 a couple years ago for xmas I couldnt ever play the durn thing, Our clearwire, while fine for browsing was not 100% on 100% of the time. I wanted to play my new game and the DRM instantly drove me to find a crack.

      If I am going to have to goto a shady site and take a risk downloading something, just to play my game, I have to ask why should I double team myself and pay money for the privilege too

    • Re:Yup (Score:4, Interesting)

      by Zemran (3101) on Monday April 11, 2011 @10:54PM (#35788870) Homepage Journal

      I will not consider buying a game that I cannot get a nocd crack for. Why would I want to have to put a DVD in every time I play? As for having to play while online, there is no way I would pay for something that I cannot play when I want, and I do not always have an internet connection. It is all stupid, so yes, I know that I 'AM' driven to look at p2p games because I cannot get a playable version that I can buy.

    • by Culture20 (968837)

      I'm allergic to installing that crap on my system, so I figured out how to bypass it with a modified exe.

      Did you personally modify the exe? Why would you be allergic to rootkits from DRM, but not from modified executables?

      • Re:Yup (Score:5, Informative)

        by Anonymous Coward on Tuesday April 12, 2011 @01:11AM (#35789736)

        I'm going to repost my previous comment [slashdot.org] to another story.

        I've downloaded some ~20 cracks for PC games. I've cracked about 6 games using my own (not-quite-expert) REing skill.

        I verify each crack I download. So far none have been fakes or malicious. They've fallen under two categories.

        • [Conditional] JMP manipulations only: hex editor spots these immediately (e.g. 0x75 -> 0x74). Always safe. Most cracks fall under this category. Standard examples: Mass Effect 2, Oblivion.
        • Unpacking. Typically this means the entire code section is replaced (and data/imports sometimes). Must dump@OEP to compare. SecuROM falls under here.

        I haven't bought a game yet which uses some of the more modern DRM techniques (e.g. remote server emu).

        Usually, if you stick by the dedicated release groups, you can be certain the cracks are safe. All crackers pour over their releases to see what they did -- their reputation would irreparably tank if discovered.

        For each new crack released for a semi-popular game there are at least a dozen unaffiliated crackers looking over their work, especially if it's an attempt at a previously uncracked DRM scheme. Malware would be noticed immediately.

        Once you know even the basics of REing it's utterly trivial to verify most cracks. Most of them can be analyzed in under 10 seconds with a hex editor that can compare binaries. The more complicated DRM is still easy to vet, because you only need to dump the packed exe/dll (doing whatever steps that might entail) to compare it... you don't need to personally repair the IAT or anything like that.

        Maybe you won't believe it but prestige matters to game cracking groups. Malware is very rare. It's nothing like you see with the shareware scene.

      • by Ark42 (522144)

        Run a binary diff on the original, or even just a fc /b from a command prompt, and you'll find that most no-cd cracks only change a handful of bytes at best. Sometimes they remove a large chunk of code entirely. I've never actually seen substantial modification or additional code added to the exe with "legit" cracks.

      • Why would you be allergic to rootkits from DRM, but not from modified executables?

        Because he, like most others, I would imagine, has had his system hosed by DRM from software publishers more often than he has by cracked EXEs from cracking groups.

        It has gotten to the point that I, for one, literally trust the crackers more than the video game publishers. I cringe at the thought of installing new, store-bought games. You're almost guaranteed to have your system compromised by some DRM garbage that will mess

    • Re:Yup (Score:5, Informative)

      by hairyfeet (841228) <bassbeast1968@gm[ ].com ['ail' in gap]> on Tuesday April 12, 2011 @12:19AM (#35789414) Journal

      As a PC repairman I'd also like to point out that some of the nastier DRM can completely brick your system forcing a reinstall or in some cases even destroying hardware. How is that possible you ask?

      Simple: In the first cases many versions of Safedisc, Starforce, and secuROM will attempt to install X86 Ring 0 code into an X64 kernel which as anyone that knows anything about OSes knows that is a BIG fricking no no with a capital B for bad. Now not only does this malware install X86 ring 0 code into an X64 OS, causing all kinds of instability and system problems the uninstaller will NOT remove it and it can't be safely uninstalled from the OS, even in safe mode. So if you don't have a Windows Live CD like I do or have a dual boot setup you WILL be uninstalling and reinstalling. I hope you have your data or a separate partition or drive.

      Second I have found when you mix differing versions of Safedisc,SecuROM, and Starforce (since often it will force you to have multiple versions, since they don't recognize each others "security") there is a serious risk of throwing any burners on the machine into PIO mode which happens more often with XP, although I have seen it twice so far with Vista as well. Since modern burners aren't made to run that slow what happens is every burn comes out useless until the drive motors burn out bricking the drive. I can't count how many nice new DVD burners I've shitcanned because of this problem, it really bites XP customers in the ass.

      So my advice is this: If you are on an X64 version have disc images of the OS which is good advice anyway, along with using a site such as GameCopyWorld [gamecopyworld.com] to hack the .exe BEFORE launching. What I've found is much of the ring 0 crap that breaks machines isn't installed until first launch, so by hacking the .exe one can bypass the crap before it can do any damage.

      Second if you can buy from GOG which has NO ring 0 crap, but if you have to play one that has nasty DRM buy the game but play the cracked game instead as this allows you to again bypass the bullshit and still play the game. For an example I bought Bioshock II recently for $10 (yeah I know its a shit game, but it was $10 and I missed doing the Plasmid/weapon two step) but after reading all the horror stories of nasty DRM and GFWL having to be installed (shudder, what a POS service! MSFT needs ro STFU and realize their shit will never be as good as Steam already!) I left the one I paid for in the box and got the cracked version which works perfectly without all the crap.

      TLDR? If you want a faster game running better on a more stable system then pirate the fucker. hell it doesn't matter what you do anyway as they'll use any numbers they pull out their ass to justify giving us shitty console ports anyway.

    • Re:Yup (Score:5, Interesting)

      by mwvdlee (775178) on Tuesday April 12, 2011 @02:46AM (#35790218) Homepage

      A few years ago I had a collegue who would buy the big-name games, keep them in their plastic wrap and download and install the pirated version instead simply because the pirated version didn't require him to jump through hoops. These days with more obnoxious authentication and online accounts the hoops have gotten smaller and are arranged in a snake like pattern in the mud. I'm guessing this is what a lot of people do with their legally purchased games nowadays; the pirated versions are simply better.

  • by Anonymous Coward on Monday April 11, 2011 @10:24PM (#35788686)

    Then I kept doing it because I'm cheap. Guess they got to me in my formative years.

    • I just stopped buying games. There are a few open source games, and some flash games for when I want to play something on the computer, but there are also lots of other forms of entertainment. DRM pushed games over that effort/reward threshold and I just gradually stopped buying them. I've bought more from GoG in the last six months than I have from the rest of the industry in total for the last six years.
  • by drunkennewfiemidget (712572) on Monday April 11, 2011 @10:25PM (#35788690) Homepage

    The whole Blu-ray bullshit, too.

    I have a blu-ray player, but I run Linux. Playing Blu-ray in linux is difficult and error prone.

    So I download the movies instead. I would happily buy them legally if I could pop them in and just play them in linux.

    And the fact that the bluray rips are available with little to no effort on all the pirate sites would suggest to me that the copy protection isn't working anyway.

    • by Sancho (17056) *

      Why don't you do both? Buy the Blu-ray, then download the version you can actually use?

      • by SpeZek (970136)
        Because then he's out $40 and still has the potential to get sued for copyright infringement. Why do both?
      • by chihowa (366380) *

        Why don't you do both? Buy the Blu-ray, then download the version you can actually use?

        Paying for the movie won't release you from any liability should you be caught downloading it. The risk is the same either way. You'd only be paying for it to make yourself feel better about the whole process. (Note that I do pay and download if I want to feel like I'm "supporting" the group who made a product, even if I'm not happy with the delivery method.)

      • Re: (Score:2, Informative)

        by adolf (21054)

        Feh.

        This whole chain of argument is specious, at best.

        The obvious solution to playing Blu-Ray movies on Linux is not to bother trying to do so in the first place: At no point has a Linux distribution ever proclaimed "Hey, guys: We play Blu-Ray!!!!"

        It is plainly unsupported. And anyone who understands even a small bit about the DRM in place on Blu-Ray can also understand that Linux (in any completely open-source incarnation) isn't likely to gain proper support for it any time soon.

        The conclusion of this a

    • by PPalmgren (1009823) on Tuesday April 12, 2011 @01:18AM (#35789782)

      You wanna hear some real crap? I bought a bluray player, and the firmware update removed the ability to play DVDs (firmware update being required to play newer movies). It even says that the player will require physical maintenance to restore it on Samsung's troubleshooting. Guess what? They want to charge me $160 to fix it, and three tech support avenues later they are still dodging my contention of the charges.

      Hooray for taxing DRM, in a literal sense. Well, those bastards at Samsung will certainly be getting negative press from me on any mention of Bluray online as a result.

  • ...DRM is bad for consumers.
  • by DreamMaster (175517) on Monday April 11, 2011 @10:29PM (#35788706) Homepage

    I absolutely agree with them. With the big budget games I've bought previously, I've also tended to download and apply cracks to be on the safe side - not just in case their DRM screws up my system, but also to get rid of needing the disc in all the time. There has always been temptation, though, to simply screw them over like they've screwed me over in the past, and get a pirate copy of the game.

    I personally have re-bought over a dozen games I previously owned from GOG.com - they've made an effort to create automatic installers for all the older games, and it's a lot easier than breaking out the discs again. Particularly for some of the larger games, like Pandora Directive, which came on 6 CDs.

    • by Wiarumas (919682)
      Yeah - GOG is a great site and I'd highly recommend them. I've purchased a bunch as well - XCOM, Masters of Magic, Masters of Orion, and a bunch of others. Not sure how well they are doing with the younger demographic, but I'm sure they are snatching up a lot of business from the older, nostalgic gamer generation.
    • by Darinbob (1142669)

      I liked Fallout 3, because it didn't require the DVD in the drive, it was only needed during install or to change gfx options. So then I decided these guys knew what they were doing and got Fallout: New Vegas, only to discover they went over to the DRM dark side and it requires Steam now. Ugh. Did they lose so much money on FO3 that they did this, or did someone sweet talk them into a feature they didn't need?

  • by Morpeth (577066) on Monday April 11, 2011 @10:31PM (#35788718)
    As someone who is happy to pay $50 for a good game, there's many games I wanted to play, but simply refused to buy b/c of draconian anti-piracy measures; be they DRM, rootkits, or even requiring an online connection, especially when it's a single-player game with no online play.

    While I don't personally install pirated games (too concerned about what else may come with it), I could see why people would if they really wanted to play game X. For me, there are enough other games typically that I'll just pass and go buy something else. I think the overboard DRM etc stuff does nothing to stop people from hacking it eventually, and just stops consumers like me, willing to pay for it, from buying the game(s) at all. And then there's also a certain about of ill will you feel towards the companies who do it -- maybe not a tangible, but I think it impacts my thinking and spending towards those publishers.

  • by mykos (1627575) on Monday April 11, 2011 @10:31PM (#35788722)
    DRM only (marginally) benefits one party, and it is intrusive to varying degrees depending on the method used. It does strongly resemble malware those respects. If I got a piece of malware on my computer that required that I connect to the internet or worse, pop a specific disc into my computer every time I ran the program, I'd be pretty pissed.

    A little off topic, but did anyone see they recently added Realms of the Haunting [gog.com]?
  • I'm an example (Score:5, Interesting)

    by dbIII (701233) on Monday April 11, 2011 @10:32PM (#35788728)
    Dungeon Keeper II - loved the game and bought the game. The problem is it won't actually succeed in doing the stupid copy protection CD check anymore or run properly on XP without two cracks to get it to run - so that's what I do. I'd even considered buying it again at one point but gave up after a fruitless attempt to track it down.
  • Trust issues (Score:5, Insightful)

    by WoollyMittens (1065278) on Monday April 11, 2011 @10:33PM (#35788732)
    If DRM is a result of the publisher's distrust in me, then my boycot is a result of my distrust in them.
    • ...then my boycot is a result of my distrust in them

      A lot of people say that - and not just about DRM - but in the end just go out and spend the money on the DRM infestation anyway because they don't want random warez possibly infecting them with something perhaps more offensive than DRM.

      Certainly there has to be a fundamental change in customer service philosophy from the game companies, but I don't think pirated games or non-existent "boycotting" will do it.

      Sadly, simply selling games cheaper, DRM and all, would probably eliminate a huge percentage

      • by Darinbob (1142669)

        And the software makers know this. They know that they have a huge number of customers that will buy the games anyway, no matter the restrictions. As long as it's not too in-your-face they're happy. They'll lose the old school people who like to keep around games for a long time, but when most of the market just wants to play the game a few times with friends and then throw it away they won't care that they're only renting a game. Sometimes they'll even defend DRM by saying it's so convenient to downloa

      • Re: (Score:2, Informative)

        by jfengel (409917)

        > $50+ for a game? Obscene.

        Obscene? For a game with thousands of developer and artist hours in it? For a game you're going to get a few dozen hours of play out of?

        • Obscene? For a game with thousands of developer and artist hours in it? For a game you're going to get a few dozen hours of play out of?

          Yes. The game companies made their money back at a fraction of that $50 to $100. Of course they are entitled to make a profit. And, indeed, they are making an obscene profit, specially for a game you don't even own!

        • Re:Pipe Dream (Score:5, Insightful)

          by Anonymous Coward on Tuesday April 12, 2011 @01:29AM (#35789840)

          l2 play games. dozens of hours is most definately a thing of the past. now they want you to spend $50+ for a game that you can completely conquer in 6-8 hours. back in the day games were created that took so long to complete you just plain never got around to it, now the company spends eleventy billion dollars on 16 minutes of cinematic footage that, if you're honest the vast vast majority of you press every button on your controller or keyboards to skip it. we need less "video cut scene designer guy" and way way way less "poorly trained sales/management types that think theres actually some kind of effective drm available on this planet/ greedmaster guy" and replace those with "guy who makes the character actually walk properly on the ground and not slide like gumby guy", "old timey manager that understands that you make a quality product and people will want to give you their money instead of having to trick them", and a S--t Ton more cowbell

          • by daid303 (843777)

            Which is why I started to buy indie games. Steam has a huge selection of them, and they are more around 1$ per hour of gameplay. If they have DRM then it's only a key or something (which steam provides automatically)

            And if you are cheap, wait for the Christmas sales on steam.

            Games I really enjoyed the last half year:
            -Super meat boy
            -Revenge of the titans
            -Amnesia
            -The void (one of the weirdest games I played)
            -Starcraft 2

          • by Risen888 (306092)

            Are you kidding? I just beat San Andreas last month. I then promptly went out and bought a used copy of Liberty City Stories, which, while I don't expect it to take me another six years to beat, will undoubtedly give me way more than my money's worth of play time.

            Then there's stuff like Civ, which is pretty much infinitely replayable.

            Are you just playing shitty games?

      • by Culture20 (968837)

        ...then my boycot is a result of my distrust in them

        A lot of people say that - and not just about DRM - but in the end just go out and spend the money on the DRM infestation anyway because they don't want random warez possibly infecting them with something perhaps more offensive than DRM.

        Then they don't know what a boycott is. The only new game I've played between Mechwarrior4 and Current (on the PC) is Battlefield2, and that was on a dedicated system. I gave up on PC games after MW4 because it wouldn't work with any CDROM drive I owned. I gifted it to a friend. He doesn't talk to me these days.

  • Registration servers down, requiring the disk be in the drive, etc...A quick trip to TPB for a cracked file and I can play with no hassles.
    • by wvmarle (1070040)
      Disk in drive? Most of my computers don't even have a drive other than the hard drive. Really, what's the need? Install OS from a USB drive, download everything else. Why much software is still exclusively sold on CD/DVD is beyond me, honestly.
  • by Gadget_Guy (627405) * on Monday April 11, 2011 @10:37PM (#35788754)

    I am a big fan of GOG.com, but I am not so blind to fail to notice that this whole article is just an advert for them. It is hardly "interesting to see them coming from an online game retail business" when that retail business is dedicated to non-DRM games!

    I agree that intrusive DRM will drive some people to piracy, or at least stops people (like me) from buying the products (FU! EA). But I am not convinced that the number of customers lost would be more than the number gained by preventing casual piracy. DRM will never stop the dedicated pirates, it is more aimed at people who do not identify themselves as pirates but who just loan their discs to their mates.

    • by proxy318 (944196) on Monday April 11, 2011 @10:56PM (#35788880)

      it is more aimed at people who do not identify themselves as pirates but who just loan their discs to their mates.

      And what's wrong with that? My friends and I lend each other books, movies, etc. all the time. If I buy a game, why can't I lend it to a friend when I'm done playing it?

      • If I buy a game, why can't I lend it to a friend when I'm done playing it?

        That is fine. The problem the publishers have is when people share it before they are done playing it. We used to do that all the time back at school (in addition to completely pirated games). One copy would get used by dozens of people.

        That said, they do also have problems with the lending afterwards (and the secondhand market), but that is a separate thing. Locking games to accounts and digital downloads is supposed to combat this. I find this practice to be completely unjustifiable. This is why I would n

      • by Tom (822)

        And what's wrong with that? My friends and I lend each other books, movies, etc. all the time. If I buy a game, why can't I lend it to a friend when I'm done playing it?

        If you want to become a billionaire really quickly, come up with a DRM scheme for books and movies and the content industry will pay you anything for it. The only reason you can lend books and movies is that they don't have DRM, not because the publishers are fine with it.

    • by maugle (1369813)
      Not to knock GOG's stance on DRM (I agree wholeheartedly), but their position in the games market is a bit... unique. They specialize in selling games that have been out on the market for years. That is to say, anyone who has wanted to pirate those games has already done so, so their sales are hardly affected by piracy at all.
    • casual piracy

      What does this even mean? Even someone who only has minimal knowledge of how to work a computer can figure out how to install a crack (especially considering that there's instructions). Yes, that may be slightly more difficult than just being able to copy the game and not having to install any cracks, but for someone who is planning on getting the game for free, I doubt that they'd care all that much about such a small hassle.

      • Also, why shouldn't people be able to lend their games to others (which, if we're thinking of the same thing, isn't the same as allowing others to download it and copy the data)?

      • I have found that some people can justify it to themselves that they are not doing anything wrong if they can install something on their drive as long as they don't have to crack it. It seems less illegal that way. After all, if all you do is just follow the standard install procedures, then how could that be wrong?

        I have seen this plenty of times in business too. There have been many times when people have come into my office to get the MS Office discs so that they can install it on their kid's new laptop.

        • I have found that some people can justify it to themselves that they are not doing anything wrong if they can install something on their drive as long as they don't have to crack it.

          Some people, maybe, but I don't think that the number of them is very high (it's a seemingly strange argument to make, after all). Horrible DRM does indeed turn off some customers, I believe, or perhaps even makes them download the software for free. I'd be willing to wager that the amount of people that do not wish to support DRM (or deal with it) is higher than the amount of people who use the argument present in your comment and the amount of people who would simply walk away from using a piece of softwa

    • by billcopc (196330)

      And yet, on a console there is nothing preventing me from lending and borrowing games. Want to play Halo with a friend ? Bring the disc to their place and play. Want to play Starcraft II with a friend ? Um.. Tell them to spend $60 to buy the game, wait five hours for downloading and patching, and play with him some other time :P

      Given how widespread piracy has gotten, which I believe is a direct response to ever-encroaching abusive DRM, I'm of the opinion that software developers should skip the DRM and

  • by DigiShaman (671371) on Monday April 11, 2011 @10:37PM (#35788756) Homepage

    I can't stand DRM, and piracy is too much of a PITA to bother. Games are not that valuable for me to pirate, hack, crack...whatever. No, I'll just go back to my old games I used to play 6+ years go. Still plenty of replay value in them.

  • Which I think the developers know and don't mind much at all.

    If I play it on a console I don't get malware on my PC.

    I didn't buy Starcraft 2 because of the whole "you don't own it" issue.

    I try not to buy games on Steam because the more games you buy on Steam, the more you stand to lose if Valve decides to cut your account off. If they cut you off because of a dispute over one game, you lose the ability to run all the games you "own". At least with other DRM schemes I don't stand to lose everything over one

    • by JWSmythe (446288)

      Nah, that'd never happen...

      Well... Unless you were one of the victims of Stargate Resistance. Stargate Worlds was well publicized, and then put on the same dev cycle as Duke Nukem Forever. When Stargate Resistance came out, the general noise said that if there was enough interest, it would help push development on Worlds.

      I bought it soon after it came out. I found that for whatever reason, it would crash my computer. Nothing else would. Turned out it was s

    • by tepples (727027)

      If I play it on a console I don't get malware on my PC.

      Consoles have DRM to shut out unlicensed developers. A lot of indie developers are too small to qualify for a license. So do you just choose to shun games from developers without a console license? Or if not, how do you play these games?

      I try not to buy games on Steam because the more games you buy on Steam, the more you stand to lose if Valve decides to cut your account off.

      How is Xbox Live Arcade any different?

      • by Kalriath (849904)

        Consoles have DRM to shut out unlicensed developers. A lot of indie developers are too small to qualify for a license. So do you just choose to shun games from developers without a console license? Or if not, how do you play these games?

        The 360 does not. You can get indie games all you like via the XNA Creator's Club. You can even peer-review, play-test, and help translate them.

  • by Anonymous Coward on Monday April 11, 2011 @10:44PM (#35788804)

    DRM for the DLC of Dragon Age Origins has been preventing users from playing the game since Friday. The verification servers are having an issue preventing authorization. Still no fix in sight.

    Meanwhile all of the pirates are playing without issues.

  • Pretty much correct (Score:4, Informative)

    by PhrostyMcByte (589271) <phrosty@gmail.com> on Monday April 11, 2011 @10:47PM (#35788816) Homepage

    I have a friend who couldn't play some game -- I believe it was Assassin's Creed 2 -- because his internet is so unstable that he's lucky to have an uninterrupted connection for more than 15min. Unfortunately the game's DRM required a constant internet connection, and he got pretty fed up and decided to return the game. After a while he got around to trying a cracked version and was able to enjoy the full game without any interruptions. I think he just went straight to downloading for the next game they came out with, because he didn't feel like doing any research to find out if it had the same draconian DRM.

    Then again, GoG's point of view is kind of skewed. The great majority of their games are cheap, making them easy impulse buys. Since they're mostly older I bet the majority of people buying them are nostalgic adults who're willing to pay for something they remember as being really great. I kind of doubt the lack of DRM factors much into the decision for most buyers.

  • by Benfea (1365845) on Monday April 11, 2011 @10:47PM (#35788828)

    As a legitimate consumer, I hate DRM with a burning passion because I'm the one getting punished for the actions of pirates, while pirates get to enjoy a DRM-free experience. I want to believe this is true, but unfortunately, I cannot let myself engage in argument from consequence logical fallacies nor indulge in confirmation bias. I look at the evidence, and the evidence (to my knowledge) says that DRM-free games get pirated at about the same rate as DRM games.

    Someone please prove me wrong.

    • by Elbereth (58257)

      I've heard anecdotal evidence to the contrary, from unrepentant pirates, saying that the only games they legitimately bought were DRM-free (usually quoting some trendy "indie" game of the month), but when those very same developers report that piracy is through the roof for their games (which are usually at bargain bin prices), it's hard to believe that any appreciable number of pirates really are buying the DRM-free games. Sure, some of them do. It's just that you constantly hear the same refrain from ce

    • Well. If you would buy it anyway, and its as easy to pirate either way, then why shouldn't the company be catering to people like you by having non DRM software?
    • by hedwards (940851)

      You're wrong, DRM is there primarily to prevent people from selling their games used on the second hand market. DRM against pirates is more or less pure fiction. Most games are cracked within a few days of release, if not before. And only a very small number survive for even as long as a month, if any do.

      Despite what the publishers might say, pirates are unlikely to pay for a copy, chances are if they were willing to do so they already would have.

    • by S77IM (1371931)

      DRM has nothing to do with piracy.

      It has everything to do with eliminating the secondary market and forcing consumers to "subscribe" to media rather than purchase it.

      That's the real motive. Every time you hear piracy mentioned -- for or against DRM -- just repeat to yourself, "DRM has nothing to do with piracy."

  • by rsilvergun (571051) on Monday April 11, 2011 @11:01PM (#35788912)
    According to Capcom the PC follow up to Street Fighter IV ,Super Street Fighter IV, was canceled because of lots of piracy. But the sales of SFIV were excellent on the PC. OTOH, there is a vibrant modding community giving away for free costumes and pallet swaps that Capcom charges $1-$3 a pop for...

    Put another way, DRM == Control
  • too late... (Score:5, Interesting)

    by dhaines (323241) on Monday April 11, 2011 @11:23PM (#35789048)

    DRM didn't drive me to pirate games, it drove me to give up gaming entirely.

    Even on a console, the hassles were just too much.

    Game publishers think they're in the game business. They're in the fun business. If they figure out how to sell hassle-free fun on any of my several mainstream computing platforms, I will give them money. But the longer they fail, the less likely they are to ever interest me again.

  • by Tooke (1961582) <(tooke) (at) (gmx.com)> on Tuesday April 12, 2011 @02:04AM (#35790012) Homepage
    In high school I used rosetta stone to learn Russian. incidentally, it was around the same time I started trying out linux. Due to teaching myself drive partitioning and my own inexperience, I really screwed up my hard drive a couple times. So I would have to re-install everything, including rosetta stone. I didn't know it at the time, but it came with exactly two licences, so the internet activation only worked twice. After the third time when I found that out, I ended up calling their technical support. After spending 30 minutes on the phone with a hard-to-understand foreign person, I still wasn't getting anywhere. He said I'd have to provide proof of purchase (which I didn't have, because the school bought the software) and maybe he'd be able to get me another licence.

    I was pretty fed up at that point, so I decided for the first time to give piracy a try. It was perfectly ethical; I was just trying to be able to use the software that had already been paid for. I couldn't believe how simple it was, just download a small crack from the pirate bay, and everything worked perfectly. DRM was the very thing that introduced me to piracy. I personally still wouldn't take anything without paying for it, but I can easily see how someone might start pirating their media solely because of DRM.
  • true and then some (Score:4, Insightful)

    by Tom (822) on Tuesday April 12, 2011 @04:33AM (#35790588) Homepage Journal

    I know I've downloaded No-CD fixed .exe files for games that I actually bought. If that doesn't tell the game publishers something, I don't know what will.

    I've been saying this for years: If you want to lose the "war on piracy", the absolutely best way of doing that is making the legal, bought copy less convenient than the pirate copy.

    If one option you have is to go to a brick-and-mortar store, or order a CD/DVD online and wait for 1-2 days, paying some $50, then paying some more for DLC that really should've been in the main release, then spend 10 minutes entering a 243-character ID number badly printed on the inside of the case, half covered by some advertisement sticker, then have to enter your private details that they have no business of knowing, registering some online account, and having to have an active Internet connection every time you want to play, so the rootkit they installed can check you're legit, after crashing your PC a couple times and requiring you to uninstall a few perfectly legal and useful tools because it has decided they're evil...

    Or, you go to some random torrent site, download three seperate releases because you know at least one is fake, but the other two are fine, have all the DRM crap removed, and you're up and running within a few hours and without all the hassle...

    Seriously, which option would a rational being choose? Ignore the legal and moral, because if you feel compelled to "do the right thing", that's not a rational decision.

    Yes, I am exaggerating, but not really all that much. Fact is that for way too many games these days, the torrent is simply more convenient, less hassle, less invasive(!).

    And, as I keep telling to game publishers, you can't change the pirates' side of the equation. You can change yours.

  • by hitmark (640295) on Tuesday April 12, 2011 @08:10AM (#35791568) Journal

    of reading a PCGamer review that actually suggested using a exe stripped of DRM, because it would improve game performance noticeably. And that was back when Morrowind was first released. And DRM have only gotten more invasive since.

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